Monthly Archives: November 2011

Walks of Life (ICEBREAKER)


Time

10-15 minutes
Description

This icebreaker uses flip-flops, slippers or shoes to pair people up and have them describe a place they have been, want to go or where something significant happened.

 

Materials

o  Pairs of flip-flops, slippers or shoes (enough for each person in the group to get one shoe)  NOTE: You want shoes on which you can write or stick tape on the soles.  I’ve used the free slippers they give you in hotels and on airplanes, and they work well.

o  Permanent marker

o  Masking tape (optional – you only need it if you don’t want to or can’t write on the soles)

 

Preparation

o  Write a different location on the bottom of each pair of shoes.  (You will write each location twice, once on the left shoe sole and once on the right shoe sole.  This allows participants to find their match after selecting a shoe.)  Here are some examples:

o   Where your family lives

o   Where you spend most of your time

o   Your favorite place to eat

o   A place you miss

o   A place where you were truly blessed

o   Where you had your first kiss

o   Countries you’ve visited

o   Where you go to get away from it all

o   Where you have the most joy

o   Where you might retire

o   Where you were born

o   Cities in which you have lived

o   Where you were last Saturday

o   Where you fell in love

o   A place you prefer not to return to

o   A special spiritual place

o   Where you went to college

o   Where you hope to go

o   Where you grew up

o   Best vacation spot

o   Where you go to have fun

o   Where you’ve worked

o   Where you got your first job

Either mix the shoes up in a big pile somewhere in the room, or scatter them around making sure to keep the pairs separated.

 

Procedure

Use the following script (or modify to suit your needs):

  • “Let’s do an icebreaker to get to know each other better.”
  • “It’s called ‘Walks of Life,’ and it’s about the many places you’ve been or want to go.”
  • “I’ve created a pile of shoes (or scattered them around the room).”
  • “On the bottom of each shoe is the description of a particular place.”
  • “When I say, ‘Go!’ I want each person to pick up one shoe and read what it says on the sole.”
  • “Then, find your mate – the person who has the matching shoe for yours.  They will both say the same thing on the sole.”
  • “When you pair up, tell a little about yourself and then describe the place from your life that matches what is written on the bottom of the shoe.”
  • “After you have both finished sharing, you can return the shoes to this place and return to your seats.” (You should designate a place.  You may also want to let them do more than one round of this so that they can meet different people.  If you do, have them pick up a different shoe from the one they originally chose.)

 

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Filed under Energizer, Icebreaker, Relationships, Teaching, teambuilding

Review Chips (REVIEW)


Time

20 minutes
Audience

Children, youth, adults

 

Description

This review activity uses Learning Chips from Kagan (www.kaganonline.com) to debrief just about any learning exercise.  Each chip (similar to a poker chip) has a question on it (e.g., “What did you learn that was new?” or “What questions do you still have?”)  Use the chips as a fun way to have participants think about what they learned from different perspectives.  They can be used over and over, and participants will still have a unique experience as they get different chips with different situations.

Kagan offers learning chips with different themes, like “Teambuilding,” “Lesson Review,” “Story Discussion,” “Reading Comprehension,” “Interview,” or “Discussion.”

 

Materials

  • Set of Learning Chips for each group of participants (There are 16 chips in a package, and you can purchase one package online for $5 or eight packages for $29.)

 

Preparation

  • Practice the script.

 

Procedure

Use the following script and instructions (or modify to suit your needs):

  • “To review what we’ve talked about today, we are going to use these Learning Chips.”
  • “Each table has a set.”
  • “Please open up the container, and pass a chip to each person in your group.”
  • “Now, go around the group and have each person answer the question on your chip.”
  • “If for any reason, you cannot answer the question, you have to trade your chip in and get another one that you can answer.”  (After everyone has answered their question, you might want to ask a few participants to share insights with you from the activity.)

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Filed under learning, Object Lesson, Review, Teaching, Training

The Mafia Game (GAME)


Audience

Children, Teens, Adults

 

Time

20-30 minutes
Description

This game shows the negative impact of distrust and lack of role-clarity on collaboration within a team.  Participants are assigned a secret role to play (Mafia, Police, Doctor or Townspeople), and “good” and “evil” try to eliminate each other. It is based on a game originally invented by psychology student Dimitry Davidoff in Russia in1986.  (A variation for young children is described at the end.)

 

Scriptures

If you would like to connect this game to a biblical lesson, you can choose from the following (depending on what point you would like to make):

  • Psalm 133 (It is good for God’s people to live together in peace.)
  • Proverbs 3:29 (Do not plot harm against your neighbor, who lives trustfully near you.)
  • Proverbs 12:22 (The Lord detests lying lips but delights in the trustworthy.)
  • 1 Corinthians 12:12-31 (One body but many parts)

 

Materials

o  Deck(s) of playing cards – one deck for every 8 to 12 people (If your group is larger than 12 people, you will need two decks.  If it’s larger than 24, you will need three, and so on…  However, if you have a total of people that is bigger than 12 but too small for two groups, you can just play with one large group.)

o  Flipchart or whiteboard and markers (optional)

o  Prizes for the winners (optional)

Preparation

o  Take out the following playing cards from each deck:

o  2 Aces – representing the Mafia

o  2 Kings – representing the Police

o  1 Queen – represents the Doctor

o  Enough number cards for the rest of the people in each group (For example, if you have a group of 8, you will have 2 Aces, 2 Kings, 1 Queen and 3 number cards.  If you have a group of 12, you will have 2 Aces, 2 Kings, 1 Queen and 7 number cards.)

o  Shuffle the cards up for each deck, but keep the decks separate from each other.

Procedure

Use the following script (or modify to suit your needs):

  • “We are going to play The Mafia Game.”
  • “First, I need to divide you into groups.”  (Divide the participants into groups of 8-12 people each, and have each group sit in a circle, facing each other.)
  • “Everyone in your group is part of a town.”
  • “There are both good people and bad people in your town.”
  • “During the game, we will have both day and night in your town.”
  • “Each day and night together are a round of play.”
  • “I have a deck of cards for each group, and in this deck are four kinds of cards – Aces, Kings, Queens and number cards.  I’ve taken all the extra cards out.”
  • “I am going to come to you and ask you to draw one card from the deck.”
  • “You can look at your card, but please do not let anyone else see what you drew.”
  • “The card you draw will determine which role you play in the game.”
  • “There are four roles.”  (You may want to write these roles on a flipchart or whiteboard so that participants don’t forget what the cards mean.)
  • “If you draw an Ace, you are part of the Mafia.  Your goal is to eliminate the Townspeople, the Police and the Doctor during the night.”
  • “If you draw a King, you are part of the Police.  Your goal is to figure out who the Mafia are and to persuade the Townspeople to eliminate them during the day.  You probably will want to keep your identity a secret so that the Mafia doesn’t get rid of you first!”
  • “If you draw a Queen, you are a Doctor.  Your goal is to protect people from the Mafia during the night.  Each night, you can choose one person to protect – it can even be yourself!”
  • “If you draw a number card (no matter what number), you are one of the Townspeople.  Your goal is to eliminate the Mafia during the day.”
  • “I am the Narrator, and I’ll be giving you instructions.”
  • “We will have both days and nights in each round.”
  • “During the night, everyone will close their eyes and put their heads down.”
  • “I will give the Mafia, Police and Doctor roles the opportunity to wake up at night and do their work.”
  • “The Townspeople will stay asleep all night.”
  • “When I say it is day, everyone will lift their heads and open their eyes.”
  • “During the day, everyone can pretend to be a Townsperson, because no one will know what your real role is.”
  • “Everyone will get a chance to try to convince each other who to eliminate.”
  • “If you are eliminated, you will have to leave the circle without telling your identity, but you will be allowed to watch the rest of the game with your eyes open.”
  • “Does anyone have any questions about how the game is played?”  (Answer any questions.  Then, have each person draw one card from the deck(s).  Remind them to keep their card and their role a secret.)
  • “Let’s play! Please do what I tell you when I tell you, and be sure that no one hears you if you are doing your work at night!”

 

NIGHTTIME

  • “It is nighttime, so everyone please go to sleep.” (Everyone puts their head down and closes their eyes.)
  • “Mafia, please wake up.” (Only the member(s) of the Mafia quietly open their eyes. As long as there is more than one Mafia member, they must unanimously choose a person to eliminate by pointing to someone in the group. The Narrator must remember the person chosen.)
  • “Mafia, please go to sleep.” (The Mafia close their eyes and place their heads down again.)
  • “Police, please wake up.” (The member(s) of the Police quietly open their eyes and point to one person, who they suspect is a member of the Mafia.  The Narrator gives a thumbs-up if they are correct and a thumbs down if they are not, but even if they are correct, the person is not eliminated.  The Townspeople have to be persuaded to eliminate the Mafia.)
  • “Police, please go to sleep.” (The member(s) of the Police close their eyes and place their heads down.)
  • “Doctor, please wake up and choose someone you would like to protect.” (The Doctor wakes up and silently points to someone they would like to protect for that day. It’s okay if he/she chooses himself/herself.)
  • “Doctor, please go to sleep.” (The Doctor closes his or her eyes and puts his/her head down.)
  • “It’s morning. Everyone please wake up.” (Everyone opens their eyes and raises their head.)

 

DAYTIME

  • The Narrator announces the person who was eliminated by the Mafia. 
  • Unless the Doctor protected that person, he/she MUST quietly leave the circle.
  • This person may not speak to anyone for the remainder of the entire game, but he or she may now keep his/her eyes open to watch everything.
  • The townspeople (along with the Mafia, Police and Doctor who may pretend to be Townspeople) then nominate and vote on people who they suspect are part of the Mafia.
  • Each person nominated may make a defense and plead their case, but they cannot show their card.
  • The ONE person receiving a majority vote (which must include at least 50% or those voting) is eliminated.
  • After someone is voted off, the day is over.
  • The day may also end without any elimination if the entire group decides not to eliminate anyone.
  • The Narrator again gives the instructions for the Nighttime, and the cycle repeats.
  • The game continues until:
  1. A.    All the Mafia are eliminated (the Police, Doctor and Townspeople win!)
  2. B.    All the Townspeople (at least the ones with number cards) are eliminated (the Mafia win!)
  • Once the game is over, award prizes to the winners in each group if you would like.
  • Then, have the group sit together to discuss the following debriefing questions.  (You might want to put these on a flipchart or whiteboard.)

 

Debrief Questions

  • How difficult was it to collaborate when you weren’t sure whom you could trust?
  • How difficult was it to collaborate when you weren’t sure what role everyone was playing?
  • Were you ever wrong about who the Mafia members were?  What problems did that cause?
  • What types of problems does lack of trust cause in our organization?
  • What types of problems does lack of role clarity cause in our organization?
  • What are some ideas for how we could solve trust and role-clarity issues?

 

Variation for Children – “Predator”

Instead of Mafia members, there are “Predators,” and instead of police there are “Hunters.” Usually three separate Predators (Lion, Wolf, Bear) are chosen and instructed to “wake up” separately at night and attack someone (it’s possible that they will attack each other). Instead of using cards, you can just tap them while their heads are down (“If I tap you now, you are the Bear.”)

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Filed under Collaboration, Games that Teach, Relationships, teamwork, Training, Trust, unity

Trust God When Things Look Bad (CHALLENGE)


Time

10-15 minutes
Description

This Challenge is a fun visual that reminds kids to trust God even when circumstances are looking bad. There is a little bit of “magic” and a little bit of science in this lesson that gives it some “Wow!” factor. Participants will create a water-suspension trick using some simple supplies.

 

Scriptures

  • Genesis 37 to 45
  • Romans 8:28

 

Materials

  • Canning jar (“Mason jar”) with a screw-top lid and a removable insert – 1 per person with one extra for the group leader
  • Small piece of screening (like what covers your windows – enough to cover the top of the canning jar) – 1 per person with one extra for the group leader
  • Gallon jug of water – 1 for group
  • Piece of poster board – 3” x 3” – 1 per person
  • If you don’t want to make your own jars, you can order them for approximately $10 each from Steve Spangler Science (www.stevespanglerscience.com).  It’s called the “Mysterious Water Suspension Trick.”
  • Challenge Card (The file for printing is called, “JJ – Trust God When Things Look Bad – Challenge Card (CHALLENGE),” and it can be found on the Lesson and Material Downloads page at www.teachingthem.com.  This can be printed in black and white on regular paper.  There are two Challenge Cards per page.)
  • Ziplock bags – gallon size – 1 per group

 

Preparation

  • Cut the piece of screening so that it fits over the opening of the jar.  You want some overlap so that the lid will hold the screening securely to the jar.
  • Screw on the band part of the lid, but leave the removable insert out. (Only for the leader’s jar.  The participants will do their own.)
  • You might want to laminate your poster board square but only if you plan on using it multiple times.
  • Practice the trick.  Flipping the jar upside down is the most challenging part.
  • Print out the Challenge Card document.
  • Cut the Challenge Card document in half (each half is identical), and put one in each Ziplock bag (one per group).
  • Put the small pieces of screening and the pieces of poster board in each Ziplock bag.
  • Practice the script.

 

Procedure

Use the following script (or modify to suit your needs):

  • “We’re going to do a group Challenge today.”
  • “It’s called, “Trust God When Things Look Bad” and it’s part of the Joseph’s Journey Series.”
  • “First, I’ll need to divide you into groups.”  (Divide the participants into the number of groups for which you have prepared kits.)
  • “Each group will have a Ziplock bag with a Challenge Card.”
  • “When I tell you to go, open your Ziplock bags, and read the Challenge Card.” (Allow them to read the Challenge Card.)
  • “So, who’s thinks they have a strong faith in God?”  (Listen for responses, and select the most enthusiastic participant to come up to the front.)
  • (To the participant…)  “You think you have a strong faith in God, right?” (While you are asking, pour water from the pitcher into your demonstration jar.  Don’t let them see the screening over the top.)
  • “Do you feel like you even trust God when things look bad in your life?”  (While you are asking, place the poster board square on top of the jar.)
  • “Could you trust God like Joseph did even after he was sold into slavery and then thrown into prison?”  (While you are asking, flip the jar and the poster board square upside down, and hold them over the child’s head.  Keep your hand under the poster board square so that it looks like you are supporting it.  In reality, the water droplets inside the screening and the air pressure pushing up on the poster board will hold the card in place.)
  • “I would say things are looking pretty bad for you right now.  Are you still trusting God?”  (Listen for response.)
  • “Would you trust God to keep you from getting wet if I were to pull this card away?” (Listen for response, then, with as much drama as you can muster, pull the card away.  The water will stay in the jar.  The water droplets develop surface tension inside the tiny holes in the screen.  This and the fact that if you hold the jar perfectly level, no air can get in to replace the water that leaves, will hold the water in.)
  • “Wow!  I’m impressed that you are still here!  You really do trust God when things look bad!”  (Tilt jar just a little, and some water will pour out until you level out the jar again.  Participants usually get a big kick out of their peer getting wet.)
  • “Oops.  There’s a lesson in this.”
  • “Trusting God doesn’t mean that bad things won’t ever happen.  Trusting God when things look bad means that you trust Him to get you through the bad times.”  (You can thank your volunteer and send him/her back to his/her seat.)
  • “Sometimes, things look really bad, like when I held the jar of water over his/her head.”
  • “Remember during those times to trust God.”
  • “He has the ability to do the impossible in your life (like stopping gravity), but even when He doesn’t stop the bad stuff, He can turn the bad stuff into good.”
  • “The Bible says that God will make EVERYTHING work for you if you know Him as your heavenly father.  That means good stuff and bad stuff will turn out good for you!” (Romans 8:28)
  • (After your lesson, tell the participants how the trick works.  Then, let them make their own water suspension jars and try them out.  The jars can be made by putting the screening over the glass opening of the jar and then screwing the lid (without the insert) over the screening.)
  • (When you are finished, have them answer the Debrief Questions below (also on their Challenge Cards).  The Rhyme Time is to help them recognize that God can help them forgive.)

 

 

Debriefing Questions

 

  1. Why do you think Joseph was able to trust God when things looked bad?
  2. Have you ever trusted God during a really difficult time in your life?  What happened?
  3. How could you trust God more during difficult times in the future?

 

Rhyme Time

God has a purpose, a plan and a dream;

My present struggles are more than they seem!

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Filed under Challenges, faith, Joseph, Object Lesson, Trust

Burnout (OBJ LESSON)


Time

10-15 minutes
Description

This object lesson teaches that when we try to do ministry in our own power, we may be able to spread light for some time, but we will eventually burn out.  Only by continually renewing our power source (i.e., by allowing ourselves to be filled with the Holy Spirit) can we continue to be strong in ministry over the long term.

 

Audience

  • Youth, Adults

 

Scriptures

You can choose from the following Scriptures depending on how you want to reinforce your lesson.

  • 2 Samuel 22:29 (“You, Lord, are my lamp; the Lord turns my darkness into light.”)
  • Job 29:3 (“…his lamp shone on my head, and by his light I walked through darkness!”)
  • Psalm 18:28-29 (“You, Lord, keep my lamp burning…”)
  • Proverbs 20:27 (“The human spirit is the lamp of the Lord…”)
  • Matthew 5:14-16 (“You are the light of the world…”)
  • Luke 12:35-48 (“…keep your lamps burning, like servants waiting for their master to return…”)
  • Ephesians 5:18-20 (“Do not get drunk on wine…instead be filled with the Spirit…”)

 

Materials

  • Two identical lamps – the kind that burn oil and have a wick
  • Matches or a lighter
  • A bottle of oil for the lamps
  • Table to put your lamps on
  • Bible

 

Preparation

  • Set up the two, identical lamps on the table at the front of the room.
  • Fill one lamp with oil, but leave the other dry.
  • Try lighting both wicks to make sure they will light quickly during your lesson, then blow them out.  (You will probably need to dip the dry wicks (both of them) into the oil so that they will light quickly.)
  • Place the bottle of oil somewhere nearby but out of sight.
  • Practice the script.

 

Procedure

Use the following script and instructions (or modify to suit your needs):

  • “So often, people burn out in ministry.”
  • “They get exhausted meeting the daily needs of the people they serve.”
  • “So, they try harder and work longer.”
  • “They skip meals and go without sleep.”
  • “They sacrifice time with their families and friends.”
  • “They stop spending time with God each day.”
  • “In fact, this is often one of the first things to go on their daily schedule.”
  • “The harder they work, the less effective they become, but the work is so important that they don’t know what to do except double their efforts.”
  • “Everything becomes a crisis, and this further drains their resources until they have absolutely nothing left to give.”
  • “Their bodies or minds or emotions break down (or a combination of these), and they have a collapse where the good work they have been doing comes to a grinding halt because they are no longer able to keep it going.”
  • “Sometimes they will be able to return to their ministry after an extended healing time, but often, they have ruined themselves for the work and have to find something else to do.”
  • “The have killed the goose that laid the golden eggs by trying to get too much out of to too quickly.”
  • “They are like this lamp.” (Point to the lamp with no oil.)

  • “What do you think is wrong with it?” (Acknowledge responses.)

  • “Right! it has no oil.”
  • “What happens to a burning wick when it has no oil?” (Acknowledge responses.)

  • “Exactly! It burns out. The wick itself catches fire, and even though it can provide light for some period of time, it will eventually destroy itself by providing the light.”
  • “What’s different about this other lamp?” (Acknowledge responses.)

  • “Yes, it has oil, and when the lamp has oil, the wick doesn’t burn – the oil does!”
  • “In fact, as long as you keep putting oil in the lamp, the wick will never burn up!”
  • “Amazing, right?”
  • “Here’s the point of the illustration. The oil represents the Holy Spirit (as it so often does in Scripture).”
  • “You are the wick.”
  • “Unless you regularly refill your oil, you will burn yourself out.”
  • “But if you spend time with the Lord everyday and do the things that He tells you to do, your light in your ministry will come from Him and not from you.” (Open the dry lamp, and fill it with oil. Then, replace the wick, and relight it if necessary.)

  • “And His flame will never be exhausted!”
  • “Allow yourself to be filled with God’s Spirit very day, and you will never run out of light.”
  • “And be careful…some ministries and certain times in your ministry will require more of God’s Spirit than others.”
  • “If you are doing a really big work with the Lord, you will need to spend more time with Him each day to get enough of His Spirit.”
  • “The brighter you want His light to shine, the more oil you need in your lamp.”
  • “During those times, pray more, confess more, give thanks more, praise more and work less!”

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Filed under Abundance, Annointing, Failure, Hardship, Holy Spirit, Motivation, Object Lesson

Tool, Test or Territory? (CHALLENGE)


Time

15-20 minutes
Description

This Challenge looks at the events of Joseph’s life and asks whether God was using each one as a Tool (to shape Joseph), a Test (to reveal the quality of his heart) or new Territory (to give him more ministry for the Lord).

 

Scriptures

  • Genesis 37-50

 

Materials

  • Card stock paper – 1 sheet per person (Alternatively, you can use posterboard, but you will then need to glue the pyramid pattern to the posterboard.)
  • Printouts of the pyramid pattern – 1 per person (The file for printing is called, “JJ – Tool, Test or Territory? – Pyramid (CHALLENGE),” and it can be found on the Lesson and Material Downloads page at www.teachingthem.com.  It would be best if the pyramids were printed in color.)
  • Printouts of the Questions and Answers sheets for group leaders – 1 per group (The file for printing is called, “JJ – Tool, Test or Territory? – Questions and Answers Sheet (CHALLENGE),” and it can be found on the Lesson and Material Downloads page at www.teachingthem.com.  This can be printed in black and white on regular paper.)
  • Challenge Card (The file for printing is called, “JJ – Tool, Test or Territory? – Challenge Card (CHALLENGE),” and it can be found on the Lesson and Material Downloads page at www.teachingthem.com.  This can be printed in black and white on regular paper.  There are two Challenge Cards per page.)
  • Glue sticks – several per group
  • Envelope – 1 per group
  • Rulers – several per group (to help with creasing)
  • Ziplock bags – gallon size – 1 per group
  • Scissors or cutting tools – 1 per person

 

Preparation

  • Print out the pyramid patterns on card stock paper (or on regular paper and then glue them to posterboard).
  • Put enough pyramid patterns into each Ziplock bag for each participant in the group to have one.  (If you want to save time facilitating this challenge, you can cut out the pyramids yourself.)
  • Print out the Challenge Card document.
  • Cut the Challenge Card document in half (each half is identical), and put one in each Ziplock bag (one per group).
  • Print the Questions and Answers document out (one per group) and put it in an envelope.  Then add it to the Ziplock bag for each group.
  • Put glue sticks and scissors (or cutting tools) in each Ziplock bag (enough for sharing or for each participant in each group).
  • Practice the script.

 

Procedure

Use the following script (or modify to suit your needs):

  • “We’re going to do a group Challenge today.”
  • “It’s called, “Tool, Test or Territory?” and it’s part of the Joseph’s Journey Series.”
  • “First, I’ll need to divide you into groups.”  (Divide the participants into the number of groups for which you have prepared kits.)
  • “Each group will have a Ziplock bag with a Challenge Card, some pyramid patterns, glue, scissors, rulers and an envelope.”
  • “When I tell you to go, open your Ziplock bags, and begin cutting out your pyramid patterns.  There are enough for everyone to have one.”
  • “After they are cut out, use the rulers to crease your pyramids along all the lines.”
  • “Then, put glue anywhere it says, ‘GLUE-GLUE-GLUE,’ and glue these tabs INSIDE your pyramid.  The square part is the bottom of the pyramid, and the four triangles are the top.”
  • “When you are done, your group leader will open the envelope to get the Questions and Answers sheet and ask you about different experiences in Joseph’s life.”
  • “Everyone in the group should vote about how you think God was using that experience in Joseph’s life.”
    • “If you think God was using it as a ‘Tool,’ show the ‘Tool’ side of the pyramid to your group leader.”
    • “A ‘Tool’ experience is when God uses it to shape our character to make us more like Jesus and develop skills / knowledge we can use to serve Him.”
    • “If you think God was using it as a “Test,’ show the ‘Test’ side of the pyramid to your group leader.”
    • “A ‘Test’ experience is when God uses it to test our hearts and show us our character and maturity.”
    • “If you think God was using it as a ‘Territory,’ show the ‘Territory’ side of the pyramid to your group leader.”
    • “A ‘Territory’ experience is when God uses it to invite us to take more territory (which is an area of influence or ministry) for His glory.”
    • “If you think God was using it for more than one reason, show the fourth side of your pyramid to your group leader.”
  • “Be ready…your group leader will probably ask you why you voted the way that you did.”
  • (Let them begin. When they finish making their pyramids, open the envelope and give them the quiz by reading off each experience and asking them to vote with their pyramids. After each vote, ask a few of the participants to tell you why they voted the way they did; then, share the correct answer and explanation from the sheet.  When they are finished with the quiz, have them answer the Debrief Questions below (also on their Challenge Cards.  The Rhyme Time is a reinforce to help them remember that the events of their lives can be used by God in a big way.)

 

Debriefing Questions

  1. What do you think about all these events in Joseph’s life?
  2. What did you learn about how God uses our experiences to prepare us for the future?
  3. What is a Tool, a Test or a new Territory God has recently used in your life?

 

Rhyme Time

Often what’s hard is a tool and a test;

God will help me to do what’s best!

 

 

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Filed under Challenges, Character, Choices, Coping skills, God's Plan, God's Will, Hardship, Joseph