Monthly Archives: October 2012

My Latest Book – Peter’s Path


I’m very excited to announce that my new book just went live on Amazon!  It’s called:

Peter’s Path:

Lessons, Skits and Games for Teaching About the Life of Simon-Peter

It’s a collection of all my object lessons, Bible lessons, games, and drama skits about the life of Peter, the Apostle.  You can find all the lessons here on the blog for free, but if you’re lazy like me, you might prefer to have them collected for you.  And for $3.99 (Kindle Edition), it’s worth the time savings.

Hope you like it!

If you would like to purchase the hardcopy version, click this link: Peter’s Path – Hardcopy

If you would like to purchase the Kindle version, click this link: Peter’s Path – Kindle

 

Blessings….Michael

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Filed under Book, drama, Game, Jesus, Lesson, Object Lesson, Peter

Yes, No, Wait (GAME)


Time

15-20 minutes
Description

Peter says that God is attentive to (really pays attention to) our prayers, but sometimes we don’t get the answer we expect or want and sometimes we don’t get any answer at all.  It’s helpful to know that God always answers prayer with one of three answers, Yes, No or Wait.  When He says yes, we can move ahead.  When He says no, we should take a step back and reconsider what we are asking.  If God doesn’t want us to have it, it either isn’t good for us or doesn’t fit with His bigger plan.   When God doesn’t seem to answer, He is most likely saying that we should wait.  He wants to grant us our request, but it’s not time yet.  This board game will illustrate principles of prayer.

 

Scriptures

  • 1 Peter 3:12

 

Materials

  • Gameboard (1 per group of 4-6 – You can download this from the Lesson and Material Downloads page at www.teachingthem.com.  The file is called, “Yes, No, Wait – Gameboard.”)
  • Something small to use as game pieces (like coins, beads or beans – one per person)
  • “Yes, No, Wait” dice (1per group of 4-6 – You can download this from the Lesson and Material Downloads page at www.teachingthem.com.  The file is called, “Yes, No, Wait – Dice Pattern.”)
  • Scotch tape (1 roll)
  • Scissors (1 pair)
  • Bible

 

Preparation

  • Print out the gameboard and the “Yes, No, Wait” dice.
  • Cut out the dice pattern, and crease it along each of the edges.
  • Tape the edges of the dice pattern together.
  • Practice the script.

 

Procedure

Use the following script (or modify to suit your needs):

  • “We’re going to play a game called, ‘Yes, No, Wait.’”
  • “It’s about how God answers prayer.”  (Have a volunteer read 1 Peter 3:12.)
  • “Peter says that God is attentive to (really pays attention to) our prayers, but sometimes we don’t get the answer we expect or want and sometimes we don’t get any answer at all.”
  • “It’s helpful to know that God always answers prayer with one of three answers, Yes, No or Wait.”
  • “When He says yes, we can move ahead.”
  • “When He says no, we should take a step back and reconsider what we are asking.”
  • “If God doesn’t want us to have it, it either isn’t good for us or doesn’t fit with His bigger plan.”
  • “When God doesn’t seem to answer, He is most likely saying that we should wait.”
  • “He wants to grant us our request, but it’s not time yet.”
  • “Here’s how the game is played.”
  • “Everyone starts with their game piece on the START space.”
  • “The person who gets to go first is the one in your group who is the youngest (or the one with the closest birthday).”
  • “On the first turn, each player will say something out loud that he/she would like for God to do for him/her.”  (To keep it light, you might want to give an example like, “Please give us three weeks off from school!”)
  • “Then, the player will roll the ‘Yes, No, Wait’ dice.”
  • “If the player rolls a ‘Yes,’ he/she should move ahead 3 spaces.”
  • “If the player rolls a ‘No,’ he/she should move back 2 spaces (or stay on the START space if it’s the first turn).”
  • “If the player rolls a ‘Wait,’ he/she should stay in the same space until the next turn.”
  • “After the first player rolls and makes a move, play passes to the person on his/her right.”
  • “This continues until someone advances enough spaces to reach the ‘God’s Will For Your Life’ space and becomes the winner.”
  • “It’s okay if you get to move more spaces than you need to win on the last roll. You just need at least enough to reach the end space.”
  • “Want to play?”  (Determine who goes first, and let them make their first roll.  Continue playing until someone reaches the end space.  You may want to ask the debrief questions below while the game is being played to save time.)

 

Debrief Questions

  1. Why does God sometimes say, “No” to our prayers?
  2. What should we do when He says, “No?”
  3. Why does God sometimes say, “Wait” to our prayers?
  4. What should we do when He says, “Wait?”

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Filed under Game, Peter, prayer

Simon-Peter Says (GAME)


Time

10-15 minutes
Description

After he received the Holy Spirit on the day of Pentecost, Peter was able to do miracles.  One time, he healed a man who had been lame since birth.  As a result, the man was able to go into the Temple for the first time in his life. (You couldn’t go in if you had something physically wrong with you.)  He was so excited, he went in walking and jumping and praising God!  This game is played like “Simon Says,” but there are only three commands – “Walk,” “Jump” and “Praise God.”

 

Scriptures

  • Acts 3:1-10

 

Materials

  • Bible

 

Preparation

  • Practice the script.

 

Procedure

Use the following script (or modify to suit your needs):

  • “We’re going to play a game called, ‘Simon-Peter Says.’”
  • “It’s inspired by a story about Simon-Peter healing someone.”  (Have a volunteer read Acts 3:1-10.)
  • “What an incredible story!”
  • “Simon-Peter healed a man who had been lame since birth.”
  • “As a result of being healed, the man was able to go into the Temple for the first time in his life. (You couldn’t go in if you had something physically wrong with you.)”
  • “The man was so excited, he went in walking and jumping and praising God!”
  • “So, this game is about that story.”
  • “The game is played like ‘Simon Says.’”
  • “Everyone starts on the ground, except the leader, who calls out the commands.”
  • “If the leader says, ‘Simon-Peter says, ‘Walk!’ everyone should get to their feet and walk in place.”
  • “If the leader says, ‘Simon-Peter says, ‘Jump!’ everyone should jump in place.”
  • “If the leader says, ‘Simon-Peter says, ‘Praise God!’ everyone should put their hands in the air and shout, ‘Halleluiah!’”
  • “If anyone does the wrong motion, they are out.”
  • “If anyone hesitates too long, they are out.”
  • “If anyone follows a command that doesn’t start with ‘Simon-Peter Says,’ they are out.”
  • “The leader can trick the players at times by saying, ‘Simon says…’  If anyone makes the motion, they are out, because this game is ‘Simon-Peter Says,’ not ‘Simon Says.’”
  • “When there is only one person left, he or she gets to be the leader.”
  • “Want to play?”  (You can be the leader the first time to demonstrate how it is done, or you can have one of the children do it if you think they understand the game well enough.  After you have played several rounds, discuss the following debrief questions.)

 

Debrief Questions

  1. How do you think the man’s life changed when he was able to walk?
  2. Do you think healings like this still happen today?  Why or why not?
  3. Why doesn’t God heal everyone who is sick or hurt?

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Filed under Game, Healing, Miracle, Peter