Tag Archives: Games that Teach

Christmas Story Bingo (GAME)


Time

30 minutes
Description

This game teaches the Christmas story through the game of Bingo.

Scriptures

Matthew 1:18-25, 2:1-23

Luke 1:5-67, 2:1-20

Materials

  • Copies of the eight different bingo cards (See the filed called, “Christmas Story Bingo Cards” on the “Lesson and Material Downloads” page of http://www.teachthem.wordpress.com.)  Each card has all the same pictures, but they have different placements.  You can choose whether or not you reveal this information to the children.
  • Something to act as blotters.  You can use coins, torn pieces of paper, poker chips…  You will need enough for all the children to use.  (I use candy and tell the kids that they get to keep the candy whenever they make a Bingo.)
  • Copy of the Christmas story at the end of this lesson.
  • Optional – Prizes for getting bingos.

Preparation

  • Practice the script.
  • Print copies of the eight different bingo cards.
  • Distribute them randomly to the children so that each child has one.

Procedure

Use the following script (or modify to suit your needs):

  • “We’re going to play a game to tell the story of Christmas.”
  • “Each of you has received a ‘Christmas Story’ bingo sheet.  On it, you will see pictures that represent some of the events from the Christmas story.”
  • “I’m going to read the Christmas story out loud.”
  • “You have also received some blotters that you can use to put on the pictures as you hear me mention them in the story.”
  • “If you see a picture that represents something I mention in the story, put a blotter on top of that name.”
  • “The center space is marked, ‘G.R.A.C.E. Space.’  This one is free – like grace; you can put a blotter on it now.  It’s to remind you of God’s grace to us.  Grace is something that you get but didn’t earn, and the letters in the word stand for ‘God’s Riches At Christ’s Expense.’”
  • “You see, we have all the wonderful blessings that God wants us to have, because Jesus paid for them on the cross.  We have God’s Riches At Christ’s Expense.”
  • “So, make sure you have a blotter on that center space, because it is already paid for.”
  • “Now, if you get five boxes in a row, in a column or in a diagonal marked, you have a bingo, and you should shout out, ‘BINGO!’”
  • “If you get a BINGO, you can keep playing and see how many BINGOs you can make.”
  • “Does anyone have any questions about how to play?”  (Answer questions.)
  • “Okay, let’s play!”  (Begin telling the story.  Be sure to emphasize the picture words as you reach them.  They are emphasized in the text below in bold and enlarged font.  Several pictures will be mentioned more than once, so the kids have multiple chances of finding them.  (However, the words are not emphasized in the text the second time they are mentioned.)  All Scriptures are taken from The Message, because it is more lyrical.   I’ve skipped some passages in order to shorten the game for children with shorter attention spans, and I’ve changed a few words to make them more understandable for young ears.  Chapters and verses are noted, and both the books of Matthew and Luke are used in order to give a more complete picture of the story.)
  • (Optional Follow-Up: Ask the kids to take their Bingo cards home and to try to retell the story to their parents, siblings or friends using the pictures.)


THE CHRISTMAS STORY

Luke 1:5-67

A Childless Couple Becomes Pregnant

During the rule of Herod, King of Judea, there was a priest named Zachariah. His wife’s name was Elizabeth. Together they lived honorably before God, careful in keeping to the ways of the commandments and enjoying a clear conscience before God. But they were childless because Elizabeth could never have children, and now they were quite old.

It so happened that as Zachariah was carrying out his priestly duties before God, it came his one turn in life to enter the sanctuary of God and burn incense.

The congregation was gathered and praying outside the Temple at the hour of the incense offering. Unannounced, an angel of God appeared just to the right of the altar of incense. Zachariah was paralyzed in fear.

But the angel reassured him, “Don’t fear, Zachariah. Your prayer has been heard. Elizabeth, your wife, will bear a son by you. You are to name him John. You’re going to leap like a gazelle for joy, and not only you—many will delight in his birth. He’ll achieve great things for God.

“He’ll drink neither wine nor beer. He’ll be filled with the Holy Spirit from the moment he leaves his mother’s womb. He will turn many sons and daughters of Israel back to their God. He will announce God’s arrival in the style and strength of Elijah, soften the hearts of parents to children, and lead even hardened skeptics to believe—he’ll get the people ready for God.”

Zachariah said to the angel, “Do you expect me to believe this? I’m an old man and my wife is an old woman.”

But the angel said, “I am Gabriel, the messenger of God, sent especially to bring you this glad news. But because you won’t believe me, you’ll be unable to say a word until the day of your son’s birth. Every word I’ve spoken to you will come true in God’s time.”

Meanwhile, the congregation waiting for Zachariah was getting restless, wondering what was keeping him so long in the sanctuary. When he came out and couldn’t speak, they knew he had seen a vision. He continued speechless and had to use sign language with the people.

When the course of his priestly assignment was completed, he went back home. It wasn’t long before his wife, Elizabeth, became pregnant. She went off by herself for five months, relishing her pregnancy. “So, this is how God acts to remedy my unfortunate condition!” she said.

A Virgin Becomes Pregnant

In the sixth month of Elizabeth’s pregnancy, God sent the angel Gabriel to the Galilean village of Nazareth to a virgin engaged to be married to a man descended from David. His name was Joseph, and the virgin’s name, Mary. Upon entering, Gabriel greeted her:

“Good morning! You’re beautiful with God’s beauty, Beautiful inside and out! God be with you.”

Mary was thoroughly shaken, wondering what was behind a greeting like that. But the angel assured her, “Mary, you have nothing to fear. God has a surprise for you: You will become pregnant and give birth to a son and call his name Jesus.

“He will be great, be called ‘Son of the Highest.’ The Lord God will give him the throne of his father David; He will rule Jacob’s house forever— no end, ever, to his kingdom.”

Mary said to the angel, “But how? I’ve never had a husband.”

The angel answered, “The Holy Spirit will come upon you, the power of the Highest hover over you; Therefore, the child you bring to birth will be called Holy, Son of God.

“And did you know that your cousin Elizabeth is going to give birth to a son, old as she is? Everyone called her barren, and here she is six months pregnant! Nothing, you see, is impossible with God.”

And Mary said, “Yes, I see it all now: I’m the Lord’s maid, ready to serve.  Let it be with me just as you say.” Then the angel left her.

Mary didn’t waste a minute. She got up and traveled to a town in Judah in the hill country, straight to Zachariah’s house, and greeted Elizabeth. When Elizabeth heard Mary’s greeting, the baby in her womb leaped. She was filled with the Holy Spirit, and sang out exuberantly…

Mary stayed with Elizabeth for three months and then went back to her own home.

The Birth of John

When Elizabeth was full-term in her pregnancy, she bore a son. Her neighbors and relatives, seeing that God had overwhelmed her with mercy, celebrated with her.

On the eighth day, they came to circumcise the child and were calling him Zachariah after his father. But his mother intervened: “No. He is to be called John.”

“But,” they said, “no one in your family is named that.” They used sign language to ask Zachariah what he wanted him named.

Asking for a tablet, Zachariah wrote, “His name is to be John.” That took everyone by surprise. Surprise followed surprise—Zachariah’s mouth was now open, his tongue loose, and he was talking, praising God!

A deep, reverential fear settled over the neighborhood, and in all that Judean hill country people talked about nothing else. Everyone who heard about it took it to heart, wondering, “What will become of this child? Clearly, God has his hand in this.”

Then Zachariah was filled with the Holy Spirit and prophesied…

Matthew 1:18-25

Joseph’s Struggle

Before they were married, Joseph discovered that Mary was pregnant. (It was by the Holy Spirit, but he didn’t know that.) Joseph, embarrassed but noble, determined to take care of things quietly so Mary would not be disgraced.

While he was trying to figure a way out, he had a dream. God’s angel spoke in the dream: “Joseph, son of David, don’t hesitate to get married. Mary’s pregnancy is from the Holy Spirit-conceived. God’s Holy Spirit has made her pregnant. She will bring a son to birth, and when she does, you, Joseph, will name him Jesus—’God saves’—because he will save his people from their sins.” This will fulfill what the prophet said:

‘Watch for this—a virgin will get pregnant and bear a son;

They will name him Immanuel (Hebrew for “God is with us”).’

Then Joseph woke up. He did exactly what God’s angel commanded in the dream: He married Mary. But they didn’t act like husband and wife until she had the baby. He named the baby Jesus.

Luke 2:1-20

The Birth of Jesus

About that time, Caesar Augustus ordered a census (count of the people) to be taken throughout the Empire. This was the first census when Quirinius was governor of Syria. Everyone had to travel to his own ancestral hometown to be accounted for. So Joseph went from the Galilean town of Nazareth up to Bethlehem in Judah, David’s town, for the census. As a descendant of David, he had to go there. He went with Mary, his fiancée, who was pregnant.

While they were there, the time came for her to give birth. She gave birth to a son, her firstborn. She wrapped him in a blanket and laid him in a manger, because there was no room in the inn.

An Event for Everyone

There were shepherds camping in the neighborhood. They had set night watches over their sheep. Suddenly, God’s angel stood among them and God’s glory blazed around them. They were terrified. The angel said, “Don’t be afraid. I’m here to announce a great and joyful event that is meant for everybody, worldwide: A Savior has just been born in David’s town, a Savior who is Messiah and Master. This is what you’re to look for: a baby wrapped in a blanket and lying in a manger.”

At once the angel was joined by a huge angelic choir singing God’s praises: “Glory to God in the heavenly heights, Peace to all men and women on earth who please him.”

As the angel choir withdrew into heaven, the shepherds talked it over. “Let’s get over to Bethlehem as fast as we can and see for ourselves what God has revealed to us.”

They left, running, and found Mary and Joseph, and the baby lying in the manger. Seeing was believing. They told everyone they met what the angels had said about this child. All who heard the shepherds were impressed.

Mary kept all these things to herself, holding them dear, deep within herself. The shepherds returned and let loose, glorifying and praising the Lord for everything they had heard and seen. It turned out exactly the way they’d been told!

Matthew 2:1-23

Scholars from the East

After Jesus was born in Bethlehem village, a band of scholars (wise men) arrived in Jerusalem from the East. They asked around, “Where can we find and pay homage to the newborn King of the Jews? We observed a star in the eastern sky that signaled his birth. We’re on pilgrimage to worship him.”

When word of their inquiry got to King Herod, he was terrified—and not Herod alone, but most of Jerusalem as well. Herod lost no time. He gathered all the high priests and religion scholars in the city together and asked, “Where is the Messiah supposed to be born?”

They told him, “Bethlehem, Judah territory. The prophet Micah wrote it plainly:

“It’s you, Bethlehem, in Judah’s land, no longer bringing up the rear.
From you will come the leader who will shepherd-rule my people, my Israel.”

Herod then arranged a secret meeting with the scholars from the East. Pretending to be as devout as they were, he got them to tell him exactly when the birth-announcement star appeared. Then he told them the prophecy about Bethlehem, and said, “Go find this child. Leave no stone unturned. As soon as you find him, send word and I’ll join you at once in your worship.”

Instructed by the king, they set off. Then the star appeared again, the same star they had seen in the eastern skies. It led them on until it hovered over the place of the child. They could hardly contain themselves: They were in the right place! They had arrived at the right time!

They entered the house and saw the child in the arms of Mary, his mother. Overcome, they kneeled and worshiped him. Then they opened their luggage and presented gifts: gold, frankincense, myrrh.

In a dream, they were warned not to report back to Herod. So they worked out another route, left the territory without being seen, and returned to their own country.

After the scholars were gone, God’s angel showed up again in Joseph’s dream and commanded, “Get up. Take the child and his mother and flee to Egypt. Stay until further notice. Herod is on the hunt for this child, and wants to kill him.”

Joseph obeyed. He got up, took the child and his mother under cover of darkness. They were out of town and well on their way by daylight. They lived in Egypt until Herod’s death. This Egyptian exile fulfilled what Hosea had preached: “I called my son out of Egypt.”

Herod, when he realized that the scholars had tricked him, flew into a rage. He commanded the murder of every little boy two years old and under who lived in Bethlehem and its surrounding hills. (He determined that age from information he’d gotten from the scholars.)

Later, when Herod died, God’s angel appeared in a dream to Joseph in Egypt: “Up, take the child and his mother and return to Israel. All those out to murder the child are dead.”

Joseph obeyed. He got up, took the child and his mother, and reentered Israel. When he heard, though, that Archelaus had succeeded his father, Herod, as king in Judea, he was afraid to go there. But then Joseph was directed in a dream to go to the hills of Galilee.

On arrival, he settled in the village of Nazareth. This move was a fulfillment of the prophetic words, “He shall be called a Nazarene.”

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Resurrection Roll (GAME)


Time
10-15 minutes (or more, depending upon how many times you play)

Audience

Children & Youth

Description

This game is a fun and high-energy way to celebrate the resurrection of Christ.  It’s played in rounds, and an individual round takes only a few minutes to play.

Scriptures

  • Matthew 28:1-10

Materials

  • 10-20 feet of rope
  • “Friday-Sunday” dice cube pattern (You can find this on the Lesson and Material Downloads page at www.teachthem.wordpress.com in the file named “Resurrection Roll – Dice Cube.”)
  • Tape
  • Glue
  • Scissors or knife to cut out dice cube
  • Cardboard or poster board (8.5 x 11 inches)
  • Optional: Small prizes for the winners – it’s possible to have multiple winners each round, so you will want to have lots of small prizes
  • Bible

Preparation

  • Print out the dice cube pattern.
  • Glue the pattern on top of the cardboard or poster board.
  • Cut out the dice cube pattern.
  • Bend the dice cube sides along the lines to form the cube.  (It might be helpful to lightly score the cardboard along the dice cube lines to help it to bend.  Make sure to score the cardboard side and not the paper side.)
  • Tape the dice cube anywhere the sides come together.
  • Lay out the rope in a large circle pattern.
  • Practice the script.

Procedure

Use the following script and instructions (or modify to suit your needs):

  • “Jesus died on the cross on a Friday, and His followers were crushed!”
  • “They believed He was the Savior, the Messiah, but now He was gone!”
  • “They couldn’t believe it!  They didn’t know what to do.”
  • “They had put all their hopes in Jesus, and they didn’t know what to do with their lives now that He was dead.”
  • “Fortunately for them and for all of us, that wasn’t the end of the story!” (Have a volunteer read Matthew 28:1-10.)
  • “Imagine you were there!”
  • “One moment, life has no meaning – only mourning.”
  • “The next moment, all your hopes are restored – even upgraded!”
  • “What you thought was a terrible defeat turns into an incredible victory!”
  • “So, let’s play a game to celebrate that victory!”  (Ask everyone to grab the rope and stand in a circle.)
  • “I have a die (singular for dice) here that has three sides that say, ‘Friday,’ and three sides that say, ‘Sunday.’”
  • “You are holding a rope that represents the tomb Jesus was buried in, and you represent Jesus.”
  • “Before I roll the die, you have to decide if you think it will land on ‘Friday’ or ‘Sunday’ and choose to either be in the tomb or out of the tomb.”
  • “If it lands on ‘Friday,’ you want to be in the tomb, where Jesus was after He died.”
  • “If it lands on ‘Sunday,’ you want to be outside the tomb, where Jesus was after He rose from the dead.”
  • “If you are in the wrong place, you are out of the game and have to leave the circle until we start a new round.”
  • “I will roll the die three times, and you can choose a different place (in or out) each time or stay where you are as long as you keep being right.”
  • “Whoever lasts all three rolls, wins!”  (“….and gets a prize” if you are giving prizes)
  • “Are you ready to play?”  (Start the game by having the kids choose a position inside or outside of the rope.  Then roll the die.  Any kids on the wrong side of the rope are out until the next round.  After three rolls, acknowledge the winners and start a new round if you wish.  End whenever you’ve had enough!)

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Cultural Continuums (GAME)


Time
40-60 minutes (or more, depending upon how many cultural dimensions you choose to use)

Audience

Teens or adults who interact with people of different cultures or are planning to do so

Description

This game illustrates the differences between the many different cultures of the world.  It borrows from the research of Geert Hofstede, Fons Trompenaars and Charles Hampden-Turner and the writings of Craig Storti.  Facilitators can benefit from having some familiarity with the different cultural dimensions before conducting the game.

The materials contain many more cultural dimensions than you probably want to cover in one game.  You can pick out the ones that are most relevant to your group, or you might want to run this game at different times during a multi-day meeting.

The “Cultural Continuums – Answers” file focuses largely on Europe and Asia, because that was the context for the group for which this game was developed.  However, additional flags are provided in the “Cultural Continuums – Flags” file, and the full statistics for each continuum are in the Notes section of the PowerPoint slide.  You can change the flags with this information.

Scriptures

  • Genesis 11:1-9

Materials

  • Flag cards – one set per team (These are available in the file “Cultural Continuums – Flags” on the Lessons and Downloads page at www.teachthem.wordpress.com.)
  • Answer key (This can be found in the file “Cultural Continuums – Answers” on the Lessons and Downloads page at www.teachthem.wordpress.com.)
  • Rolls of masking tape (one per team)
  • Projector
  • Screen
  • Computer
  • Flipchart
  • Markers
  • Bible

Preparation

  • Print out copies of the flag cards (one copy per team)
  • Review the facilitator notes on the Notes section under each slide in the “Cultural Continuums – Answers.”
  • Practice the script.

Procedure

Use the following script and instructions (or modify to suit your needs):

  • “You may remember the story of the Tower of Babel.”  (Ask a volunteer to read it out loud from Genesis 11:1-9.)
  • “This Scripture is the birthplace of cultural diversity.”
  • “Never again would mankind all speak the same language or observe the same cultural practices – at least not until Christ returns, and probably not even then will we give up the cultural practices that make us unique.”
  • “So, let’s see how different we’ve become.”
  • “We are going to play a game to highlight the many differences among the various cultures of the world.”
  • “I will briefly describe a continuum of a cultural dimension. (A continuum is something that goes from one extreme on one end to the other extreme on the other end.)”
  • “After I’ve described it, you will take a group of flags (that I’m about to hand you) and stick them to the wall in the order that you think best represents where you think that country falls on the continuum.”  (Hand out sets of flag pictures and tape to each group.)
  • “Then, I will show you the ‘right answers’ on the screen at the front of the room.”
  • “Just so that you know, the ‘right answers’ are based on the work of some cultural experts who have been studying different cultures for many years.”
  • “You may not always agree with their findings, and that’s okay.  We can talk about it during the debrief.”
  • “Sometimes, countries had the same ranking or rating in their studies.  In this case, the countries will be shown in the same place on the continuum I show you at the front of the room.”
  • “Does anyone have any questions about how the game will work?”  (Answer questions.)
  • “Okay, let’s play.”  (Do as many cultural dimensions as you like.  After each one, you might want to ask the group members to explain why they ordered the flags in the way that they did.  There will always be at least one country that wasn’t part of the study.  You might want to focus on these and ask each group how they made their decision in regard to these countries.  When you are done with all the dimensions, have the groups discuss the following questions.  (You may want to post them on a flipchart.)  Allow 15-20 minutes for discussion, and then debrief as a large group.)

Debrief Questions

  1. What do you think about the different cultural dimensions, and where the countries landed on the continuums?
  2. What was surprising to you?
  3. Is there anything that you disagreed with?  Why?
  4. What do these differences mean for how we work with people from different cultures?
  5. What will you personally do differently as a result of what you have learned?

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Capture Every Thought (GAME)


Time
30-45 minutes

Description
This game helps participants understand how important it is to capture every thought and take it captive before Christ.  It is loosely based on the game of Othello ® (Gabriel Industries, Inc.) or Reversi.

Audience
Children, youth

Materials
•    Gameboard (can be printed from the file “Capture Every Thought – Game Board and Pieces.ppt” located on the Lesson and Material Downloads page of http://www.teachthem.wordpress.com.)
•    Game pieces (can be printed from the file “Capture Every Thought – Game Board and Pieces.ppt” located on the Lesson and Material Downloads page of http://www.teachthem.wordpress.com.)
•    “Starting Positions” Gameboard (can be printed from the file “Capture Every Thought – Game Board and Pieces.ppt” located on the Lesson and Material Downloads page of http://www.teachthem.wordpress.com.)
•    “Move #1, #2 & #3” slide (can be printed from the file “Capture Every Thought – Game Board and Pieces.ppt” located on the Lesson and Material Downloads page of http://www.teachthem.wordpress.com.)
•    Glue stick
•    Scissors or cutting board
•    (Optional) Prizes for winners

Preparation
•    Make copies of the “Debrief Questions” page at the end of this lesson (one copy per table group).
•    Print copies of the game boards (1 for every two people)
•    Print copies of the game pieces (60 for ever two people – 1 page makes 60 pieces)
•    Print one copy each of the “Starting Positions” slide and the “Move #1, #2 & #3” example slide.
•    Fold the game piece pages along the blue line that divides the two colors.  Crease the page well along this fold.
•    Use a glue stick to stick the two pages together.  Make sure that the entire surface is covered.
•    Use the scissors or the cutting board to cut out each of the rectangular game pieces.  (They should now be a different color on each side.  Cut closely to the rectangles, because if the pieces are too big, they are difficult to flip on the gamebaord.)
•    Practice the script.

Procedure
Use the following script (or modify to suit your needs):
•    “The Bible has a lot to say about what we think.”
•    “Our minds are a major battlefield for the spiritual war between Satan and God.”
•    “God wants our minds to be filled with good things that honor Him, because He knows that these things will bless us and help us live fulfilling lives.”
•    “Satan wants our minds to be filled with bad things that dishonor God, because he hates God and hates that we are made in God’s image.”
•    “Satan knows that he can’t do anything to diminish God, so he tries to hurt the Creator through His creation – and that’s us.”
•    “Let’s read a few of the Scriptures related to our thoughts.”  (Have volunteers read the following Scriptures out loud.)
o    Romans 8:6 (mind of sinful man is death; mind of the Spirit is life)
o    Proverbs 15:26 (the Lord detests thoughts of the wicked but is pleased by thoughts of the pure)
o    Isaiah 55:8-9 (God’s thoughts are higher than our thoughts)
o    Colossians 3:2 (set minds on things above, not on earthly things)
o    Philippians 4:8 (think about excellent, praiseworthy….things)
o    2 Corinthians 10:5 (take every thought captive)
•    “So, we are to think about the things God thinks about and not about sinful things.”
•    “This is really hard to do, and it takes a lot of prayer and practice, because Satan is going to try to mess up our thoughts as much as possible.”
•    “He whispers evil thoughts to us from the spiritual realm, and if we aren’t careful, we accept his thoughts as our own.”
•    “That’s terribly dangerous, because the Bible says that everything Satan ever says is a lie.  Lying is his native language and the only language he speaks.”  (John 8:44)
•    “2 Corinthians 10:5 says that we are to take every thought captive and make it obedient to Christ.”
•    “This means that when we have a bad thought or even a thought we aren’t sure about, we should ask God about it.”
•    “If is something true, noble, right, pure, lovely, admirable, excellent or praiseworthy, God will confirm it for you.”
•    “But if it’s a lie from Satan, God will replace it with the truth.”
•    “We’re going to play a game that will help us to remember to take every thought captive to Christ.”  (Divide group into pairs, and hand out the gameboards and game pieces for each pair.)
•    “You have a gameboard in front of you.  It has 64 spaces on it.”
•    “You also have 64 colored game pieces.  They are blue on one side and yellow on the other.”
•    “Each person should take 30 game pieces for himself and decide if he wants to be either blue or yellow.”  (Have them divide the pieces and pick a color.)
•    “Alright, everyone who chose blue, raise your hands.”  (Demonstrate.)
•    “In this battle, you represent the devil.  Sorry about that.”
•    “Everyone who chose yellow, you represent God.”
•    “The gameboard represents a human mind, and the game pieces each represent thoughts.”
•    “Dark blue pieces represent the bad thoughts and lies Satan tries to get us to believe and take as our own.”
•    “Yellow pieces represent the good thoughts and truth God wants us to believe and act on.”
•    “Each player starts with two thoughts (game pieces) on the board in the center squares.  They should look like this.”  (Show the “Starting Positions” slide.  Have all players put two of their game pieces down.)
•    “The goal of each player is to trap your opponents pieces between two of your own.”
•    “If you have one piece down already and then lay another one, you capture all of your opponent’s pieces that are between your two pieces.  You can then flip all those captured pieces over so that they are now your color.”  (Show “Move #1, #2 and #3” slide to give them examples.)
•    “You can capture pieces diagonally, horizontally or vertically.”
•    “You capture all the opponents’ pieces between your two pieces, so as the game progresses, you should be able to capture two, three, four or more pieces at a time.”
•    “You can even capture pieces in two or more directions at the same time as long as they are all between two of your pieces.”
•    “It’s important to know that you cannot play on spaces unless it allow you to capture at least one of your opponent’s pieces.”
•    “The winner is the person who has the most of their colored pieces on the board when it gets to a point that no one can make a move.”
•    “Dark blue pieces get to go first.”
•    “Do you have any questions about how to play?”  (Answer questions, and then allow them to play a round.  If they finish the first round quickly and you have the time, let them play several rounds.  Then, award a prize to the winners if you choose.  Pass out the Debrief Questions sheet to each group, and allow them 10-15 minutes to talk about the questions.  Then ask the large group for any general insights from the activity.)

Debrief Questions

o    How does this game reflect the battle between God and Satan for your mind?
o    Why would some bad thoughts from Satan change your good thoughts to bad ones (like capturing pieces in the game)?
o    The corners are the most strategic spaces on the gameboard, because they cannot be trapped once they belong to someone.  What might these represent in the battle for your mind?
o    Why is it important to guard your mind against Satan’s influence?  How can you do this?
o    How could you capture more thoughts for Christ?

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Filed under Christianity, Daily walk, Game, Games that Teach, Listening to God, Mind, Object Lesson, Satan's tactics, Spiritual Health, Spiritual Warfare, thinking, Thought war, thoughts

Ups and Downs of Teambuilding (GAME)


Time
25-45 minutes

Description
This is game that helps participants understand the dynamics of teams.  It uses Bruce Tuckman’s “Forming – Storming – Norming – Performing” model and combines it with the children’s game of Chutes and Ladders ® (a.k.a. Snakes and Ladders).

If you want to add a spiritual element to this lesson, you can have participants review the Scriptures at the end of the lesson and try to determine what stage of team building they represent.  Add 30-45 minutes to the lesson if you do this.

Audience
Anyone who leads teams (but usually adults or youth)

Materials
•    If you want to use a regularly-sized gameboard, you can find one on the Lesson and Material Downloads page at http://www.teachthem.wordpress.com.  It’s called: “Ups and Downs of Teambuilding – Gameboard.ppt.”  (You will need something to act as game pieces for each player – maybe candy or coins or something else that is small.)
•    For a life-sized game, you will need masking tape, rope or some other material to mark off the gameboard.  How much you need depends upon the size of the gameboard.  I like to make it big when I do the game outdoors, so I typically use 22 ropes of about 20 ft each.  (If you have access to a tile floor, you can use that and not have to mark off the spaces.)  For the life-sized version, the participants become the game pieces.
•    Tent stakes (44 – if you are outdoors and using rope to mark off your gameboard)
•    Dice (two – the bigger, the better, if you are playing this as a life-sized game)
•    Sticky notes (100) to number the game spaces (if you are indoors and playing on a smooth surface)
•    Note cards (100) to number the game spaces (if you are outdoors)
•    Golf tees (100) to hold the note cards to the ground (if you are outdoors)
•    Colored marker
•    Printed copy of “Ups and Downs of Teambuilding – Game Spaces.doc”  (Available on the Lesson and Material Downloads page at http://www.teachthem.wordpress.com.)
•    (Optional) Printed copy of “Ups and Downs of Teambuilding – Game Cards.doc” (Available on the Lesson and Material Downloads page at http://www.teachthem.wordpress.com.)

Preparation
•    Print or mark off your gameboard.  You need a 10 space by 10 space grid.  If you do the life-sized version, you should make the squares large enough for several people to fit in them, because it is possible for more than one person to land on the same space during a turn.
•    Number your spaces 1-100 using the sticky notes or the notecards and golf tees.  The numbering should go back and forth.  For example, the first row is numbered left to right (1-10).  The second row is numbered right to left so that the 11 space is right above the 10 space, and the 20 space is right above the 1 space.  The third row is then numbered left to right again, and so on.  (If this is confusing, take a look at the “Ups and Downs of Teambuilding – Gameboard.ppt” on the Lesson and Material Downloads page at http://www.teachthem.wordpress.com.)
•    Use the colored marker to put a dot on all the sticky notes or notecards that have a corresponding note in the “Ups and Downs of Teambuilding – Game Spaces.doc” file.  For example, space #3 has a note in the document that indicates that something good has happened and that the player can move up.  Put a green (or whatever color you chose) dot next to the number on the sticky note or notecard for space #3.  (You don’t need to do this step if you tape the game cards in the spaces.)
•    Print off the documents (mentioned above) that you need.
•    If you print out the “Ups and Downs of Teambuilding – Game Cards,” you can tape these in the squares designated by the number on the cards.  This will prevent you from having to read them yourself.  You can tape them right-side-up or upside-down.  It’s up to you.
•    Practice the script.

Procedure
Use the following script (or modify to suit your needs):
•    “We’re going to play a game that will help you to understand how teams grow and develop.”
•    “Bruce Tuckman developed a model that involves four stages.  They are, “Forming, Storming, Norming and Performing.”
•    “Forming is the first stage, and it’s where everyone in a team comes together.  Everyone is on their best behavior and trying to make the new group work, but trust is low, because we don’t know each other yet.”
•    “Storming is the second stage, and it involves conflict and struggles.  Individuals may disagree over roles or methods or any number of things.  This can be a painful stage, but it’s necessary to help the team members get honest with each other and build trust.  If conflict is handled well, the team will be stronger when it comes through this stage.”
•    “Norming is the third stage.  The team is starting to understand and appreciate individuals more.  They are recognizing the strengths and weaknesses of each team member, and they are experiencing some success.”
•    “Performing is the forth stage.  The team now is at it’s highest level of productivity and synergy.  Team members are interdependent and work together to see tasks or projects completed well.  Leadership is often shared and assumed by the person who has the greatest strengths for each particular task.”
•    “If you look at any professional sport team that has won a championship, you can tell that maintaining the ‘Performing’ stage is very difficult.”
•    “Very few championship teams repeat the following year.  Fewer repeat the third year.  It’s just too difficult to stay in ‘Performing’ that long.”
•    “Factors outside the team may prevent the team from continuing.  Things like budget cuts, down economies, competitor tactics, new technology, time constraints, etc. can dethrone champion teams.”
•    “Likewise, factors inside the team also work against continued success.  Team members leave the team, experience personal crises, become dissatisfied, have conflicts and go through a long list of other problems and can’t continue to perform at the highest level.  There are also leadership changes, vision/mission changes, mistakes, failures, etc.”
•    “So, teams don’t stay at ‘Performing’ indefinitely once they get there.”
•    “More often what happens is that teams move up and down through the four stages – sometimes going from ‘Performing’ all the way back to ‘Forming’ (i.e., if an important team member leaves) or from ‘Storming’ to ‘Performing” (i.e., if a major breakthrough is experienced).”
•    “The game we are about to play will illustrate some of the factors (both inside and outside the team) that cause teams to move up and down through the levels.”
•    “It’s a game similar to the children’s game of Chutes and Ladders ® or Snakes and Ladders.”
•    “Have any of you played that before?”  (Listen to responses.)
•    “The gameboard has one hundred spaces.”
•    “The objective of the game is to be the first person to reach the 100th space.”
•    “Players will roll the dice (two) to see how many spaces they move.”
•    “On some spaces, there is a green dot (or whatever color you choose.  If you taped game cards in each space, you can skip this instruction and just have the participants read the card when they step on the space.)”
•    “This dot indicates that there is either an “UP” or a “DOWN” on the space.”
•    “I will read out a note related to that space, and the note will tell you about something that has happened to your team.  Sometimes it’s good; sometimes it’s bad.  If it’s good, you will get to move up to another space.  If it’s bad, you will have to move down.”
•    “Once you get close to the 100th space, you will need to get a perfect roll to win.  That means that if you are four spaces away, you have to roll a 4, a 3, a 2, or a 1 to move.  (You can choose to roll only one die at this time.)”
•    “If you roll higher than the number of spaces left, you lose your turn and must wait in your place.”
•    “Does anyone have any questions?”  (Answer questions.  Then start the game.  Everyone starts off the gameboard.  You can have them roll the dice to see who goes first.  Highest roll is first, second highest is second…  After someone wins, have the group answer the debrief questions (next page) together.)
•    NOTE: If you have a large group, you might want to divide them into pairs and have one person act as the game piece and another roll the dice.  If you have a really big group, divide them into teams, have one game piece, one dice roller and a large fan club.

Debrief Questions

1.    What can the game teach us about team building?

2.    Why is it so difficult to maintain the “Performing” stage?

3.    On your team, what internal influences (things inside your team) could send you back down? What can you do about it?

4.    On your team, what external influences (things outside your team) could send you back down?  What can you do about it?

5.    How can you move your team to the next level (or keep them at “Performing”)?

Biblical Reflection
Review these Scriptures, and try to determine which stage of teambuilding they represent.

o    Matthew 4:18-23
o    Matthew 8:23-27
o    Matthew 9:9
o    Matthew 10:5-10
o    Matthew 14:10
o    Matthew 14:15-21
o    Matthew 16:21-23
o    Matthew 17:1-8
o    Matthew 17:14-18
o    Matthew 18:1
o    Matthew 20:20-24
o    Matthew 26:6-9
o    Matthew 26:14-16
o    Matthew 26:31-34
o    Matthew 26:47
o    Matthew 26:56
o    Matthew 26:69-75
o    Matthew 27:35
o    Matthew 28:16-20
o    Mark 3:13-19
o    Mark 6:45-52
o    Mark 8:27-30
o    Mark 9:33-34
o    John 6:66-69
o    John 21:15-17
o    Acts 2:1-7
o    Acts 2:46-47
o    Acts 3:1-10

Biblical Reflection: ANSWERS
Review these Scriptures, and try to determine which stage of teambuilding they represent.

o    Matthew 4:18-23 (Forming)
o    Matthew 8:23-27 (Storming)
o    Matthew 9:9 (Forming)
o    Matthew 10:5-10 (Norming)
o    Matthew 14:10 (Storming)
o    Matthew 14:15-21 (Storming)
o    Matthew 16:21-23 (Performing then Storming)
o    Matthew 17:1-8 (Norming)
o    Matthew 17:14-18 (Storming)
o    Matthew 18:1 (Storming)
o    Matthew 20:20-24 (Storming)
o    Matthew 26:6-9 (Storming)
o    Matthew 26:14-16 (Storming)
o    Matthew 26:31-34 (Norming)

o    Matthew 26:47 (Storming)
o    Matthew 26:56 (Storming)
o    Matthew 26:69-75 (Storming)
o    Matthew 27:35 (Storming)
o    Matthew 28:16-20 (Norming)
o    Mark 3:13-19 (Forming)
o    Mark 6:45-52 (Storming)
o    Mark 8:27-30 (Norming or Performing)
o    Mark 9:33-34 (Storming)
o    John 6:66-69 (Forming)
o    John 21:15-17 (Norming)
o    Acts 2:1-7 (Performing and Forming)
o    Acts 2:46-47 (Performing)
o    Acts 3:1-10 (Performing)

Debrief

o    “What do you notice when you look at all the stages?”  (If they don’t mention it, point out that most of the examples are “Storming.”  This is from as fair a sampling of the Scriptures as I could do, so I think it is representative.)
o    “Why do you think that is?”  (Listen to responses. Then, add the next point if necessary.)
o    “Jesus often allowed his disciples to go through ‘Storming’ times.”
o    “Probably these experiences were designed as a tool and a test for them.”
o    “As a tool, the experiences shaped them to be more like Christ.  They cut away the pride and the selfishness.”
o    “As a test, they revealed the character of each disciple’s heart and indicated whether or not they were learning from their experiences.”
o    “The disciples didn’t experience extended periods of ‘Performing’ until after Pentecost, and even then, they still went back to the ‘Storming’ stage on occasion.”
o    “Failure is a much better teacher than success.”
o    “All these ‘Storming’ times prepared the disciples for the incredible ministries they would have one day.”
o    “So, when you are leading a team, don’t be afraid to allow them to make some mistakes or to experience failure.”
o    “It will most likely teach them more than any successes ever would.”

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God’s Riches At Christ’s Expense (GAME)


God's Riches at Christ's Expense Gameboard

Time
30 minutes

Description
This game teaches that we have God’s Riches At Christ’s Expense (G.R.A.C.E.), but we have to keep returning to God every time we sin in order to keep the relationship strong.  If we don’t, we wander further and further from God.

Audience
Children, youth

Materials
•    Copies of the Grace or Guilt Gameboard (See the file, “God’s Riches At Christ’s Expense – Gameboard.ppt” on the “Lesson and Material Downloads” page.)
•    Copies of “Grace Cards” (included at the end of this lesson text) – You will need a set for every group of six.
•    A copy of the “Debrief Questions” at the end of this lesson.  You will need one printout per group.
•    Something to act as game pieces.  You can use coins, torn pieces of paper, poker chips…  You will need enough for all the children to have one.
•    Dice (one per group)
•    Optional – Prizes for the winners.

Preparation
•    Print the “Grace or Guilt – Gameboard,” and tape the two pages end-to-end.  You will need one gameboard for each group of up to six children.
•    Print out a copy of the “Grace Cards” at the end of the lesson, and cut them out. Place them face down beside the gameboard.
•    Print out a copy of the Debrief Question (one per group).
•    Practice the script

Procedure
Use the following script (or modify to suit your needs):
•    “We’re going to play a game to help us understand how sin takes us away from God and the many blessings He wants us to have.”
•    “It’s called, ‘God’s Riches At Christ’s Expense.”
•    “First, I’ll need to divide you into small groups.”  (Divide children into small groups of no more than six each.  Then, hand out the gameboards and game pieces.)
•    “Here’s the way this game is played.
o    First, you will all roll the die (singular for dice) to see who goes first.  The highest role wins and goes first.  The next-highest roll goes second and so on.  If you get a tie, those people should re-roll until someone rolls a higher number.
o    Players should put their game pieces on the paths that match their playing order.  For example, Path 1 for the first player, Path 2 for the second, and so on.
o    Next, you will roll the die to see how many spaces to move your game piece.
o    Each player starts in the “God’s Riches” space.
o    At the end of every turn, you will draw a card.
o    The card has a letter (or letters) on it.
o    You want to collect all the letters in the word, “GRACE.”
o    It’s okay if you have extra letters, but you need to have at least one of each of the letters on your cards.
o    If you get the right letters to spell, “GRACE,” you can return to the “God’s Riches” space.
o    You should put any cards you used to spell “GRACE” in a discard pile.  If the group draws all the card in the draw pile, the discard pile will be shuffled and used as the new draw pile.
o    The game ends when someone rolls a number that forces them to move more spaces than are left on the path.
o    The winner of the game is the person who is closest to “God’s Riches.”
o    In the event of a tie, you can let the tied players roll again to see who is the closest to “God’s Riches” after the roll.”
•    “Does anyone have questions about how you will play?”  (Answer questions.  Then, let them get started.  When they are done, award a prize for the winners if you like, and hand out a copy of the Debrief Questions on the next page.  Give groups ten minutes to discuss the debrief questions, and then talk with the entire group about their answers.)

Debrief Questions

o    Why is the game called, “God’s Riches At Christ’s Expense?
o    What are “God’s Riches?”
o    What does “Christ’s Expense” mean?
o    How is this game like our Christian walk?
o    Read Proverbs 4:14-15.  What do you think the spaces represented?
o    Read Proverbs 4:26-27.  What do you think it means?
o    Grace allows us to return to God after we have sinned, but what do we actually need to do to return to Him?

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Filed under Christianity, Confession, Daily walk, forgiveness, Game, Games that Teach, Obedience, Repentance, Spiritual Health

Win-Lose (GAME)


Time
20-30 minutes

Description
This game helps participants understand different responses to conflict.  (You can also use this as a game to illustrate the different strategies in negotiation.)

Audience
Children, youth, adults

Materials
•    Beads (20 per person plus 40 per group – in other words, if you have six people in a group, you will need 160 beads – 20 per person and 40 to go in the middle).  You can also use coins, rice, beans… anything that you have lots and lots of.
•    Dice (one per group – I recommend fuzzy dice.  They are more fun to play with.)
•    Flipchart or whiteboard
•    Marker
•    Copies of the “Debrief Questions” page at the end of this lesson
•    (Optional) A prizes(s) for the winning team(s)

Preparation
•    Make copies of the “Debrief Questions” page at the end of this lesson (one copy per table group).
•    Count out the beads, and put enough for the gate at each table.
•    Put a die at each table.
•    Write the following on a flipchart or whiteboard:
o    1 – Win-Win (Everyone gets 1 bead from center.)
o    2 – Win-Lose (Everyone gives you 1 bead.)
o    3 – Lose-Win (You give everyone 1 bead.)
o    4 – Lose-Lose (Everyone puts 1 bead in the center.)
o    5 – Compromise (You give 1 bead to the center and pick 2 other people to put one bead in the center.)
o    6 – You Choose (Choose your own conflict response, and do what it says.)
•    Practice the script.

Procedure
Use the following script (or modify to suit your needs):
•    (Divide the participants into table groups of 4-6 people each.)
•    “We’re going to play a game that will illustrate peoples’ different responses to conflict.”
•    “Different people respond in different ways when they come into conflict.”
•    “Many go for ‘Win-Lose.’  ‘I win; you lose.’  They want to win the conflict even if it means that the other person has to lose.”
•    “Many others go for ‘Lose-Win.’  ‘I lose; you win.’  They just let the other person win, because they don’t like conflict or confrontation.  It’s easier just to give up the fight.”
•    “Some go for ‘Compromise.’  ‘We both lose some of what we wanted, but at least we get a resolution to the conflict.’  Neither party gets exactly what they wanted in ‘Compromise,’ but the conflict gets resolved or the task gets done.  Sometimes that’s enough.”
•    “Some even go for ‘Lose-Lose.’ ‘I lose; you lose.’  This one seems crazy, but people will often choose this response when they are upset that they can’t win.  It’s like they are saying, ‘If I can’t have what I want, I’ll make sure no one gets what they want!’”
•    “And a very few people go for ‘Win-Win.’  ‘I win; you win.’  I say very few people go for it, because it’s very difficult to do.  It takes patience, creativity and a willingness to truly listen and understand to the other person before making a decision.  However, this is usually the best response to conflict, because everyone gets what they want (or even something better).”
•    “On your table, you have lots of beads.”
•    “I would like for everyone at the table to count out 20 beads for himself or herself.”  (Wait for everyone to count out his or her beads.  There should be at least 40 left in the middle of the table.)
•    “The game we are about to play is called, ‘Win-Lose,’ and your objective is to win.”
•    “The person at the table who first collects 40 beads is the winner.”
•    “You gain or lose beads by rolling the die (singular for dice) and doing one of six things listed on the flipchart / whiteboard.”
•    “If you roll a one, you choose a Win-Win response to conflict, and everyone at the table benefits by getting a bead from the center.”
•    “If you roll a two, you choose a Win-Lose response to conflict, and everyone gives you one of their beads.”
•    “If you roll a three, you choose a Lose-Win response to conflict, and you give everyone at the table one bead.”
•    “If you roll a four, you choose a Lose-Lose response to conflict, and everyone had to put a bead back into the center.”
•    “If you roll a five, you choose a Compromise response to conflict, and you need to put a bead in the center.  You will also pick two other people to put a bead in the center.”
•    “If you roll a six, you get to pick your conflict response.  You then have to do what the flipchart / whiteboard says for that conflict response.  For example, if you choose ‘Win-Lose,’ then you should collect a bead from everyone at the table.”
•    “To determine who goes first, you will each roll the die.  The highest roll goes first.  If you have a tie for the highest roll, have just those people continue to roll to determine who goes first.”
•    “After the first person goes, the person on his/her left will go next, and play will continue clockwise around the table.”
•    “Play continues until someone accumulates 40 beads.  That person is the winner.”
•    “Does anyone have any questions about how to play?”  (Answer questions.)
•    “Okay, then you can start rolling the die to see who goes first.”  (If they finish the first round quickly and you have the time, let them play several rounds.  Then, award a prize to the winners if you choose.  Pass out the Debrief Questions sheet to each group, and allow them 10-15 minutes to talk about the questions.  Then ask the large group for any general insights from the activity.”

Debrief Questions

o    How does this game reflect real conflict situations?
o    When people got to choose the conflict response they used, what did they usually choose?  Why?  What can you learn from this?
o    What consequences are there for people who always use the following approaches to conflict?
•    Win-Lose
•    Lose-Win
•    Lose-Lose
•    Compromise
o    How do people generally feel about others who use these conflict responses on a regular basis?
o    Why don’t more people approach conflict from a Win-Win perspective?
o    What are the benefits of using a Win-Win approach?
o    What could you do to increase the frequency with which you use Win-win?

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Filed under conflict management, Conflict Resolution, Coping skills, Game, Games that Teach, Relationships