Category Archives: Problem solving

Let Go and Let God (LESSON)


 

Time

15 minutes

 

Description

This lesson teaches that faith is about letting go of our problems and letting God handle them.  It uses the story about Jesus feeding the 5,000 and highlights the faith of the little boy who was willing to give everything he had so that Jesus could work a miracle.

 

Scriptures

  • John 6:1-13

 

Materials

  • Vanilla wafers and goldfish crackers (enough for everyone to get some)
  • Baskets to put the wafers and crackers in (12 baskets)
  • Bible

Preparation

  • Distribute the vanilla wafers and goldfish crackers among the twelve baskets and have them ready to distribute.  You might want to arrange to have volunteers ready to pass them out before you begin teaching.
  • Put markers in the Bible in the place where you want your volunteers to read the Scriptures for the lesson.
  • Practice the script.

 

Procedure

  • “I’m going to tell you a story about over 5,000 hungry people.”
  • “Let’s read about it.”  (Have volunteer read John 6:1-4.)
  • “But that doesn’t tell us how many people were there.  Let’s jump ahead a little.”  (Have volunteer read John 6:10.)
  • “So, there were 5,000 men.  That’s just the men.”
  • “We know from one of the other Gospel writers (Matthew 14:21) that there were even more people than that, because it says there were 5,000 men besides the women and children.”
  • “I bet that most of the men brought their wives and children, too.”
  • “If every man brought his wife and even just one child, there would have been fifteen thousand people!  That’s a lot of hungry!”
  • “Let’s keep reading.”  (Have volunteer read John 6:5-6.)
  • You see, Jesus already knew what He was going to do, but He wanted to test them to see if their faith had grown from seeing Him do all the miracles He did.”
  • “And what did Philip say?” (Have volunteer read Philip’s response from John 6:7.)
  • “BZZZZZZZZZTTTTT!!!   Wrong answer!  Everyone say it with me, ‘BZZZZZZZTTTTT!!!!’”
  • “Philip failed the test.  He didn’t have any faith that Jesus could feed the people.”
  • “But let’s see what Andrew does.”  (Have volunteer read John 6:8-9.)
  • “Andrew brought Jesus a young boy with a lunch sack, which contained five, small loaves of bread and two fishes.”
  • “Andrew didn’t bring much, but he brought Jesus something.”
  • “DING! DING! DING!  Right answer!  Everyone say it with me, ‘DING! DING! DING!’”
  • “Believe it or not, even though Andrew still didn’t have enough faith to understand what Jesus could do, he was the one who passed the test.”
  • “Philip brought Jesus nothing but doubt, but Andrew brought what he could find.”
  • “He brought Jesus something, and when you’re talking about faith, something is always better than nothing.”
  • “Touch your neighbor and say, ‘Something is better than nothing!’”
  • “And what did Jesus do with that ‘something?’”
  • “Well, first He organized everyone into groups and had them sit down.”  (Organize participants into groups, and have them sit on the floor.)
  • “Then He took the loaves and blessed the food. ‘God is great. God is good. Let us thank Him for our food.’”  (As you say this, hold up one of the baskets of wafers and crackers.)
  • “Then, He fed just a few of those people, right?” (Expected response: “No…” As you ask this question, have some volunteers begin to pass out the baskets of Goldfish and Vanilla Wafers to groups of kids.  They should continue until every group has a basket.)
  • “No? Well, He fed the hungriest people, right?” (Expected response: “No…”)
  • “No?  Well, He fed all the men, right?” (Expected response: “No…”)
  • “No?  Well, maybe He fed just the women and children, right?” (Expected response: “No…”)
  • “No?  Well, who did He feed?” (Expected response: “Everybody!”)
  • “Everybody?  You mean He fed every single person?  That’s amazing!”
  • “Well, surely He told them to only have one serving each so that the food would last, right?” (Expected response: “No…”)
  • “No?  How much did He feed them?”  (Have volunteer read John 6:11.)
  • “He gave them as much as they wanted?  That’s crazy!  We’re talking maybe 15,000 people at an all-you-can-eat buffet!  That’s a ton of food!”
  • “But wait, it gets even better!”  (Have volunteer read John 6:12-13.)
  • “They gathered twelve doggy bags (or baskets)!”
  • “Why do you think there were twelve baskets left over?”  (Expected response: “There were 12 Apostles.”  They may need some help making this connection.)
  • “Exactly! That was one for each of the Apostles!”
  • “I think Jesus was being funny.”
  • “He was teasing them, because they hadn’t believed that He could feed all those people, so He gave each of them their own personal reminder!”
  • “Now, Philip failed the test.  Andrew passed the test (but just barely).  But the boy did better than both of them.  He got an A+!”
  • “Can anyone tell me why?”  (Expected response: “Because he gave everything he had.”)
  • “Right!  He gave his entire lunch!”
  • “When it comes to faith, something is better than nothing but everything is better than something!”
  • “Touch your neighbor and say, ‘Everything is better than something!’”
  • “Think about that!  He had to be just as hungry as everyone else there.”
  • “Jesus had been teaching and healing all day, and it was now late in the afternoon.”
  • “I’m sure the boy had to make a tough decision – keep his lunch and fill his grumbling belly or give it away and take the risk that he might go hungry.”
  • “Faith always requires us to take a risk.”
  • “Faith is the moment something leaves our hands and goes into God’s hands.”
  • “We don’t know what God is going to do.  He almost never tells us ahead of time.”
  • “But we’ve got to trust that God will do something good and maybe something even better than we expect.”
  • “The boy didn’t know what Jesus was going to do with his lunch.”
    “There is no way he could have known. This had never happened before!”
  • “But that was the test!  Did the boy trust Jesus enough to let Him handle the problem?”
  • “God sometimes allows problems in our lives because He wants to know if we will trust Him by putting things into His hands.”
  • “To pass the test, we’ve got to let go of our problems and let God handle them.”
  • “Jump up and yell, ‘I’m gonna LET GO and LET GOD!!’”
  • “Yell it again, ‘I’m gonna LET GO and LET GOD!!’”
  • “Awesome!  That is what faith is all about!”
  • “Let’s all work at having faith in God like the boy in the story.”  (You may want to say the Rhyme Time below several times to reinforce the teaching point.)

 

Rhyme Time

When we practice letting go,

God will help our faith to grow.

 

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Filed under Apostles, faith, Problem solving, test, Trust

Proactivity (GAME)


Audience

Teens, Adults

Time

30 minutes
Description

This game helps participants to recognize the need for being proactive in addressing problems rather than procrastinating, hoping things will change or avoiding the problems altogether.  Participants will make decisions about which problems (from a given set of scenarios) to address with their limited time and resources.

 

Scriptures

2 Samuel 13-18 (for the story of Amnon’s rape of Tamar, Absalom’s revenge and coup against David and the war that followed – Had David intervened early in the conflict, much of the destruction and loss could have been avoided.)

 

Materials

o  Copies of the worksheet, “Proactivity – Game Card” (one per participant.  This document can be found on the Lesson and Material Downloads page at www.teachingthem.com.)

o  Bible (if you choose to look at the Bible verses mentioned above to give context for the game)

o  Prize for the winner (optional)

Preparation

o  Print out the “Proactivity – Game Card” worksheet (one per participant)

 

Procedure

Use the following script (or modify to suit your needs):

  • “We’re going to play a game called ‘Proactivity.’”
  • “The purpose is to show you how important it is to address problems at the early stages before the get unmanageable or cause too much disruption.”
  • “On your worksheet, there are six different problems.”
  • “They are each at a different level of intensity on a scale of 1-10.”
  • “A level 1 problem is not causing much tension or having much impact.”
  • “A level 5 problem is causing measurable tension and negative impact.”
  • “A level 10 problem is totally disruptive and requires immediate attention.”
  • “The game is played in four rounds.”
  • “At the beginning of each round, you have an opportunity to make an intervention on two of the six problems.”
  • “You ‘intervene’ by placing an ‘X’ over the square for the upcoming round on two of the problems.”
  • “This indicates that you have taken action to prevent the problem from getting worse.”
  • “If I announce during the next round that the problem has gotten worse and that it has increased in levels, you do not have to count those extra levels on your sheet.  You prevented them from happening.”
  • “In the following round, you can choose to use your two interventions for the same two problems, for two new ones or for a mix of one new and one old.  It’s up to you.”
  • “Your goal is to finish with the lowest overall score, and your score will be determined by adding up the levels from each round for each problem.”
  • “For example, if one problem starts at a level 3, increases three levels in the second round, increases two levels in the third round and increases four levels in the forth round, your total score for that problem would exceed the maximum level of 10 (unless you used an intervention during one or more rounds.)”
  • “If your score reaches or exceeds the maximum of 10 points, you incur a 5 point penalty for that problem.”
  • “In the same example, if you used an intervention on the second (3 pts) and fourth rounds (4 pts), you don’t have to count those points in your total.  Your score for that problem would only be 5 pts (3 pts in the first round and 2 pts in the third round).”
  • “The trick is anticipating which problems are about to escalate the most in the coming round so that you can avoid the points by using an intervention.”
  • “What questions do you have before we begin?”  (Answer questions.  Then, follow the process outlined below.)
  • “Here are the six problems you are currently facing.”  (They can read what you are saying on their Game Cards.)
  • “Problem #1: Two staff members are in a relationship, but they are currently not speaking to one another.  This is currently at a Level 2.”
  • “Problem #2: Two senior leaders are having a conflict with one another.  This is currently at Level 4.”
  • “Problem #3: A staff member has shown up late to work several times this week.  This is currently at a Level 3.”
  • “Problem #4: A project has missed two of the early deliverables.  This is currently at Level 5.”
  • “Problem #5: You have a sore tooth.  This is currently at Level 2.”
  • “Problem #6: Your spouse is irritated that you are working too many hours.  This is currently at Level 3.”
  • “Before I announce the changes for Round 2, pick two of the problems that you want to intervene on (i.e., take action on to prevent them from getting worse).  Place an ‘X’ on Row 2 in the column for that problem.” (Allow them a moment to mark their “X’s.”)
  • “When I announce the changes, you don’t have to write any change in these two places, because you have taken action to prevent them from getting worse.”
  • “Here are the changes for Round 2.  As I read these, write the number of points in the box on Row 2 for each problem.”
    1. ROUND 2

                    i.     Problem #1 – The couple won’t work on a project team together. Add 2 points.

                    ii.     Problem #2 – No change.  Add 0 points.

                    iii.     Problem #3 – The staff member missed an important deadline.  Add 2 points.

                    iv.     Problem #4 – The project team is forecasting that they will go over budget.  Add 2 points.

                    v.     Problem #5 – You can’t eat out of that side of your mouth.  Add 3 points.

                    vi.     Problem #6 – Your spouse made several sarcastic jokes at a party about you being “home for a short visit” in between trips.  Add 1 point.

  • “You should have something in every box on Row 2 now.  Two squares will have an ‘X,’ and the rest will have a number.”
  • “Before I announce Round 3, mark an ‘X’ in two boxes on the third row to show that you are doing an intervention on those problems.”
  • “Here are the changes for Round 3.”
    1. ROUND 3

                    i.     Problem #1 – The couple had a loud argument at the office.  Add 4 points.

                    ii.     Problem #2 – The senior leaders’ teams are taking sides. Add 3 points.

                    iii.     Problem #3 – No change.  Add 0 points.

                    iv.     Problem #4 – The team reworked the budget and got the costs back under the limit.  Subtract 2 points.  (If a team used an intervention on this problem for this round, they can put an ‘X’ over the 2 points in Round 2.)

                    v.     Problem #5 – A piece of tooth fell out.  It’s hard to focus on anything.  Add 4 points.

                    vi.     Problem #6 – You had a fight about your travel schedule.  Add 4 points.

  • “All the boxes on the third row should have something in them now.”
  • “Before I announce Round 4, mark an ‘X’ in two boxes on the fourth row to show that you are doing an intervention on those problems.”
  • “Here are the changes for Round 4.”
    1. ROUND 4

                    i.     Problem #1 – The female member of the couple filed a sexual harassment lawsuit.  Add 5 points.

                    ii.     Problem #2 – Staff on both teams are sabotaging the efforts of the others.  Add 5 points.

                    iii.     Problem #3 – The staff member missed three days of work in the last two weeks. Add 3 points.

                    iv.     Problem #4 – A major milestone has been missed.  Add 3 points.

                    v.     Problem #5 – Your tooth is abscessed, and you need a root canal.  Add 4 points.

                    vi.     Problem #6 – Your spouse took the kids and left to stay with her parents.  Add 6 points.

  • “Now it’s time to add up your scores.”
  • “If any of your scores is equal to or greater than 10, you have to add a 5-point penalty for allowing that problem to blow up on you.”
  • “Anytime you ignore something important for long enough, it will be both urgent and important to get your attention.”
  • “Add this penalty to your Total to get your New Total.”
  • “After you’ve added each column, add each of those totals together to get your Grand Total.” (You might want to award a prize for the lowest overall score.  Afterwards, have them discuss the Debrief Questions below.)

 

Debrief Questions

  1. What was challenging about the game?
  2. What are some of the major teaching points?
  3. How will you apply them to your life and work?

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Filed under Decision making, Games that Teach, Initiative, Priorities, Problem solving

Courage of Your Convictions (EXERCISE)


Purpose

This exercise challenges participants to make decisions and defend them to their peers.  They will go through several stages of defending their decisions and then coming to consensus.  At the end, they will be able to score themselves based on how well they defended each of the decisions.

Setup

  • Print copies of “Courage of Your Convictions – Worksheets” (one per participant).  You can download it on the Lesson and Material Downloads page at www.teachingthem.com.  There are eight different worksheets to choose from.  Each one will take up to an hour to complete through all four stages, so you will probably only want to use a few during any given workshop.
  • Hand out colored markers (one set per participant of blue, red, yellow, green and purple markers).  You can use anything colored – paper or posterboard squares, colored paperclips, manipulatives used for teaching young children, colored dots, etc.

 

Timing

Explaining the Exercise: 5 minutes.

Stage 1: 20 minutes

Stage 2: 10 minutes

Stage 3: 10 minutes

Stage 4: 10 minutes

Debrief: 15 minutes (Save the debrief until you have done all worksheets that you are doing to do.)

Procedure

  • Read through the instructions on the first page of the “Courage of Your Convictions – Worksheets” document, and then let them start discussions.  (It may be best to read just Stage 1 and Stage 2 at first.  Once those are completed, share Stage 3, and when that is completed, share Stage 4.  When all four Stages are complete, pass out another worksheet or (if you are done) have them answer the Debrief Questions at the bottom of the first page of their worksheets document.)
  • The process is as follows:
    • Participants will review different scenarios and choose a response.
    • Then, they will reveal their response to their peers and defend their choice.
    • The group must then work toward consensus.
    • Once that is achieved, groups will be mixed, and each team member must then defend the group’s decision to the new group.  However, in the end, they must come to consensus.
    • Participants then return to their original groups and explain what happened – adding new information and rationale to the discussion.  In the end, they must come to consensus again.
    • Finally, participants will grade themselves based on the number of times they changed their decisions.  A high number of changes is not desirable, because it show that they were too easily influenced by the groups (and did not have the “courage of their convictions”).
    • The debrief is saved until the completion of all worksheets.

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Filed under Choices, Consensus, courage, Decision making, exercise, leadership, Problem solving

Garbage Collector (QUICK DRAMA)


DESCRIPTION

This short drama highlights our tendency to not trust God with the garbage in our lives.  Often, prayer is a last resort after we have tried in every way to fix the problem ourselves.  God is waiting for us to bring all our garbage to Him.  He’s not shocked by the stuff we’ve been carrying around, and it doesn’t make Him love us any less.

 

PREPARATION

  • Use a thick marker to write the following words (each word in large, bold letters and each word on a separate sheet of paper): SIN, SHAME, HURT, PAIN, ANGER, BITTERNESS, UNFORGIVENESS, DISAPPOINTMENT, FEAR, REGRET, BETRAYAL, DISHONESTY, ADDICTION, LUST, ENVY, PRIDE, JEALOUSY, HATRED, GREED, SELFISHNESS, PREJUDICE, RACISM, THEFT, UNFAITHFULNESS, MEANNESS (Feel free to use other words that better suit your audience.)
  • Crumple up all the sheets of paper.
  • Assemble a costume for the person playing Jesus (white robe, sash or shawl, beard, etc.)

  

SCENE:  Jo/e enters from the side or back of the room, harried and unsuccessfully trying to hold onto armfuls of crumpled sheets of paper.  Each time she/he drops one, she/he stoops to pick it up before continuing toward the stage.  Dressed recognizably in a white robe and having a beard – Enters casually following Jo/e, watching her/him curiously as they both move to the stage.

 

Jesus –      “Hey, Jo/e, watcha got there?”

 

Jo/e –        (Clearly uncomfortable and trying to hide the crumpled paper from Jesus) “Oh, hi, Jesus.  I’m not sure what you are referring to. I don’t have anything.”

 

(As she/he is talking, several of the crumpled papers fall to the ground.  Jo/e hurriedly tries to pick them up, but Jesus stoops and picks one up before Jo/e can get to it.)

 

Jesus –      (Uncrumpling the paper and holding it inconspicuously in a way so that the audience can see what is written on it or reading it aloud) “Jo/e, this is garbage.  Why are you carrying this around?”

 

Jo/e –        (Trying to take the paper back from Jesus) “Oh, Jesus, don’t worry about that.  I’ve got that taken care of.” (Drops more papers in attempt to get the one Jesus is holding.)

 

Jesus –      (Keeping the first paper out of Jo/e’s reach and picking up another one from the ground, opens it and reads it aloud.) “Jo/e, this one, too?  Don’t you know that you can give this stuff to me? ”

 

Jo/e –        (Trying unsuccessfully to get papers back from Jesus but dropping more each time.) “Jesus, please let me have those back!  They’re mine, and I’m handling them.”

 

Jesus –      (Picking up another paper and reading it aloud.) “Oh, Jo/e!  This is too much for you to carry!  All this garbage is making your life a mess!”

 

Jo/e –        “Jesus, I really don’t want you to see those. And I’m doing fine with them, really!  I’ve had them for a long time.”

 

Jesus –      “I know you have, Jo/e.  I’ve been waiting for you to bring them to me, but you’re stubborn, and you’ve been holding on to them for far too long. Your garbage is starting to stink, Jo/e, and you can’t hide it any longer.  Let me take it away for you.”

 

Jo/e –        (Clutching the papers) “But I don’t know how!  It’s part of me, and I’m afraid of letting it go.”

 

Jesus –      “I’m not asking you to let go of all of it at once. We can start small. How about we start with this one? (Gestures with one of the papers He has collected.) Can I keep it?”

 

Jo/e –        (Looking pained and indecisive for a moment before relenting) “Oh, okay! Keep it!  But just that one!” (Reaches over, grabs the other two pieces of paper from Jesus, crumples them back up and replaces them in the pile in her/his arms.)

 

Jesus –      (Smiling) “Okay, Jo/e, it’s a start…and a good one.  Let’s talk about where this came from and how to keep it from controlling your life.” (Turns and begins walking toward the exit.)

 

Jo/e –        (Stooping to pick up any dropped pieces of paper before following Jesus out of the room.) “Hey, you know, Jesus…I feel a little better already.  I may have another one in here somewhere that I’m ready to give you.”

 

Jesus –      (Before exiting with Jo/e following) “Excellent, Jo/e!  From now on, I want you to consider me your personal garbage collector.  I do pickups anytime, day or night.”

 

EXIT


END SCENE

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Filed under acceptance, Confession, drama, forgiveness, prayer, Problem solving, Quick Drama, Repentance, Sin, skit

Parking Lot (GAME)


Time

15-20 minutes
Description

This game forces team members to work together in order to solve logic puzzles.  Team members will work puzzles representing cars parked irregularly in a square parking lot.  There is only one way out, and they must coordinate their movements so that their “car” is able to make it off the lot.

Scriptures

These Scriptures are provided as possible context for talking about the topics of problem solving or collaboration, but they aren’t essential to the activity.  Use them if they suit your purposes.

  • 1 Kings 3:16-28 (creative problem solving)
  • Daniel 5:12 (solve difficult problems)
  • Nehemiah 2:11-18, 4, 5 or 6 (creative problem solving)
  • Nehemiah 3:1-32 (collaboration)

 

Materials

The amount of materials you will need for this game will depend largely on the size of your group and how many small groups you need to create.

  • For each group of 4-6 people – Posterboard, futureboard or cardboard (One white piece, and one light-colored piece. Use the size that is readily available in the stores – about 2 ft tall x 2.5 ft wide)
  • Thick, black, permanent marker
  • Ruler
  • Straight-edge for drawing lines (optional)
  • Scissors or cutting tool
  • One copy per team of each of the puzzle patterns and answer keys in the file “GAME – Parking Lot – Patterns.pptx.”  (You can find this file on the Lesson and Material Downloads page at www.teachingthem.com.  Alternately, you could project an image of each of the patterns using a Computer, LCD projector and screen.)
  • Prizes for winning teams (Optional)

 

Preparation

  • With the permanent marker and the straight edge, mark off a large square on the white posterboard, futureboard or cardboard.  (24 in x 24 in).
  • Divide this square into six squares vertically and six squares horizontally using the ruler, and mark off the lines with the permanent marker.  (Each square should be 4 in x 4 in.)
  • Mark an arrow, pointing to the right in the square on the far right on the third row from the top.  (See the diagram to the left for a better idea of what this looks like.)
  • On the light-colored posterboard, futureboard or cardboard, measure and mark off nine, rectangular pieces according to the following dimensions:
    • 3 pieces of 4 in tall x 12 in wide
    • 6 pieces of 4 in tall x 8 in wide
  • Cut these pieces out.
  • Mark diagonal stripes down one of the 4 in tall x 8 in wide pieces of posterboard, futureboard or cardboard.
  • Divide the group into smaller groups of 4-6 people each.
  • Practice the script.

Procedure

Use the following script (or modify to suit your needs):

  • “We’re going to play a game called, ‘Parking Lot.’”
  • “Every team has a white game board with 24 squares on it and nine separate pieces of posterboard (or futureboard or cardboard).”
  • “You’ll notice that one of your pieces has diagonal lines drawn across it.  This is YOUR car.”
  • “All the other pieces represent ‘cars’ that belong to other people.  Some are bigger cars than the others.”
  • “The white game board represents a parking lot.”
  • “I’m going to hand you a pattern (or “show you a pattern on the screen”), and your group should lay the separate pieces on your game board to match the pattern.”
  • “You will only need eight of the pieces, because one of the pieces will be used for later patterns after the first one.”
  • “Once you have duplicated the pattern on your game board, you will then work as a team to get your car out of the parking lot.”
  • “There is only one way out, and it’s marked with an arrow on your game board.”
  • “To get your car through the exit, you will have to move the other cars up and down or right and left to get them out of the way.”
  • “None of the cars can turn, and they can’t move sideways.”
  • “If they are facing vertically, they can only move vertically.  If they are facing horizontally, they can only move horizontally.”
  • “They cannot go through or over or under another car, but if there isn’t a car in the way, they can move as many unoccupied spaces as possible.”
  • “The last rule is that you can only move one car at a time and only when I tell you to move.”
  • “The team that gets their car out of the parking lot with the fewest moves wins.”
  • “What questions do you have before we get started?” 
  • (Answer any questions.  Then, pass out the first pattern.  Allow groups three minutes to form a strategy, and then remind them that each team will move together as you give the signal.)
  • (Tell them to make their first move.  When everyone has made it, tell them to make their second move, and so on, until a group gets their car free.) 
  • (After you have allowed them to make 20 moves, if no team has won, you may want to let them start over.  None of the puzzles require more than 20 moves.) 
  • (Hand out copies of the Answer Key for each puzzle so that teams that didn’t complete it can see how it is done.)
  • (Award a prize for the winning team if you like, and play another round by handing out a second pattern.)
  • (There are a total of six patterns available for use in the file. There are also Debrief Questions to highlight the teaching points.)

 

Debrief Questions & Discussion

  1. “What was challenging about the game?”
  2. “What did your team have to do to get your car free each time?”
  3. “What can you learn about problem solving from this activity?”
  4. “What can you learn about collaboration?”
  5. “How can this help you back in the real world of challenging problems?”

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Filed under Collaboration, creativity, Game, Problem solving, teamwork

Building the Church – GAME


Audience

Teens, Adults

Time

30 minutes
Description

This game helps participants to recognize the need for effective collaboration/teamwork when working to build up or serve the Church.  It is a “Gotcha” type of activity that sets up the participants to fail in order to make the point about teamwork.  By the end of the game, though, everyone wins!

 

Scriptures

Ephesians 4:11-13

 

Materials

o  Copies of the file “Building the Church – Pattern.ppt” (can be found at www.teachingthem.com on the Lesson and Material Downloads page – There are 2 pages. You will need one copy of both pages for every two groups.  It will be necessary to divide the participants into an even number of groups for this exercise.  It’s best if these are in color.)

  • Copy (or copies) of the file “Building the Church – Vision.ppt”  (can be found at www.teachingthem.com on the Lesson and Material Downloads page – You will need at least one copy for every two groups unless you project the image with an LCD projector.  If you print it, it’s best that it’s in color.)

o  Scissors or cutting tool (one or more per group)

o  Bible

Preparation

o  Print out the “Building the Church – Pattern” file. (2 pages – 1 set for every two groups)

o  Decide how you will divide the participants into an even number of groups.

o  Decide which groups you will secretly pair together for the activity.  One group in the pair of groups will get one of the pages from the “Building the Church – Pattern” file, and the other group will get the other page.

o  Set out scissors or another cutting tool on each table.  (To make the activity go faster, I recommend giving each table several pairs of scissors.)

 

Procedure

Use the following script (or modify to suit your needs):

  • “We’re going to do a game called, ‘Building the Church.’”
  • “I’m passing out a puzzle pattern to each group, and I would like you to cut out the pieces using the scissors on your table.”
  • “Do a good job cutting them out, because you will then piece them together like a puzzle to make a church building.”
  • “The first group to correctly ‘build’ their church will win!”
  • “Any questions?”  (Answer any questions.  Then, tell them to start.  Walk around the room as they are “building the church” so that you can see their progress.  If they are able to make a building that looks like a church from the pieces in their pattern, let them know that it is a nice effort but not what you are expecting.  Tell them that you think the church can be improved, and let them have more time to work on it.  After most groups have had a chance to create some time of building with the pattern, interrupt with the following information.)
  • “You’re doing a good job building your churches, but I think they can be much better.”
  • “I think I need to share with you what my vision for the church is.”  (At this point, either project the image of the church from the “Building the Church – Vision” file or hand out copies of the file to each table group.)
  • “This is more along the lines of what I had in mind.  Build THIS church!”  (Allow more time for them to work to build this church.  Before too long, they should realize that they don’t have enough pieces to complete the pattern.  The only way for them to complete the church is for them to collaborate with another group to share pieces.  Not all patterns were the same, however, so they must partner with the “right” group if they want to complete their church.  If they are struggling to discover this, you can drop hints until they understand.  Then, allow them to finish building their churches.  When they are done, have them go back to their original groups and discuss the following debrief questions.)

 

Debrief Questions

  1. When did you realize that you didn’t have enough pieces in the pattern to build your church?
  2. What did you have to do to finish building your church?
  3. What impact did seeing the Vision for the church have on your efforts?
  4. How important is it to have a common vision in our organization for building up the Church?
  5. Read Ephesians 4:11-13.  What does it say about the different roles in the Body of Christ and why/how they should work together?
  6. How do you think this applies to us in this organization and our work with the Church?
  7. What should we do differently to help us build up the Church more effectively?

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Project Management Series – Nehemiah (DEVOTION)


This series of devotions is designed to be completed over several days.

 

Devotion – Project Management Series (Nehemiah)

Project Initiation & Planning

In your groups, read the following Scriptures. Then answer the questions below.

  • Nehemiah 1-2
  • What steps did Nehemiah take to initiate and plan this project?
  • Who are the people in these roles: project manager, team, customer, sponsor, stakeholder?
  • What agreements does Nehemiah make with different groups or individuals?
  • What requests does he make from different groups or individuals?
  • What is the project scope?
  • What can we learn from how Nehemiah managed this project?

 

Devotion – Project Management Series (Nehemiah)

Project Execution

In your groups, read the following Scriptures. Then answer the questions below.

  • Nehemiah 3
  • Create a project plan for building the wall. For each task, identify:
    • Owner
    • Duration
    • Due Date (assume an overall project deadline of 4 months)
    • Cost/Budget
    • Who Pays?
    • Put the tasks in order and identify predecessors and successors (be creative with this, since it’s not clearly stated).
  • Identify the critical path by placing asterisks by critical path tasks.

 

Devotion – Project Management Series (Nehemiah)

Risk Management

In your groups, read the following Scriptures. Then answer the questions below.

  • Nehemiah 4-6
  • What unexpected events threated to take the project off plan?
  • Which threats were internal to the team, and which ones were external?
  • How did Nehemiah deal with them?
  • How could he have prepared for them in advance?
  • What can we learn from Nehemiah’s example?

 

Devotion – Project Management Series (Nehemiah)

Risk Management

In your groups, read the following Scriptures. Then answer the questions below.

  • Nehemiah 7:1-5, 70-73; 8:1-18; 9:1-3, 38; 10:28-39; 11:1-2; 12:44-47
  • What things did Nehemiah do that would help to ensure the sustainability (ability to be maintained) of the project?
  • How do you think these would help?
  • What promises did the people make?
  • What can we learn from these Scriptures?

 

Devotion – Project Management Series (Nehemiah)

Project Close-Out

In your groups, read the following Scriptures. Then answer the questions below.

  • Nehemiah 12:27-43
  • How did Nehemiah celebrate the completion of the project?
  • What can we learn from Nehemiah’s example?
  • Why do you think celebration and close-out might be important?

 

Devotion – Project Management Series (Nehemiah)

Monitoring & Evaluation

In your groups, read the following Scriptures. Then answer the questions below.

  • Nehemiah 13
  • What happened after Nehemiah returned to Babylon?
  • What promises from Chapter 10 did the people break?
  • What could Nehemiah have done to prevent these problems?
  • What is the importance of monitoring and evaluation for the success of a project?
  • How should it be done?

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Filed under Bible study, Challenges, Devotion, Evaluation, leadership, Management, Nehemiah, Overcoming obstacles, Planning, Priorities, Problem solving, Project management, Resources, Solutions

Lemons Into Lemonade (OBJ LESSON)


Time

10-15 minutes
Audience

Children, Teens, Adults

 

Description

This object lesson teaches about how God brings good things out of bad and uses the metaphor of turning lemons into lemonade.

Scriptures

  •   Romans 8:28

Materials

  • Lemons – enough for everyone to have a wedge after you cut them up and 5 or 6 for you to juice at the front of the room
  • Lemonade – enough for everyone to have some (I recommend Capri Sun Lemonade pouches for the ease of preparation, distribution and clean-up.)
  • Knife (to cut the lemons)
  • Juicer (manual or electric)
  • Bowl or Ziplock bag to hold the lemon wedges
  • Cup or bowl to catch the juice
  • Sugar (1 cup should be enough for the amount of lemonade you are making)
  • Water (approximately 2 quarts)
  • Pitcher (one)
  • Spoon (for stirring the lemonade)
  • Table to work on

Preparation

  • Slice lemons into wedges.
  • Set up all your materials on a table at the front.
  • Enlist a few helpers to help you pass out lemons and lemonade at different times during the lesson.
  • Practice the script.

Procedure

Use the following script (or modify to suit your needs):

  • “How many of you have tasted a lemon before?” (As you talk, juice five or six lemons into your cup or bowl, and have someone pass around the lemon wedges to everyone in the audience.)
  •  “Why don’t we all take a taste of the lemons you’ve been given.” (Demonstrate what you want them to do, and observe them tasting their lemons.  Comment on the sour faces.)
  • “They are pretty sour, aren’t they?”  (Continue juicing your lemons as you talk.)
  • “They make you think twice before taking a second bite, I bet.”
  • “You know, sometimes life is pretty sour. I bet this is not the first time you made that face.”
  • “The truth is, bad things sometimes happen to good people.”
  • “Sometimes it’s not your fault.”
  • “You may not have done anything to deserve it, but you are suffering anyway.”
  • “Maybe a bully picks on you or your brother takes your stuff or your sister tells a lie about you…”
  • “Those could be pretty sour experiences, and they might make you want to make the same face you made a minute ago.”
  • “But you know what? When life gives you lemons, God makes lemonade!”
  • “Yep, He uses the bad stuff that happens to us to make us better. He doesn’t always take the bad stuff away. Often, He sweetens it.” (Pour the juice, water and some of your sugar into the pitcher and stir.)
  • “One day, the same bully who picked on you may become your friend.”
  • “Your brother took your old stuff, but you got something better.”
  • “Your sister told a lie about you, but she apologized later.”
  • “God takes lemons and makes lemonade.” (Taste, make sour face, add more sugar and stir.)
  • “It may take some time for God to sweeten up your lemon juice, but I promise He will if you will trust him with your lemons.” (Taste and smile.)
  • “Ahhh! That’s good stuff! How’s your lemonade?”  (Show mock surprise when they protest that they only have lemons.)
  • “What? All you’ve got are sour lemons?”
  • “Let’s ask God to make those lemons into some lemonade.” (Signal some helpers to get ready to pass out lemonade as you pray.)
  • (PRAY) “Lord, all of these kids have gotten some lousy lemons in their lives. Will you please take those sour lemons and turn them into sweet lemonade for each person in this room? We thank you for your faithful hand in our lives, and we give you every lemon that’s ever happened to us. We love you, Lord. In Jesus’ name we pray. Amen.”  (Signal your helpers to pass out the lemonade.)
  • “Now, let’s have some lemonade to celebrate what God’s going to do with our lemons one day.”  (The Rhyme Time below can be used to reinforce the message of the lesson.  You can also have a volunteer read Romans 8:28 to show how God promises to make all things work for the good of those who love Him.)

 

Rhyme Time

If we trust Him and obey, God makes bad things go OUR way!

 

 

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Filed under Abundance, acceptance, blessing, Bullying, Challenges, Change, Conflict Resolution, God's Plan, God's Protection, Healing, learning, Lesson, Object Lesson, Overcoming obstacles, Problem solving, Transformation

God Doesn’t Waste Anything (OBJ LESSON)


Time

10-15 minutes
Audience

Children, Teens, Adults

 

Description

This object lesson teaches about how God brings good things out of bad and uses the metaphor of turning lemons into lemonade.

Scriptures

  • Romans 8:28
  • Galatians 5:22

Materials

  • Several cow patties if you can find them.  If you can’t, use a bag of fertilizer and just explain that many fertilizers include animal waste.
  • A pot of fragrant flowers
  • A piece of fruit that most people would enjoy eating

Preparation

  • Lay out materials for the lesson.
  • Practice the script.

Procedure

Use the following script (or modify to suit your needs):

  • “Who knows what this is?”  (Hold up dry cow patty.)
  • “Right?  It’s a cow patty.”  (Pass it around to kids.)
  • “Now, it doesn’t smell too bad right now, but who has ever smelled a fresh one?” (Acknowledge responses.)
  • “They’re stinky, aren’t they?”
  • “So, you probably wouldn’t go around smelling them, would you?”
  • “But would you smell this?”  (Hold up flowers in a pot.)
  • “Sure, because it smells good, right?”
  • “Did you know that this (hold up another cow patty) was used to make this (hold up flowers) smell so good?”
  • “How did that happen?”  (Take responses until someone mentions fertilizer.)
  • “Right!  Cow manure is one of the most common ways to fertilize plants and flowers.”
  • “How many of you would eat this?”  (Hold up cow patty.)
  • “But would you eat this?”  (Hold up fruit.)
  • “Believe it or not, there’s some of this (hold up cow patty) in this (hold up fruit).
  • “God made it so that plants and flowers take the nutrients out of the manure and reuse them to help the fruit and the flowers grow.”
  • “God doesn’t waste anything.  He even takes bad stuff (hold up cow patty) and turns it into good stuff (hold up or point to fruit and flowers).”
  • “If God can do that with cow poop, He can do that with the bad stuff in your life, too.”
  • “Some of the stuff that happens to us really stinks, but God will use it to do good stuff in our lives so that we come out smelling like a rose.”
  • “He can use those bad things to create fruit in our lives like the fruit He talks about in the Bible.”  (Have volunteer read Galatians 5:22).
  • “So, whatever bad stuff happens in your life, give it to God to use as fertilizer, and He will bring good fruit out of it.”  (Have volunteer read Romans 8:28.)
  • “God will use everything to bless you if you trust Him with it!”  (You can use the Rhyme Time below to reinforce the lesson.)

 

Rhyme Time

If we trust Him and obey, God makes bad things go OUR way!

 

 

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Filed under blessing, Challenges, Change, Choices, Conflict Resolution, Fruit of the Spirit, God's Plan, Healing, Hope, Object Lesson, Problem solving, Solutions, test, tool, Training

Symptoms, Sources, Solutions (GAME)


Audience

Teens, Adults

Time

20-30 minutes
Description

This game helps participants to understand a simple problem-solving model and to remember that we should always look for the Sources of the problem before we try to implement Solutions.

Scriptures

Isaiah 5:1-30

Materials

o  Symptoms-Sources-Solutions Cards (can be found at www.teachingthem.com on the Lesson and Material Downloads page in the file, “Symptoms-Sources-Solutions Cards.ppt” – you will need 6-10 sets (a set is made up of all three cards, Symptoms, Sources and Solutions) for every 3-5 participants.)

o  Card stock paper (preferred – you will need one sheet per set of cards that you print.  For example, if you have 20 participants and divide them into four groups of five, you will want to have at least 24 sets of the cards (this allows each group to have at least six sets of cards).  This would require 24 sheets of paper.)

o  Scissors or cutting tool

o  Flipchart and markers

o  Prizes for the winners (optional)

o  Bible (optional)

Preparation

o  Print out the Symptoms-Sources-Solutions cards.

o  Divide the number of sets (all three cards) you printed by the number of groups you will have in the class.

o  Cut out the cards.  (Each card should be cut out individually.  In other words, each Sources card, each Symptoms card and each, Solutions card should be separate from the others.  Make sure that you keep each group of cards separate from the others so that you don’t accidentally give one group an incomplete set.  Each group should have 6-10 complete sets (all three cards).)

o  Shuffle each group of cards so that they are in random order.  (Keep the groups separate from each other, and set them aside to be used during your workshop.)

o  Take the scrap pieces of paper or card stock, and divide them up evenly between the groups.  Groups will use these as “dividers” to separate each complete set of cards as they play the game.  Each team will need from 5-9 dividers, depending upon how many sets of cards you give them.

Procedure

Use the following script (or modify to suit your needs):

  • “I have a simple problem solving model that I would like to share with you.”
  • “It’s called ‘Symptoms-Sources-Solutions.’”  (Sketch the tree on a flip chart or whiteboard as you talk.)
  • “Symptoms are the part of the problem that is obvious.  They are above the ground like the branches of this unhealthy tree.”  (Label the top of the tree, “Symptoms,” and make the tree look unhealthy, like the example on the Symptoms card.)
  • “Symptoms are the first things you notice about the problem, like when you get sick – the first things you notice are the Symptoms – a rash or a scratchy throat or a fever.”
  • “These things are not the real problem; they are just the evidence of the problem.”
  • “To find the real problem, you need to look for the Sources – the root of the problem.”  (Label the roots of the tree, “Sources,” and make them look unhealthy with skulls and crossbones (like the example on the Sources card) or in some other way.)
  • “A good doctor won’t just solve your Symptoms by giving you a pain killer, some cream and a bandage.”
  • “If that’s all he does, you might feel better for a little while, but your problem isn’t going to go away.”
  • “As soon as the pain killer wears off, the pain will be back, because the pain is just the messenger that tells you that the problem exists.”
  • “Symptoms are a messenger, and you don’t want to just hide the Symptoms.”
  • “You want to listen to what they are trying to tell you – that something is wrong and needs your attention!”
  • “A good doctor will look for the Source of the problem that the Symptoms point to, because he recognizes that Symptoms are a very helpful way of learning about a deeper problem.”
  • “Once he understands where the Symptoms are coming from, the doctor can prescribe a Solution that will get rid of the Symptoms by removing the Sources.” (Write “Solutions” in big letters over the tree.  Make the tree healthy by crossing out your skulls or other negative illustrations and drawing some fruit on the tree.)
  • “I would like for you to remember this model (Symptoms-Sources-Solutions) and how important it is to do the steps in the right order, so we’re going to play a game that will accomplish that.” (Hand out the stacks of cards facedown to each group.  Also, give each group a stack of 5-9 “dividers.”)
  • “Please leave the cards facedown.”
  • “The strips of paper that I gave you are ‘dividers’.”
  • “Please give these to one person at the table.”
  • “For the cards, one person should deal them out facedown to all remaining group members (other than the one who has the dividers).”   (Allow a moment for them to deal out the cards.)
  • “It’s okay if some people get more cards than others.  You will be working together as a team in this game.”
  • “There are three different types of cards that you have in front of you.”
  • “Some are Symptoms cards; Some are Sources cards and some are Solutions cards.”
  • “The objective of the game is to be the fastest team to assemble all your cards in the right order.”
  • “For example, when I signal the start of the game, each person will pick up the top card on his/her deck and look at it.”
  • “If it says, ‘Symptoms,’ that person will slap his or her card face-up in the center of the table.”
  • “Then, someone with a card that says, ‘Sources,’ will slap his or her card face-up on top of the Symptoms card.”
  • “Finally, someone with a ‘Solutions’ card will slap his or her card face-up on top of the Sources card.”
  • “This completes a set, so the person with the dividers should now slap down a divider strip to separate the first set of cards from the next set.”
  • “Once the divider slip is on top of the Solutions card, anyone who has a ‘Symptoms’ card can now slap it down face-up on the same pile.”
  • “You continue like this until all of the cards in everyone’s stacks are played.”
  • “Whenever you slap down a card, you can draw a new one off the top of your deck and look at it.”
  • “If someone mistakenly slaps down a card in the wrong order (for example, slapping a Solutions card on top of a Symptoms card), then he or she has to pick it back up off the pile in the center and put it facedown underneath his or her stack of cards.”
  • “If no one has the correct card in his or her hands, and no one can play, everyone must ‘burn’ their card (which means that they have to put it facedown underneath their stack of cards in front of them) and draw a new card.”
  • “When everyone finishes, groups should inspect their cards to make sure they are all in the right order with dividers between each complete set of three cards (Symptoms-Sources-Solutions).”
  • “Each set that is correctly laid is worth one point.”
  • “If they slapped any cards in the wrong order and didn’t notice until the end of the game, they lose one point for each incorrect set.”
  • “The team that has the highest points wins.”
  • “If there is a tie for points, then the team that finished earliest with the highest points wins.”
  • “What questions do you have?”  (Answer any questions.  Then let them play a round.  Award a prize for the winning group if you like.  You might want to let them play several times.  Then have them answer the following debrief questions.  NOTE: If you want to use the Scriptures linked to this game as a teaching point, have participants read Isaiah 5:20-25 and create a flipchart with a drawing of a tree.  Then, have them label the parts of the tree with the Symptoms and Sources of the problem.  They can also list God’s Solutions to the problem and brainstorm alternative Solutions that Jerusalem and Judah could have enacted that would have resolved the Sources and eliminated the Symptoms in a more positive way.)

 

Debrief Questions

  1. What was difficult about the game?
  2. What comparisons can you make between the challenges in the game and the challenges related to problem solving in real life?
  3. What do you think are some of the consequences of going straight from Symptoms to Solutions in real-life problem solving?
  4. How can you prevent this from happening?
  5. What lessons can you take away from the Symptoms-Sources-Solutions model and game?

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Filed under Challenges, competition, Decision making, Game, Games that Teach, Needs Analysis, Overcoming obstacles, Performance, Problem solving, Solutions