Category Archives: Judgment

Works Test (GAME)

Works TestTime

20 minutes

This game helps participants to understand that not all good works have the same value in God’s eyes.  Good things done with bad or selfish motives are not worth nearly as much as those done for the right reasons.  The game teaches about Paul’s writing about the believers’ judgment (aka “the Bema Judgment”), where our works will be tested.


  • 1 Corinthians 3:11-15



  • Printouts of the file “Works Test – Cards” (You can find this file on the Lesson and Material Downloads page at
  • Scissors
  • Glue or clear tape
  • Prize(s) for winner(s) – Optional
  • Bible


  • Cut out the Works Test cards.  There are three per page, and they each have two sides – a “Motive” side and a “Good Work” side.
  • Fold the cards over so that the “Good Work” shows on one side and the “Motive” shows on the other.
  • Glue or tape the two sides together.
  • When they are dry (if you used glue), turn all the cards so that the “Good Work” side is facing up.
    • Practice the script.


Use the following script (or modify to suit your needs):

  • “A teacher named Paul told us about the judgment for believers that will happen when Jesus comes back.”
  • “This judgment is just for rewards; there won’t be any punishments.”  (Have a volunteer read 1 Corinthians 3:11-15.)
  • “The foundation he talks about is Jesus and the Truth that He is our Lord and Savior.”
  • “This foundation is very important.  If you don’t have Jesus as your Lord and Savior, then it won’t matter how many good things you do.  There won’t be any rewards for you when Jesus comes back – only punishments.”
  • “But, if you have Jesus as your foundation, then the good things you do start to earn you treasures in heaven.”
  • “So, Paul is saying in this Scripture that when we do good works, we are building on the foundation of Jesus and the Truth that He is Lord and Savior.”
  • “When we stand before Jesus at the judgment for believers, He will test our works with fire.  Good works done for good reasons (‘gold, silver and costly stones’) will survive the fire and we will be rewarded for them.  But bad works or good works done for the wrong reasons will burn up like wood, hay or straw do when they catch on fire.”
  • “Let’s play a game that teaches us about this.”
  • “To play this game, you need to know that ‘good works’ are things that we do that have good results and that ‘motives’ are the reasons we do the things we do.”  \

Game Play

  • Shuffle the cards thoroughly, and make sure that all the “Good Work” sides are facing up. 
  • Deal the cards so that each person gets 10. 
  • Instruct participants not to turn the cards over but to arrange them in two rows of five in front of them.
  • Beginning with the youngest person in the group, have each person read ONE of their cards “Good Works” out loud and then turn the card over.
  • Have the person read the “Motive” on the other side out loud.
  • If the “Motive” has a picture of a pot of gold, bars of silver or a costly stone, the person gets to keep it.
  • If the “Motive” has a picture of firewood, a bale of hay or a straw broom, the person has to “burn it” by putting it into the center of the group.
  • Go around the group three to five times depending on how much time you have.
  • Then, award points – 3 points for any “Gold” motives, 2 points for any “Silver” motives and 1 point for any “Costly Stone” motives.
  • The person with the most points wins the game.
  • You can then turn over all the other cards if you want to.
  • Award a prize to the winner if you want to.
  • After the game is finished, discuss the Debrief questions below.
  • You can use the Rhyme Time to reinforce the main point of the lesson.


Debriefing Questions


  1. Why do you think your motive is important to God?
  2. What do you think you need to do to earn gold, silver or costly stones in heaven?
  3. What will you do differently now that you know about how to earn treasures in heaven?


Rhyme Time

When my motive is good,

I don’t make straw, hay or wood!


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Filed under Game, Judgment, Motivation


Wreck It RalphAudience



3 hours

Wreck-It Ralph is a movie from Disney about a video game villain who wants to be a hero.  It deals with themes of diversity, judgment, bullying and self-acceptance.  It can be a good way to teach children how to appreciate the differences in the others around them.



These Scriptures speak to some of the themes of the movie.  Read one or more to give a biblical basis for the teaching.

  • Micah 6:8 (do justice, love kindness, walk humbly)
  • Matthew 7:1-5 (do not judge; remove the plank in your own eye first)
  • Matthew 7:12 (do to others as you would have them do to you)
  • Mark 12:31 (love your neighbor as yourself)
  • 1 Peter 3:8-9 (love one another, be compassionate and humble, repay evil with a blessing)



o  Copy of the movie

o  Equipment for showing the movie (TV, DVD player, LCD projector, Speakers, Screen…)

o  Question Sheet (attached)

o  Popcorn and drinks (optional)



o  Print out copies of the question sheet for each individual or group.

o  Set up everything for viewing the movie.  (Be sure to test it all out to make sure that the movie plays well and that the sound can be heard by everyone.)

o  Prepare snacks. (optional)



Watch the movie.  Then on your own, with a mentor or with a group, answer the questions on the Question Sheet.


Question Sheet


  1. Why didn’t the townspeople let Ralph live with them or participate in their activities?
  2. Are there people in our own community who get treated like Ralph?  Why or why not?
  3. How do you think the townspeople should have treated Ralph?
  4. In the “Bad-anon” meeting, the video game villains said that you can’t change if you’re a bad guy.  Do you think this is true?  Why or why not?
  5. Do you think Ralph had a good reason for wanting to earn a medal?  Why or why not?
  6. How do you feel about the way all the other racers treated Vanellope (“the Glitch”)?
  7. What is similar about Vanellope and Ralph?
  8. How did the thing that made them different from everyone else become the greatest strengths for Ralph and Vanellope?
  9. What did the townspeople and the other racers learn about how to treat someone who is different?
  10. How should we treat people in our lives who are different from everyone else?


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Filed under acceptance, Agape Love, Bullying, diversity, Judgment, Justice, Kindness, Love, Movie, Relationships

Penny Auction (ACTIVITY)


15 minutes



This activity can be used in two ways.  You can use it for teaching about judging the character of people or about how to do better selection and hiring.


For teaching about judging character, use 1 Samuel 16 (the story about David’s anointing).  The lesson will help make the point that what people look like on the outside is an unreliable way to judge the quality of their heart.


For teaching about selection and hiring, the lesson helps hiring managers understand that it’s difficult and often unreliable to judge job candidates by their appearance and what they put on their applications.  To make better hires, they will need to use good interviewing techniques and skills to find out what the applicant is really like.



  • 1 Samuel 16:1-13



  • Pennies (or some other low-denomination currency – 10 per participant)
  • Newspaper
  • Brown wrapping paper (or a grocery sack)
  • Giftwrap (look for different styles with some noticeably nicer than the others)
  • Clear tape
  • Bows and/or ribbons (for 3-4 packages)
  • Gifts (10 of varying quality – some should be things that few would enjoy receiving, e.g. toilet paper rolls.  Others can be nicer, e.g., desk supplies, picture frames, coffee mugs.  You might want to have one or two that are much nicer if you can afford to give them away.)
  • Copy paper – a few sheets
  • Scissors
  • Marker (one – for labeling the gifts)



  • Wrap all ten gifts.  Most of the nicer gifts should be wrapped in either the newspaper or the brown wrapping paper.  The less nice gifts should be wrapped to make them look really nice, with ribbons and bows.  Wrap one or two nice gifts nicely, just so you aren’t too predictable.  Make sure that it isn’t obvious what is inside by the shape of the package.
  • Set all the gifts up on a table at the front of the room, and put a small sign in front of each one that labels the gift “A, B, C, D, etc…”  (Each gift should be labeled with one letter.)
  • Distribute ten pennies (or other currency) to each participant.



Use this script, or modify to suit your needs:

  • “We are going to have an auction!”
  • “With the pennies that I have given you, you can bid on any of these ten gifts up at the front.”
  • “You can use all your pennies to purchase one of the gifts, or you can split your pennies and use them to buy two or more gifts.  It’s up to you how you would like to strategize.”
  • “You can keep whatever is in the gift.”
  • “As with other auctions, I will set a starting bid.”
  • “If you want the gift at that price, you can raise your hand to indicate that you want to bid on it.”
  • “Someone else in the group may be willing to pay more, though.”
  • “After you bid, I will ask if anyone wants to bid a penny higher than your bid.”
  • “If someone else raises their hand and bids a penny higher, then that person gets control unless you choose to bid higher than them.”
  • “The person with the highest bid when I say, ‘SOLD,’ is the winner.”
  • “Does anyone have any questions?” (Answer any questions.)
  • “Let’s begin!”  (Have them bid on one of the gifts.  It doesn’t matter what order you do it in, but you might want to mix nice looking gifts with less nice looking ones.  If bidding slows on a gift, say, “Going once…Going twice….SOLD!” and indicate the person who bought the gift.  Collect their pennies from them, and let them take their gift.  It’s okay for them to open it up right then.  It will start to make the point that the wrapping is an unreliable indicator of what’s inside.  When all the gifts are purchased or all the pennies are gone, open all the gifts (even the ones that didn’t get bid on), and ask the following debrief questions.)



  • How reliable was it to judge the quality of the gift by its wrapping?
  • How does this apply to our relationships with people?
  • What would be a better way to judge the quality of the person?
  • How does the Bible say God does it?  (Read 1 Samuel 16:1-13)
  • So, what should we do?


Debrief (for using this for Selection and Hiring)

  • How reliable was it to judge the quality of the gift by its wrapping?
  • How does this apply to selection and hiring?
  • What would be better ways to judge the quality of the person?  (Answers could include: behavioral interviewing, testing, immersion, trial run, probationary period, references, etc.)

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Filed under Character, David, heart, Hiring, Interviewing, Judgment, Samuel

Get Up! Get Down! (GAME)


10-15 minutes

Peter was given miraculous powers by the Holy Spirit after Jesus went to heaven.  When Ananias and Sapphira lied about how much money they were giving to the other believers, Peter announced that they would die, and they died immediately!  When Peter met Aeneas, a paralyzed man, he told him to get up, and Aeneas was healed!  And when the believers were sad because their friend Dorcas (Tabitha) had died, Peter told her to get up, too, and she was raised from the dead!


This game is a little like “Simon Says.”  The facilitator will call out one of the four names, and the children have to jump up in the air if it’s either “Aeneas” or “Dorcas” but they have to get down on the ground if it’s either “Ananias” or “Sapphira.”  If they move the wrong way, they are out!



  • Acts 5:1-11
  • Acts 9:32-43



  • Bible



  • Select a space to play the game.
  • Practice the script.



Use the following script (or modify to suit your needs):

  • “We are going to play a game called, ‘Get Up! Get Down!’”
  • “It’s about Peter, who was so anointed by the Holy Spirit that he could raise the dead to life, heal the lame and even announce God’s judgment on believers before it happened.”  (Have a volunteer read Acts 5:1-11 and Acts 9:32-43.)
  • “Peter was so powerful!”
  • “When Ananias and Sapphira lied about how much money they were giving to the other believers, Peter announced that they would die, and they died immediately!”
  • “When he met Aeneas, a paralyzed man, he told him to get up, and Aeneas was healed!”
  • “And when the believers were sad because their friend Dorcas (Tabitha) had died, Peter told her to get up, too, and she was raised from the dead!”
  • “This game is played a little like ‘Simon Says.’”
  • “I will call out one of the four names from these stories, and you have to jump up in the air if it’s either ‘Aeneas’ or ‘Dorcas,’ but you have to get down on the ground if it’s either ‘Ananias’ or ‘Sapphira.’”
  • “If you move the wrong way, you are out!”
  • “The last person standing wins and gets to be the name caller.”
  • “Sometimes I might try to trick you by using Dorcas’ other name, ‘Tabitha, so be careful!”
  • “Does anyone have any questions?”  (Answer any questions.)
  • “Okay, let’s play!” (Have children all start standing, and begin by calling out one of the four names. Allow a few seconds each time for children to respond, but if they move the wrong way, have them step to the side while the others continue playing. If they are doing really well, try surprising them by calling out “Tabitha!” Play several rounds, allowing different people to come up and be the name caller.  Then ask the Debrief Questions below.)


Debrief Questions

  1. Why do you think God gave Peter so much power?
  2. Do you think people still have that kind of power today?  Why or why not?
  3. If you had that kind of power, how would you use it?

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Filed under Annointing, Game, Healing, Holy Spirit, Judgment, Peter