Category Archives: Energizer

Potiphar Says (CHALLENGE)


Time

10-15 minutes
Description

This Challenge teaches that we don’t always get to choose our circumstances, but we always get to choose our attitude about those circumstances.  It highlights Joseph’s way of handling his enslavement to Potiphar in Genesis 39:1-20.  The activity is based on the game of Simon Says.

 

Scriptures

  • Genesis 39:1-20

 

Materials

  • Egyptian headdress for participants to wear as they play the role of Potiphar (1 per group) – OPTIONAL
  • Challenge Card (The file for printing is called, “JJ – Potiphar Says – Challenge Card (CHALLENGE),” and it can be found on the Lesson and Material Downloads page at www.teachingthem.com.  This can be printed in black and white on regular paper.  There are two Challenge Cards per page.)
  • Ziplock bags – gallon size – 1 per group

 

Preparation

  • Create the headdress (OPTIONAL)
  • Print out the Challenge Card document.
  • Cut the Challenge Card document in half (each half is identical), and put one in each Ziplock bag (one per group).
  • Put the headdress in the Ziplock if it will fit or tape it to the bag if needed.
  • Practice the script.

 

Procedure

Use the following script (or modify to suit your needs):

  • “We’re going to do a group Challenge today.”
  • “It’s called, “Potiphar Says” and it’s part of the Joseph’s Journey Series.”
  • “First, I’ll need to divide you into groups.”  (Divide the participants into the number of groups for which you have prepared kits.)
  • “Each group will have a Ziplock bag with a Challenge Card, and an Egyptian headdress.”
  • “When I tell you to go, open your Ziplock bags, and read the Challenge Card.” (Allow them to read the Challenge Card.)
  • “This challenge is about Joseph from the Bible.”
  • “He was his father’s favorite son but his brothers’ least favorite sibling.”
  • “In fact, they hated him so much that they sold him into slavery!”
  • “A passing band of Ishmaelites bought Joseph and took him to Egypt, where they sold him to a man named Potiphar, one of Pharoah’s officials.”
  • “How many of you think being a slave would be really unfair and not much fun?”  (Take responses.)
  • “Let’s play a game like ‘Simon Says’ that will help us understand a little bit what it’s like to be a slave.  It’s called ‘Potiphar Says.’”
  • “Everyone stand up.”
  • “I’m going to be Potiphar for the first round.”  (Or pick one of the participants to be Potiphar. Have “Potiphar” put on the Egyptian Headdress.)
  • “Potiphar is going to ask you to do several things.  If he says ‘Potiphar says’ before the thing you are asked to do, then you should do it.”
  • “However, if he doesn’t say ‘Potiphar says’ before the thing he asks you to do, you shouldn’t do it.”
  • “If you do something when he doesn’t say ‘Potiphar says,’ you have to sit down.”
  • “The last person standing gets to be ‘Potiphar.’”
  • “Is everyone clear on the rules?”  (Check to make sure everyone is clear.)
  • “Okay, let’s play:”  (Play a round of ‘Potiphar Says.’ If you are leading, you can ask the participants to touch their noses, raise their hands above their heads, hop on one foot, etc…  Mix up the times you say, ‘Potiphar says,’ to try to catch them off guard.  The rounds will go quickly, so let several participants be “Potiphar” before you finish.)
  • “That was fun!  Probably a lot more fun than Joseph had following Potiphar’s orders, don’t you think?”
  • “But you know what really impresses me about Joseph?”
  • “Even though the whole thing was unfair…even though he had lost his family and his home and his country and his freedom, Joseph still had a great attitude about the whole thing.”
  • “He could have kicked the dirt and complained about how unfair it all was, but he didn’t.”
  • “He did his job the best he could.  In fact, he did it so well that Potiphar put him in charge of everything!”
  • “Joseph kept trusting in God and doing the best he could.  He made the best of a bad situation, and God blessed him.”
  • “And because Joseph was blessed, Potiphar’s entire household was blessed.”
  • “And you know what?  The same thing can happen with you!”
  • “In your life, you will be in bad situations sometimes.  You will be in unfair situations sometimes.”
  • “You may not be able to do much about the bad situation, but you can choose your attitude.”
  • “If you choose to keep trusting in God when things are bad, He will bless you and everything and everyone around you!”
  • “When someone has a great attitude in a bad situation, it really gets peoples’ attention.”
  • “They wonder why you have such a great attitude, and they will probably even ask you about it.”
  • “When they do, that is your opportunity to tell them about how wonderful God is and how you can trust in him to use ALL things in your life for your benefit.”
  • “So, everyone try to be like Joseph in Potiphar’s house – keep doing your best and trusting in God, and then watch and see how He will bless you and those around you!”  (When you are finished, have them answer the Debrief Questions below (also on their Challenge Cards).  The Rhyme Time is to help them recognize that even when life isn’t fair, God is watching over them.  He won’t allow more struggles that they are able to handle with His help, and if they do their best, they will have His blessing.)

Debriefing Questions

  1. What would be the most difficult thing about being a slave?
  2. Do you ever have to do things you don’t want to do, because someone makes you do them?
  3. How can you be more like Joseph in those situations?

 

Rhyme Time

Even when life is so unfair,

God won’t allow more than I can bear.

 

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Filed under Attitude, Challenges, Choices, Coping skills, Energizer, Game, Hardship, Joseph, Object Lesson, Overcoming obstacles, Waiting on the Lord

Taco Sauce Pickup Lines (ICEBREAKER)


Time

10-15 minutes
Audience

Teens and adults

 

Description

This icebreaker can be a fun way to start group activities.  It uses Taco Bell ® hot sauce packets, which have quirky quotes on each packet (supposedly things that the hot sauce might say if it could talk).  Participants will take turns drawing out a packet and pretending that the quote is a pick-up line they would use when meeting someone of the opposite sex.  (Word of caution: some of the packets can be a bit racy (unintentionally)….you might want to hand-pick the packets you want to use.)

Materials

  • A handful of Taco Bell hot sauce packets for each small group (of about 4-8 people)
  • Alternately, you could print out the photos of the packets that are available on the Lesson and Material Downloads page at www.teachingthem.com.  The file name is “Taco Sauce Pickup Lines – Packet Photos (ICEBREAKER).”
  • Bowls (optional)

Preparation

·      Get the taco sauce packets or print the file, and cut out the different packets so that each one is on a separate slip of paper.

·      Put the packets or the slips of paper into bowls (one per group).

Procedure

Use the following script (or modify to suit your needs):

  • “Does everyone here know what a pickup line is?”  (If someone doesn’t, explain that pickup lines are things that a guy or a girl might say to someone of the opposite sex that they are interested in when they first meet them.)
  • “Has anyone here ever heard a really bad pickup line?”  (Let several people share their bad pickup lines with the rest of the group.)
  • “Let’s do an icebreaker where we can practice some really bad pickup lines with each other.”
  • “I’m going to divide you into small groups first.”  (Divide participants into groups of 4-8 each, and give each group a bowl of sauce packets or paper slips.  Try to get an even mix of guys and girls in each group.)
  • “Okay, pick someone in your group to go first.”  (Allow them to pick the person who goes first.)
  • “That person should reach into the bowl and draw out a packet.”
  • “Then, he or she has to turn to someone in the group of the opposite sex and pretend to meet them for the first time using the pickup line on the packet.”
  • “Ham it up, and have fun with it!”
  • “Then, the turn rotates clockwise to the next person.”
  • “Keep going until you are out of packets.”  (Let them begin.  When they are done, you can ask them what their favorite pickup lines were from the icebreaker.  If you would like to use this as a teachable moment, you can ask the following Debrief Questions.)

 

Debrief Questions

  1. How did you feel whenever you were given one of the pickup lines?  …whenever you were the ones delivering them?
  2. Why don’t you think pickup lines usually work?
  3. What do you think is a better way to get to know someone new?

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Filed under Energizer, Fun, Funny, Humor, Icebreaker, Relationships, Youth

Annimuzzles (ICEBREAKER)


Time

45-55 minutes
Description

This icebreaker takes longer than most to facilitate, but it can be a fun way to start an event where it is important for the group to think creatively.  Participants will work together in teams to create puzzles from their own illustration of different types of animals.  Another team will solve the puzzle.

 

Materials

·      Sheets of blank paper (1 per team)

·      Notecards (3×5 inch – 31 per team)

·      Markers (several colors per team)

·      Masking tape (1 roll per team)

·      Prize for the winning team (optional)

 

Preparation

·      Use one notecard from each team’s supply to write down the type of animal they have to draw.  Here are some suggestions for what you can write on the cards (but feel free to make up your own):

o   Tasty Animal

o   Smart Animal

o   Arctic Animal

o   Australian Animal

o   African Animal

o   Ugly Animal

o   Unfriendly Animal

o   Mythical Animal

o   Dangerous Animal

o   Farm Animal

Procedure

Use the following script (or modify to suit your needs):

  • “Let’s do an icebreaker!”
  • “I need everyone to line up in order from least to greatest by your answer to this question: ‘How many pets have you owned over your lifetime?’”
  • “Those with the most should be on this side of the room.”  (Pick a side and point to it.)
  • “Those with the least should be on this side of the room.” (Point to the other side.  Allow them to sort themselves out.  Then debrief by finding out how many pets various people had.  Finally, divide the participants into groups by having them number off and having like numbers get together.  Make sure that there are no more than six people per team.  When they are in their teams, hand each team some markers, a sheet of paper and their 31 notecards, including the one with the assignment written on it.)
  • “I’ve handed each group 31 notecards, some markers and a sheet of paper.”
  • “On the top notecard is your assignment.”
  • “You are to work together to draw that type of animal on the blank sheet of paper.”
  • “Once you are happy with it, you are going to make a larger version of the same drawing on your 30 remaining notecards.”
  • “It’s easiest if you lay the notecards out side-by-side like a big canvas and then draw the picture on them.”
  • “You will be making a puzzle that another team will have to solve.”
  • “There are some rules you have to follow as a team:
    • Each person on your team must draw on at least four cards.
    • There must be some drawing on every card.  (It’s okay if it is background or landscape – it doesn’t have to be the animal itself.)
    • You will have only 20 minutes to make your drawing.”
  • “When your drawing is complete, shuffle your notecards.”
  • “When I give the signal, you will give them to another team, and we will see who is able to solve the puzzle first.”
  • “The first team to solve their puzzle will be the winner!”
  • “What questions do you have?”  (Answer questions, then let them begin drawing.  When it comes time to pass the cards, you can have them pass them in any order you want as long as every group gets a set.  Make sure everyone starts solving at the same time.  When you have a winner, award the prize, if you chose to have one.  Then, have groups debrief using the following three questions.  After they are done, you can use the tape to tape the puzzles on the back so that they can be hung for everyone to see.)

Debrief Questions

  1. What was challenging about that activity?
  2. What would have made it easier?
  3. How is this like the work and challenges you experience in your teams?

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Filed under creativity, Energizer, Facilitation, Fun, Game, Icebreaker, Teaching, team, teambuilding, teamwork

Zing, Zang, Zowie! (ICEBREAKER)


Time

10 minutes
Description

This fun icebreaker energizes and adds some silliness to a workshop.  It requires focus and concentration.

Materials

·      None

Preparation

·      None

Procedure

Use the following script (or modify to suit your needs):

  • “Let’s do an icebreaker!”
  • “I need everyone to come stand in a circle.”
  • “Now, place your hands together like this (demonstrate) as if you were about to say a prayer.”
  • “This is your ‘Zinger!’”
  • “You use it to point to someone and say a word.”
  • “There are three words that you must say in the right order; they are ‘Zing,’ ‘Zang,’ and ‘Zowie!’”
  • “Everyone say them with me….’Zing!’….’Zang!’…..’Zowie!’”
  • “Excellent!”
  • “Here’s how this icebreaker is done…I’ll start and point to someone with my Zinger.”
  • “I’ll say, ‘Zing!’”
  • “Then that person has to quickly point to someone and say, ‘Zang!’”
  • “Then that third person has to quickly point to someone and say, ‘Zowie!’”
  • “The fourth person now starts over, quickly points to someone and says, ‘Zing!’”
  • “It’s okay to point right back at the person who pointed to you if you want to try to catch them by surprise.”
  • “This keeps going until one of two things happens:
    • Someone gets confused and says the wrong word (or a correct word in the wrong order).
    • Someone takes too long to respond.”
  • “If either of these two things happens, that person is out, and whoever used their Zinger on them starts off the new round.”
  • “What questions do you have?”  (Answer questions.  Then, begin a round, or have someone else begin it.  Play continues until you are down to two or three people.  Announce them as the winners!)

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Filed under Comfort Zone, competition, Energizer, Facilitation, Fun, Game, Icebreaker, Teaching, Training

I’m Alive, Awake, Alert, Enthusiastic! (ENERGIZER)


Time

5 minutes
Description

This energizer is fast, easy and takes little preparation, and it’s ideal for right after lunch or when you can sense the energy is draining out of the room.

Materials

  • Flipchart
  • Marker

Preparation

·      Write the words of the song on the flipchart.  They are:

  • “I’m alive, awake, alert, enthusiastic!”
  • “I’m alive, awake, alert, enthusiastic!”
  • “I’m alive, awake, alert…”
  • “Alert, awake, alive…”
  • “I’m alive, awake, alert, enthusiastic!”

Procedure

Use the following script (or modify to suit your needs):

  • “Time for an energizer!”
  • “I’m going to sing through this song, and then I’m going to have you do it with me.”  (Sing the song all the way through.  It is sung to the tune of ‘If You’re Happy and You Know It, Clap Your Hands!’)
  • “Okay, everyone now!”  (Sing it all the way through.)
  • “Let’s do it again, but this time, I’m going to divide you into four groups.”  (Divide participants into four groups of roughly similar size.)
  • “This group is the ‘Alive’ group.” (Point out which group you mean.)
  • “This group is the ‘Awake” group.” (Point out which group you mean.)
  • “This group is the ‘Alert’ group.” (Point out which group you mean.)
  • “This group is the ‘Enthusiastic’ group.” (Point out which group you mean.)
  • “When we get to the part of the song with your word, you will say it as loud as you can, but the rest of the group will be silent.”
  • “Any questions?”  (Answer questions.  Then, have them sing the song again.  Point to the appropriate groups at the Alive, Awake, Alert and Enthusiastic words in the song.)
  • “One more time, but this time, you have to stand and yell your word.”  (Take them through it one more time and have them stand as they yell their word.  Then they should sit again until their word comes back up in the song.)

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Filed under Energizer, Fun, Icebreaker