Category Archives: competition

Isaiah 61 Scavenger Hunt (GAME)


Audience

Children, Teens, Adults

Time

60-90 minutes (depending on how difficult you make the pictures to find)
Description

This scavenger hunt uses images from Isaiah 61 (using the NIV translation).  You will hide 48 pictures representing lines from the chapter, and participants will try to find them.  This activity is designed for group competition.

 

There are two different sets of participant worksheets at the end of this lesson.  You can choose the level of difficulty for your group by selecting either the worksheet with descriptions of the pictures or the one with blanks.  If you choose the one with blanks, participants will have to decide which pictures represent each of the different lines from the Scripture and put them in order.

 

Scriptures

  • Isaiah 61

 

Materials

o  Copies of the participant worksheets at the end of this lesson.  Choose either the one with descriptions or the blank version (if you want to increase the difficulty).  You will need one copy of the worksheet per team.

o  Copies of the pictures representing lines from Isaiah 61.  (One set per team – you can find these pictures on the Lesson and Material Downloads page at www.teachingthem.com.  The name of the file is “Isaiah 61 Scavenger Hunt – Photos.”)  There are 48 pictures in the file.  Print them in color if you can, but black and white will be fine.

o  Tape or some other means of posting the pictures in different places.

o  (Optional) Prizes for the winning team.

o  Bible

Preparation

o  Print out copies of the participant worksheets at the end of this lesson (one per team).

o  Print out copies of the pictures mentioned in the Materials section above (one set per team).

o  Hide all the pictures around the teaching area, outdoors or in a large facility, where the group can be free to run around.  Use the tape or other adhesive to hang the pictures in different places.  You can increase the difficulty by hiding them in difficult-to-find places, or you can make them obvious for younger participants.  You may choose to put multiple copies of each picture in the same place (one copy each for each different team to find), or you can hide them in different places.

o  Divide participants into teams.

 


Procedure

Use the following script (or modify to suit your needs):

  • “We are going to do a scavenger hunt that will help us better understand a chapter from the book of Isaiah.”
  • “I’ve hidden 48 different pictures.” (Describe the general location where the pictures are hidden.)
  • “Each one represents an image from chapter 61 of Isaiah.”
  • “Each team will compete with the others to see who can find all 48 of the hidden pictures first.”
  • “I’m going to ask that in the interest of good sportsmanship and fairness that you don’t take more than one copy of any of the pictures.”
  • “Each of the 48 pictures is different from the others, so you will only need one copy.”
  • “I’m also going to ask that teams stay together as they search for the pictures.”
  • “That means that you can’t separate to find the pictures faster.”
  • “If you separate, there’s a good chance that you will collect duplicate pictures and make it impossible for another team to finish.”
  • “When you collect all your pictures, come back here and put them in the correct order on the floor (or have them stick them to the wall).”
  • “The first team to put them all in the right order wins!”
  • “Does anyone have any questions?”  (Answer any questions that they have.  Then pass out the participant worksheets from the end of this lesson.  When you are ready, give them the signal to “GO!”  If you need to give hints after awhile to help teams finish, feel free to do so.  When every team has finished, award a prize to the winning team if you would like, and then have them answer the following questions to debrief the activity.)

 

Debriefing Questions

  • o How did your team work together?
  • o What were your strengths as a team?
  • o In what ways could you have improved?
  • o Do the pictures help you understand the Scriptures from Isaiah 61 in a different way?  How so?
  • o Why do you think Isaiah (or God) used so many different metaphors in his writing?
  • o What is your favorite part of the passage from Isaiah 61?
  • o What will you take away from this activity?

 

 

 

#

Scripture

Item

1 The Spirit of the Sovereign LORD is on me  
2 Because the LORD has anointed me  
3 To proclaim good news to the poor  
4 He has sent me to bind up the brokenhearted  
5 To proclaim freedom for the captives  
6 And release from darkness for the prisoners  
7 To proclaim the year of the LORD’s favor  
8 And the day of vengeance of our God  
9 To comfort all who mourn  
10 And provide for those who grieve in Zion  
11 To bestow on them a crown of beauty instead of ashes  
12 The oil of joy instead of mourning  
13 And a garment of praise instead of a spirit of despair  
14 They will be called oaks of righteousness  
15 A planting of the LORD for the display of his splendor  
16 They will rebuild the ancient ruins  
17 And restore the places long devastated  
18 They will renew the ruined cities that have been devastated for generations  
19 Strangers will shepherd your flocks  
20 Foreigners will work your fields and vineyards  
21 And you will be called priests of the LORD  
22 You will be named ministers of our God  
23 You will feed on the wealth of nations  
24 And in their riches you will boast  
25 Instead of your shame  
26 You will receive a double portion  
27 And instead of disgrace  
28 You will rejoice in your inheritance  
29 And so you will inherit a double portion in your land  
30 And everlasting joy will be yours  
31 For I, the LORD, love justice  
32 I hate robbery and wrongdoing  
33 In my faithfulness I will reward my people  
34 And make an everlasting covenant with them  
35 Their descendants will be known among the nations  
36 And their offspring among the peoples  
37 All who see them will acknowledge  
38 That they are a people the LORD has blessed  
39 I delight greatly in the LORD  
40 My soul rejoices in my God  
41 For he has clothed me with garments of salvation  
42 And arrayed me in a robe of his righteousness  
43 As a bridegroom adorns his head like a priest  
44 And as a bride adorns herself with her jewels  
45 For as the soil makes the sprout come up  
46 And a garden causes seeds to grow  
47 So the Sovereign LORD will make righteousness  
48 And praise spring up before all nations  

 

 

#

Scripture

Item

1 The Spirit of the Sovereign LORD is on me Dove
2 Because the LORD has anointed me Anointing Oil
3 To proclaim good news to the poor Mother Teresa
4 He has sent me to bind up the brokenhearted Bound Heart
5 To proclaim freedom for the captives Broken Shackles
6 And release from darkness for the prisoners Prisoner
7 To proclaim the year of the LORD’s favor Megaphone
8 And the day of vengeance of our God Fire From Heaven
9 To comfort all who mourn Weeping Man
10 And provide for those who grieve in Zion Weeping Angel
11 To bestow on them a crown of beauty instead of ashes Crown
12 The oil of joy instead of mourning Happy-Sad Faces
13 And a garment of praise instead of a spirit of despair Garment of Praise
14 They will be called oaks of righteousness Oak Tree
15 A planting of the LORD for the display of his splendor Planting
16 They will rebuild the ancient ruins Bricklayer
17 And restore the places long devastated Trowel
18 They will renew the ruined cities that have been devastated for generations Ruins
19 Strangers will shepherd your flocks Flock of Sheep
20 Foreigners will work your fields and vineyards Vineyard
21 And you will be called priests of the LORD Jewish Priest
22 You will be named ministers of our God Minister with Bible
23 You will feed on the wealth of nations Map of Kingdoms
24 And in their riches you will boast Fake Money
25 Instead of your shame Shame on You – Pointing Finger
26 You will receive a double portion Double Portion of Bread
27 And instead of disgrace Man With Head in Hands
28 You will rejoice in your inheritance Man Rejoicing
29 And so you will inherit a double portion in your land Person Receiving Double Portion
30 And everlasting joy will be yours Arrows Pointing in Opposite Directions
31 For I, the LORD, love justice Scales of justice
32 I hate robbery and wrongdoing Robber
33 In my faithfulness I will reward my people Reward poster
34 And make an everlasting covenant with them Rainbow
35 Their descendants will be known among the nations Family Tree
36 And their offspring among the peoples Big family
37 All who see them will acknowledge Yes Man poster
38 That they are a people the LORD has blessed Sunshine
39 I delight greatly in the LORD Four People Jumping for Joy
40 My soul rejoices in my God Child Rejoicing
41 For he has clothed me with garments of salvation Jesus On The Cross
42 And arrayed me in a robe of his righteousness Robe of Righteousness
43 As a bridegroom adorns his head like a priest Groom
44 And as a bride adorns herself with her jewels Bride
45 For as the soil makes the sprout come up Sprout
46 And a garden causes seeds to grow Seeds
47 So the Sovereign LORD will make righteousness Jehovah Tsidkenu
48 And praise spring up before all nations Desert Spring

 

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Filed under competition, Game, Isaiah, teambuilding

Building the Church – GAME


Audience

Teens, Adults

Time

30 minutes
Description

This game helps participants to recognize the need for effective collaboration/teamwork when working to build up or serve the Church.  It is a “Gotcha” type of activity that sets up the participants to fail in order to make the point about teamwork.  By the end of the game, though, everyone wins!

 

Scriptures

Ephesians 4:11-13

 

Materials

o  Copies of the file “Building the Church – Pattern.ppt” (can be found at www.teachingthem.com on the Lesson and Material Downloads page – There are 2 pages. You will need one copy of both pages for every two groups.  It will be necessary to divide the participants into an even number of groups for this exercise.  It’s best if these are in color.)

  • Copy (or copies) of the file “Building the Church – Vision.ppt”  (can be found at www.teachingthem.com on the Lesson and Material Downloads page – You will need at least one copy for every two groups unless you project the image with an LCD projector.  If you print it, it’s best that it’s in color.)

o  Scissors or cutting tool (one or more per group)

o  Bible

Preparation

o  Print out the “Building the Church – Pattern” file. (2 pages – 1 set for every two groups)

o  Decide how you will divide the participants into an even number of groups.

o  Decide which groups you will secretly pair together for the activity.  One group in the pair of groups will get one of the pages from the “Building the Church – Pattern” file, and the other group will get the other page.

o  Set out scissors or another cutting tool on each table.  (To make the activity go faster, I recommend giving each table several pairs of scissors.)

 

Procedure

Use the following script (or modify to suit your needs):

  • “We’re going to do a game called, ‘Building the Church.’”
  • “I’m passing out a puzzle pattern to each group, and I would like you to cut out the pieces using the scissors on your table.”
  • “Do a good job cutting them out, because you will then piece them together like a puzzle to make a church building.”
  • “The first group to correctly ‘build’ their church will win!”
  • “Any questions?”  (Answer any questions.  Then, tell them to start.  Walk around the room as they are “building the church” so that you can see their progress.  If they are able to make a building that looks like a church from the pieces in their pattern, let them know that it is a nice effort but not what you are expecting.  Tell them that you think the church can be improved, and let them have more time to work on it.  After most groups have had a chance to create some time of building with the pattern, interrupt with the following information.)
  • “You’re doing a good job building your churches, but I think they can be much better.”
  • “I think I need to share with you what my vision for the church is.”  (At this point, either project the image of the church from the “Building the Church – Vision” file or hand out copies of the file to each table group.)
  • “This is more along the lines of what I had in mind.  Build THIS church!”  (Allow more time for them to work to build this church.  Before too long, they should realize that they don’t have enough pieces to complete the pattern.  The only way for them to complete the church is for them to collaborate with another group to share pieces.  Not all patterns were the same, however, so they must partner with the “right” group if they want to complete their church.  If they are struggling to discover this, you can drop hints until they understand.  Then, allow them to finish building their churches.  When they are done, have them go back to their original groups and discuss the following debrief questions.)

 

Debrief Questions

  1. When did you realize that you didn’t have enough pieces in the pattern to build your church?
  2. What did you have to do to finish building your church?
  3. What impact did seeing the Vision for the church have on your efforts?
  4. How important is it to have a common vision in our organization for building up the Church?
  5. Read Ephesians 4:11-13.  What does it say about the different roles in the Body of Christ and why/how they should work together?
  6. How do you think this applies to us in this organization and our work with the Church?
  7. What should we do differently to help us build up the Church more effectively?

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Filed under Church, Collaboration, competition, Game, Problem solving, team, teamwork

Zing, Zang, Zowie! (ICEBREAKER)


Time

10 minutes
Description

This fun icebreaker energizes and adds some silliness to a workshop.  It requires focus and concentration.

Materials

·      None

Preparation

·      None

Procedure

Use the following script (or modify to suit your needs):

  • “Let’s do an icebreaker!”
  • “I need everyone to come stand in a circle.”
  • “Now, place your hands together like this (demonstrate) as if you were about to say a prayer.”
  • “This is your ‘Zinger!’”
  • “You use it to point to someone and say a word.”
  • “There are three words that you must say in the right order; they are ‘Zing,’ ‘Zang,’ and ‘Zowie!’”
  • “Everyone say them with me….’Zing!’….’Zang!’…..’Zowie!’”
  • “Excellent!”
  • “Here’s how this icebreaker is done…I’ll start and point to someone with my Zinger.”
  • “I’ll say, ‘Zing!’”
  • “Then that person has to quickly point to someone and say, ‘Zang!’”
  • “Then that third person has to quickly point to someone and say, ‘Zowie!’”
  • “The fourth person now starts over, quickly points to someone and says, ‘Zing!’”
  • “It’s okay to point right back at the person who pointed to you if you want to try to catch them by surprise.”
  • “This keeps going until one of two things happens:
    • Someone gets confused and says the wrong word (or a correct word in the wrong order).
    • Someone takes too long to respond.”
  • “If either of these two things happens, that person is out, and whoever used their Zinger on them starts off the new round.”
  • “What questions do you have?”  (Answer questions.  Then, begin a round, or have someone else begin it.  Play continues until you are down to two or three people.  Announce them as the winners!)

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Filed under Comfort Zone, competition, Energizer, Facilitation, Fun, Game, Icebreaker, Teaching, Training

Samson, Delilah and the Lion (ICEBREAKER)


Time

10 minutes

Description

This fun icebreaker can be an energizing way to get participants going, or you can use it to select people for certain activities.  It’s the familiar game of Rock, Paper, Scissors with a few twists.  This game is not played with just the hands – it’s a full-body activity.  And instead of using Rock, Paper and Scissors, participants act out Samson, Delilah and the Lion.

Scriptures

Judges 13-16 (but particularly 14:5-6 and chapter 16)

Materials

None

Preparation

None

Procedure

Use the following script (or modify to suit your needs):

  • “Who knows how to play ‘Rock, Paper, Scissors?’”  (Even if some people know, you will need to give the full instructions if anyone is unfamiliar with the rules.)
  • “’Rock, Paper, Scissors’ is a fun game of competition.”
  • “Here’s how it works: two people compete to see who can beat the other.”
  • “After counting to three, each person chooses either ‘rock,’ ‘paper’ or ‘scissors.’”
  • “If both players choose the same thing, it’s a tie.”
  • “If players choose differently, then ‘rock’ beats ‘scissors,’ because a rock could break a pair of scissors.”
  • “’Scissors’ beats ‘paper,’ because a pair of scissors could cut the paper.”
  • “’Paper’ beats ‘rock,’ because a piece of paper could cover a rock.”
  • “Does that make sense to everyone?”
  • “’Rock’ beats ‘scissors;’ ‘scissors’ beats ‘paper;’ ‘paper’ beats ‘rock.’”  (If you need to, show them how to play the game with their hands.  Each player counts to three, and on “three” makes the sign for either ‘rock’ (balled fist), ‘scissors’ (separated index and middle fingers – like making “bunny ears”), or ‘paper’ (open hand).  Play a few rounds.)
  • “Now, I want to show you a new way to play.”
  • “Instead of using just your hands, we are going to use your entire bodies, and we’re going to use it to tell part of the story of Samson.”
  • “It works like this: in each round, you can choose to be Samson, Delilah or the Lion.”
  • “If you are Samson, you grunt and make a ‘muscle-man’ pose like this.”  (Demonstrate the pose by flexing your muscles.)
  • “If you are Delilah, you say, “Oooh, la, la,” put your hands on your hips and then shake your hips back and forth.”  (Demonstrate.)
  • “If you are the Lion, you “ROOOOOAAAAAR!’ show your fangs and your claws.”  (Demonstrate.)
  • “Samson beats the Lion; the Lion beats Delilah, and Delilah beats Samson.”
  • “Want to try?”
  • “Okay, everyone find a partner, and stand back-to-back.”
  • “I’m going to count to three.”
  • “When I get to three, both of you should jump around to face the other person and make both the sound and noise for either Samson, Delilah or the Lion.”
  • “ONE – TWO – THREE!”  (Do one or two rounds to make sure they get it.  Then, start eliminating players that lose.  If two players tie (choose the same strategy), both are out.  This will make sure that you always have an even number of people.  If you start with an uneven number of people, you can join the game until you are eliminated.)

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Filed under competition, Delilah, Game, Icebreaker, Samson

Symptoms, Sources, Solutions (GAME)


Audience

Teens, Adults

Time

20-30 minutes
Description

This game helps participants to understand a simple problem-solving model and to remember that we should always look for the Sources of the problem before we try to implement Solutions.

Scriptures

Isaiah 5:1-30

Materials

o  Symptoms-Sources-Solutions Cards (can be found at www.teachingthem.com on the Lesson and Material Downloads page in the file, “Symptoms-Sources-Solutions Cards.ppt” – you will need 6-10 sets (a set is made up of all three cards, Symptoms, Sources and Solutions) for every 3-5 participants.)

o  Card stock paper (preferred – you will need one sheet per set of cards that you print.  For example, if you have 20 participants and divide them into four groups of five, you will want to have at least 24 sets of the cards (this allows each group to have at least six sets of cards).  This would require 24 sheets of paper.)

o  Scissors or cutting tool

o  Flipchart and markers

o  Prizes for the winners (optional)

o  Bible (optional)

Preparation

o  Print out the Symptoms-Sources-Solutions cards.

o  Divide the number of sets (all three cards) you printed by the number of groups you will have in the class.

o  Cut out the cards.  (Each card should be cut out individually.  In other words, each Sources card, each Symptoms card and each, Solutions card should be separate from the others.  Make sure that you keep each group of cards separate from the others so that you don’t accidentally give one group an incomplete set.  Each group should have 6-10 complete sets (all three cards).)

o  Shuffle each group of cards so that they are in random order.  (Keep the groups separate from each other, and set them aside to be used during your workshop.)

o  Take the scrap pieces of paper or card stock, and divide them up evenly between the groups.  Groups will use these as “dividers” to separate each complete set of cards as they play the game.  Each team will need from 5-9 dividers, depending upon how many sets of cards you give them.

Procedure

Use the following script (or modify to suit your needs):

  • “I have a simple problem solving model that I would like to share with you.”
  • “It’s called ‘Symptoms-Sources-Solutions.’”  (Sketch the tree on a flip chart or whiteboard as you talk.)
  • “Symptoms are the part of the problem that is obvious.  They are above the ground like the branches of this unhealthy tree.”  (Label the top of the tree, “Symptoms,” and make the tree look unhealthy, like the example on the Symptoms card.)
  • “Symptoms are the first things you notice about the problem, like when you get sick – the first things you notice are the Symptoms – a rash or a scratchy throat or a fever.”
  • “These things are not the real problem; they are just the evidence of the problem.”
  • “To find the real problem, you need to look for the Sources – the root of the problem.”  (Label the roots of the tree, “Sources,” and make them look unhealthy with skulls and crossbones (like the example on the Sources card) or in some other way.)
  • “A good doctor won’t just solve your Symptoms by giving you a pain killer, some cream and a bandage.”
  • “If that’s all he does, you might feel better for a little while, but your problem isn’t going to go away.”
  • “As soon as the pain killer wears off, the pain will be back, because the pain is just the messenger that tells you that the problem exists.”
  • “Symptoms are a messenger, and you don’t want to just hide the Symptoms.”
  • “You want to listen to what they are trying to tell you – that something is wrong and needs your attention!”
  • “A good doctor will look for the Source of the problem that the Symptoms point to, because he recognizes that Symptoms are a very helpful way of learning about a deeper problem.”
  • “Once he understands where the Symptoms are coming from, the doctor can prescribe a Solution that will get rid of the Symptoms by removing the Sources.” (Write “Solutions” in big letters over the tree.  Make the tree healthy by crossing out your skulls or other negative illustrations and drawing some fruit on the tree.)
  • “I would like for you to remember this model (Symptoms-Sources-Solutions) and how important it is to do the steps in the right order, so we’re going to play a game that will accomplish that.” (Hand out the stacks of cards facedown to each group.  Also, give each group a stack of 5-9 “dividers.”)
  • “Please leave the cards facedown.”
  • “The strips of paper that I gave you are ‘dividers’.”
  • “Please give these to one person at the table.”
  • “For the cards, one person should deal them out facedown to all remaining group members (other than the one who has the dividers).”   (Allow a moment for them to deal out the cards.)
  • “It’s okay if some people get more cards than others.  You will be working together as a team in this game.”
  • “There are three different types of cards that you have in front of you.”
  • “Some are Symptoms cards; Some are Sources cards and some are Solutions cards.”
  • “The objective of the game is to be the fastest team to assemble all your cards in the right order.”
  • “For example, when I signal the start of the game, each person will pick up the top card on his/her deck and look at it.”
  • “If it says, ‘Symptoms,’ that person will slap his or her card face-up in the center of the table.”
  • “Then, someone with a card that says, ‘Sources,’ will slap his or her card face-up on top of the Symptoms card.”
  • “Finally, someone with a ‘Solutions’ card will slap his or her card face-up on top of the Sources card.”
  • “This completes a set, so the person with the dividers should now slap down a divider strip to separate the first set of cards from the next set.”
  • “Once the divider slip is on top of the Solutions card, anyone who has a ‘Symptoms’ card can now slap it down face-up on the same pile.”
  • “You continue like this until all of the cards in everyone’s stacks are played.”
  • “Whenever you slap down a card, you can draw a new one off the top of your deck and look at it.”
  • “If someone mistakenly slaps down a card in the wrong order (for example, slapping a Solutions card on top of a Symptoms card), then he or she has to pick it back up off the pile in the center and put it facedown underneath his or her stack of cards.”
  • “If no one has the correct card in his or her hands, and no one can play, everyone must ‘burn’ their card (which means that they have to put it facedown underneath their stack of cards in front of them) and draw a new card.”
  • “When everyone finishes, groups should inspect their cards to make sure they are all in the right order with dividers between each complete set of three cards (Symptoms-Sources-Solutions).”
  • “Each set that is correctly laid is worth one point.”
  • “If they slapped any cards in the wrong order and didn’t notice until the end of the game, they lose one point for each incorrect set.”
  • “The team that has the highest points wins.”
  • “If there is a tie for points, then the team that finished earliest with the highest points wins.”
  • “What questions do you have?”  (Answer any questions.  Then let them play a round.  Award a prize for the winning group if you like.  You might want to let them play several times.  Then have them answer the following debrief questions.  NOTE: If you want to use the Scriptures linked to this game as a teaching point, have participants read Isaiah 5:20-25 and create a flipchart with a drawing of a tree.  Then, have them label the parts of the tree with the Symptoms and Sources of the problem.  They can also list God’s Solutions to the problem and brainstorm alternative Solutions that Jerusalem and Judah could have enacted that would have resolved the Sources and eliminated the Symptoms in a more positive way.)

 

Debrief Questions

  1. What was difficult about the game?
  2. What comparisons can you make between the challenges in the game and the challenges related to problem solving in real life?
  3. What do you think are some of the consequences of going straight from Symptoms to Solutions in real-life problem solving?
  4. How can you prevent this from happening?
  5. What lessons can you take away from the Symptoms-Sources-Solutions model and game?

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Filed under Challenges, competition, Decision making, Game, Games that Teach, Needs Analysis, Overcoming obstacles, Performance, Problem solving, Solutions

Shared Resources (GAME)


Audience

Children, Teens, Adults

Time

20-25 minutes
Description

This game teaches that we often need to share resources in order to be successful.  Competition with others outside the team is usually productive, but competition within a team can create a lose-lose outcome for all involved.

Scriptures

o  Acts 2:42-47

 

Materials

o  Flipchart and marker

o  Large, open space to play

o  Mats of some type

o   They can be pieces of cardboard or posterboard, table mats or even newspaper or flipchart paper.

o   You will need one per participant, plus one extra per team.  For example if you have four teams of five people each, you will need 20 mats (one per participant) plus four mats (one extra per team) for a total of 24 mats.

o   They should be large enough for one person to stand on (i.e., about 2’x2’).

o  (Optional) Prizes for the winning teams.

o  Bible

Preparation

o  Clear the open space of any obstacles.

o  Divide participants into teams of similar size (5-8 is best).

o  Identify a starting line and a finishing line. It should be across the room and a significant distance away.

o  Count out the mats for each team.  They should have one more mat than people on their teams.  It doesn’t matter if teams are not the same size.  If you have three teams with five people and one team with six, the three teams should have six mats, and the fourth team should have seven mats.

o  Space the mats out along the starting line.  Keep them close enough together that teams will be able to pass mats back and forth between them.

o  Write the debriefing questions (at the end of this lesson) on a flipchart, but conceal them until it is time to debrief.

 

Procedure

Use the following script (or modify to suit your needs):

  • “We are going to play a game about sharing resources, and we will do it twice.”
  • “The first time, your team will be in competition with the others, and we will see how can get from the Start Line to the Finish Line first.”
  • “I’ve put mats out along this Start Line.”
  • “Your goal is to travel to the Finish Line only stepping on the mats as you go.”
  • “It might not sound too difficult, but I have a few additional rules to share.”
  • “You can never have more than one person on a mat at a time.  In other words, no sharing mats.”
  • “Your feet must never touch anything except for a mat as you go from the Start Line to the Finish Line – no standing on other peoples’ shoes, no stepping on the floor, no using other objects as mats – these are the only mats you can use.”
  • “If you break a rule, you have to go back to the Start Line and begin again.”
  • “Each team has one more mat than you have people.”
  • “So the way that you will move is that people in the back will pass a mat forward to the leader.”
  • “The leader will step on the new mat, and everyone behind him will step forward to stand on the mat of the person that was in front of them.”
  • “Eventually, you will fill up all but one of your mats.”
  • “Pass that mat from the back of the line to the front of the line, and everyone will be able to take another step forward.”
  • “Does anyone have any questions?” (Answer any questions.)
  • “Okay, get ready, get set……..GO!”  (Allow teams to race.  Make sure they are following the rules.  Send a team back if it breaks a rule. When a team has crossed the Finish Line, declare them the winner and have everyone return to the Start Line.)
  • “Now, let’s do it again, but this time, I’m going to take away some of your mats.”  (Select groups, and take away one mat from each of them.  You can even take away two mats from one team to add more difficulty to the challenge.  Leave two groups with all their mats (including the one extra per team). )
  • “During the last race, success was beating the other teams, but this time, success is ALL teams crossing the Finish Line.”
  • “Unfortunately, not all teams are equally equipped, so you are going to have to find a way to share resources.”
  • “All other rules still apply.”
  • “What questions do you have?”  (Answer any questions.)
  • “Okay, get ready, get set………GO!”  (Allow teams to work together to reach the Finish Line.  They will have to pass the two extra mats between teams in order to be successful.  If you took two mats away from one team, they will need to permanently borrow one of the extra mats.  This will allow only one mat to be passed between teams, which will slow them all down.  However, it’s a good lesson on ‘we are only as strong as our weakest link.’  Without the extra mat, that team will get left behind.  After they have all crossed the Finish Line, you might want to award a prize to everyone for their teamwork or offer a prize to the team that won the first race.  Have participants regroup into their teams to discuss the following debriefing questions.)


Debriefing Questions

o  How did you resolve the issue of scarce resources?

o  Why is it important for us to share resources?

o  How can we do this better in our own groups/organization?

o  Read Acts 2:42-47.  How did the early Church handle resources?

o  What was the impact of this approach?

o  What other lessons can you take away from this activity?

 

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Filed under Apostles, competition, Game, Games that Teach, Group Dynamics, sharing, team, teambuilding, teamwork

Negotiation Game (GAME)


Audience

Children, Teens, Adults

Time

30-40 minutes (longer if you use the Bible study at the end)
Description

This game teaches about negotiation skills and going for win-win.  It has elements of a “Gotcha” activity (an activity where participants are set-up to fail in order to create an awareness of a learning need).  Teams compete with each other and often end up doing worse overall than they could have done if they had cooperated and gone for win-win.

Scriptures

o  Genesis 18:1-33

Materials

o  Flipchart and marker

o  Notecards that say “Win-Win” on one side and “Win-Lose” on the other (one per team)

o  (Optional) Projector, Computer and Screen to display PowerPoint slides with the rules and the debriefing questions.  You can access these by downloading the file “Negotiation Game – Slides” on the Lesson and Material Downloads page at http://www.teachingthem.com.)

o  (Optional) Prizes for the highest-scoring team.

o  Bible

Preparation

o  Write “Win-Win” on one side of each of the notecards.

o  Write “Win-Lose” on the other side of the same notecards.

o  Draw a score chart on the flipchart.  It should look like this (add more columns if you have more teams):

Team #1 Team #2 Team #3 Team #4
WW / WL Points WW / WL Points WW / WL Points WW / WL Points
Round 1
Round 2
Total After 2 Rounds
Round 3
Total After 3 Rounds
Round 4
Total After 4 Rounds
Round 5
Final Score

Procedure

Use the following script (or modify to suit your needs):

  • “Let’s play a game about negotiation.”
  • “In this game, your team will have two choices: go for Win-Win or go for Win-Lose.”
  • “Win-Win means that you want to win but only if the other teams can win, too.”
  • “Win-Lose means that you want to win even if it means that another team might have to lose.”
  • “In a perfect world, we would always go for Win-Win, but this isn’t a perfect world.”
  • “I’m going to give you incentives for going for Win-Lose that will make you have to think hard about what you want to do.”  (Share slides on the PowerPoint if you want to.)
  • “Each round, your team will decide if it wants to go for Win-Win or Win-Lose.”
  • “You will make your decision known by holding up this card.” (Show one of the notecards, and show both sides so that they can see their choices.  Pass out one card to each team.)
  • “If ALL the teams go for Win-Win, the facilitator gives each team 100 points.”
  • “If more than half the teams go for Win-Lose, the facilitator takes away 100 points from every team.”
  • “But if less than half the teams go for Win-Lose, the facilitator gives the Win-Lose teams 200 points and takes away100 points from the Win-Win teams.”
  • “We will play five rounds.”
  • “Each team should now select a Negotiator.”
  • “This person will meet with the Negotiators from the other teams before each round and have three minutes to come to an agreement about what strategy to take.”  (Allow teams to select a Negotiator.  This person will have to be the Negotiator for the entire game.)
  • “What questions do you have before we start to play?”  (Answer questions.  Then, give the Negotiators time to meet outside the room for three minutes.  Afterward, have them come back to their teams.  On the count of three, have the Negotiator on each team raise their card with the side that has their choice (Win-Win or Win-Lose) facing you.  Record these choices on the flipchart, and assign scores to each team.  Then, allow 5 minutes for the team to discuss changes to their strategy before starting the process over again and sending the Negotiators outside the room.  Run all five founds.  If everyone is choosing Win-Win, you can add pressure by doubling the point amounts for a particular round.  When you’ve finished the game, award a prize for the highest scoring team if you want and have the teams discuss the Debriefing Questions below (and also on the 2nd PowerPoint slide.)

Debriefing Questions

• What makes the win-win strategy difficult?

• What are the problems with the win-lose strategy?

• How should we handle it when we are going for win-win, and someone takes advantage of us?

• Why should we strive for the win-win strategy?

Idea for Bible Lesson

If you want to do this game is connection with a Bible lesson, try having participants read Genesis 18 and answer the following questions:

1.    What did Abraham do before the negotiation that helped make it successful?

2.    What did Abraham do during the negotiation that helped make it successful?

3.    Was Abraham going for Win-Win or something else?  Why do you think so?

4.    Why do you think Abraham stopped at ten?

5.    Could he have gotten the Lord to agree to a lower number?  Why do you think so?

6.    What practices of good negotiation can you use in your negotiations?

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Filed under Abraham, Abram, competition, Game, Games that Teach, Intercession, Negotiation