Tag Archives: outdoor activity

Spiritual Frisbee Golf (GAME)


Audience

Children, Teens, Adults

Time

30-60 minutes (depending upon how challenging your course is)
Description

This outdoor game is a combination of two popular sports with a spiritual twist.  Participants will throw Frisbees (flying disks) toward nine different targets.  It’s a little like playing Frisbee; it’s a little like playing golf.  The flying disk represents God’s Word, and the targets represent the hearts of those who do not yet know Him.  This can be a fun way to talk about evangelism and the importance of the Body of Christ working together to introduce people to God.

Scriptures

  • 1 Corinthians 3:4-9

Materials

o  Frisbees or flying disks (one per team, preferably different colors – if you can’t find a Frisbee or flying disk, you could use plastic plates – the heavier kind)

o  Targets (nine per team, each set of nine in a different color.  The targets should be approximately 2 ft by 2 ft or a little larger.  You could use colored towels, squares of posterboard, pieces of fabric or even circles made out of rope.)

o  Notecards (nine per team)

o  A marker with a thick tip

o  Tape (one roll)

o  Prizes for the winning team (optional)

o  Bibles (one per team)

Preparation

o  Number the notecards one to nine for each team.

o  Tape the notecards to the nine targets for each team, i.e., each team should have targets numbered, one to nine.

o  Set out your targets (nine per team) over a large area, preferably with some obstacles (like trees, bushes, buildings, cars, etc) in the way.

o   It’s important that you don’t make it too easy for them.

o   Try to make each team have about the same difficulty as the others.

o   I recommend that you space your targets at least 100 ft apart so that it takes several throws to land the disk on the target.

o   You can put your targets in numerical order, or you can mix them up to create more difficulty.

o   You might want to put all your #9 targets in the same place so that it is easy for you to determine who the winning team is.

o  Divide participants into teams.


Procedure

Use the following script (or modify to suit your needs):

  • “We are going to play a game of Frisbee golf.”
  • “If you aren’t familiar with a ‘Frisbee,’ it’s a flying disk that you pass to each other.”
  • “Many people in different parts of the world play Frisbee golf, which is like the game of golf but uses a flying disk instead of a small ball and clubs.”
  • “But this game of Frisbee Golf is a little different from how others typically play it.”
  • “We are playing ‘Spiritual Frisbee Golf.’”
  • “The Frisbee (or flying disk) represents God’s Word, and each of the targets that you will be aiming for represent the heart of someone who doesn’t know the Lord.”
  • “Your team members will take turns throwing the Frisbee (God’s Word) closer and closer to the target (the heart of a lost person).”
  • “When you get the Frisbee to successfully land on top of the target (the heart of a lost person), then you can start throwing the Frisbee toward the next target.”
  • “There are nine targets (nine lost people) for each team.”
  • “The first team to land their Frisbee on top of all nine targets will be the winner.”
  • “You can strategize as a team to decide how you will pass the Frisbee, but you have to make sure that every person on the team participates in the throwing.”
  • “That means that you have to take turns so that no single individual is doing all the throwing.”
  • “Billy Graham once said that it takes 20 people to lead someone to Christ.  The first 19 think they had nothing to do with it, but the 20th person couldn’t have led the person to Christ without the work the others did to prepare the soil of the person’s heart for the seed of God’s Word.”
  • “So you have to work together.”
  • “Each team has a different color for their set of targets.”
  • “You can’t see all the targets from here, so you will have to figure out where they are as you go.”
  • “Just remember that there are nine.”
  • “What questions do you have before we begin?”  (Answer any questions.  Then, give the signal to start.  After all the teams have finished, award a prize to the winning team if you like, and have the teams take some time to answer the debriefing questions below.)

 

Debriefing Questions

  • o What comparisons can you make between this game and getting God’s Word into peoples’ hearts?
  • o What obstacles did you have to overcome?
  • o What might these obstacles represent in our efforts to win people to the Lord?
  • o How did your team work together?
  • o How was this like how the Body of Christ should work together to win those who are lost?
  • o Read 1 Corinthians 3:4-9.  How does this relate to the activity?
  • o What will you take away from what you have learned?
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Filed under Body of Christ, Evangelism, Game, teambuilding, teamwork, Uncategorized, Youth

Kingdom Tag (GAME)


Time
15 minutes (or more, depending upon how many rounds of tag you play)
Description

This game illustrates evangelism in a high-energy, fun way through a game of tag.  It’s a very quick game, so you will probably want to play it several times.  The game works best with larger groups of kids, but it can still be played with small groups.

Optionally, you can play the game outdoors with water (for “baptizing”), but if you do, it needs to be okay for the  kids to get really wet!

Scriptures

  • Matthew 28:18-20

Materials

  • OPTIONAL: Paper or plastic cups for each child
  • OPTIONAL: A tub or bucket of water
  • Bible

Preparation

  • OPTIONAL: Fill the tub with water (You only need the tub of water and the cups if you plan to do the “baptizing” option.)
  • Practice the script.

Procedure

Use the following script and instructions (or modify to suit your needs):

  • “Today, we are going to talk about the last words that Jesus said before he rose back into heaven to sit at the right hand of the Father.”
  • “Last words are important.”
  • “If a leader is leaving his followers, and he has one more opportunity to talk to them, he’s going to say something important, don’t you think?”
  • “Sure he is…and Jesus was no different.  He had something very important He wanted to say to His disciples.”
  • “So, He had over 500 of His followers meet Him at the Mount of Olives, and He said this to them.”  (Ask volunteer to read Matthew 28:18-20.)
  • “What did Jesus tell them to do?”  (Answer: go and make disciples, baptize them and teach them)
  • “So, one of the most important things Jesus ever said to His followers was, ‘Go, Make Disciples, Baptize Them and Teach Them.’”
  • “Do you think this is still important for us to do as followers of Jesus today?”  (Listen for responses.)
  • “Sure it is!”
  • “It’s just as important today as it was when Jesus originally said it.”
  • “We need to tell as many people as we can about Jesus, so that they can go to heaven, too.”
  • “And the neat thing is, every time a new person becomes a follower of Jesus, they can then tell all their friends and family about Jesus, too!”
  • “Now, there are millions and millions of Christians in the world.”
  • “If all the Christians were telling as many people as they could find about Jesus, how long do you think it would be before the whole world knew about Him?”  (Listen for responses.)
  • “Not too long, huh?”
  • “Well, let’s try this out.”
  • “We are going to play a game, called Kingdom Tag.”
  • “It’s played like regular tag, but there are a few differences.”
  • “First, you start with one person who is ‘IT,’ and that person represents a Christian.”
  • “Everyone else represents someone who doesn’t know Jesus, and each person can live in different parts of the world.”
  • “If you get tagged by the Christian (the person who is ‘IT’), you become a Christian, and then you are also ‘IT!’”
  • “Then, instead of running away, your new job will be to try to tag other people.”
  • “They will then become Christians, too, and their new jobs will be to tag other people.”
  • “We will keep playing until everyone has been tagged and becomes a Christian.”  (If you want to do the “baptizing” option, then anyone who is “IT” should run and get a cup filled with water.  They tag people by “baptizing” them with the water.)
  • “Every few minutes, I’ll ask you to raise your hand if you still haven’t been tagged yet, so be honest and raise your hand if you still haven’t been tagged.”
  • “Does anyone have any questions about how to play the game?”  (Answer questions.)
  • “Okay, I’m going to need one volunteer to be it.”  (Select volunteer.  Then define what is out-of-bounds and where they are welcome to run and hide.)
  • “I’m going to give you a five second head-start before I let the Christian go.”
  • “Ready?  Go!”  (Count to five slowly before letting your “IT” person go.  Every few minutes, ask everyone to raise their hands who has not been tagged.  The game is over when everyone has been tagged.  If it goes quickly, play several rounds, if you like.  Then, call the kids back to talk about the Debrief Questions listed below.)

Debrief Questions

  1. What did you think about the game?
  2. How long did it take to tag everyone?  Does that surprise you?
  3. Why do you think it happened so quickly?
  4. Could we do the same thing by sharing about Jesus with other people we meet?
  5. How did you know if someone had already been tagged or not?
  6. Is that anything like how hard it is to know if someone is a Christian in real life?
  7. So what do you think we should do if we can’t tell if someone is a Christian or not?
  8. What will you commit to doing this week about sharing Jesus with other people?

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Filed under Baptism, Christianity, discipleship, Evangelism, Game, Games that Teach, Great Commission, salvation, Witness

Don’t Fumble Your Faith


Time

30 minutes (or longer, depending upon how many rounds of play you allow)


Description

This object lesson helps children understand how much faith it took for Abraham (called “Abram” at the time) to leave his family and friends to go where God sent him. This is a good outdoor activity that gets everyone involved. It is more physical than typical object lessons, so please consider if it is appropriate for your group of children.

Materials

· Ball (preferably an American football if you are going to call the game, “Don’t Fumble Your Faith,” but most types of balls will do – it just needs to be large enough for the kids to try to pull it out of “Abraham’s” grip.)

· Tape or chalk

Preparation

· Use the tape or chalk to mark off a square on the floor or ground. The square should be four to five feet wide in all directions.

· Mark off an “X” in the center of the square.

· Practice the script.

Procedure

Use the following script (or modify to suit your needs):

· “Who can tell me some things you know or remember about Abraham from the Bible?” (Listen to responses. Encourage and correct where appropriate.)

· “Abraham was the first father of the Hebrew people. He was originally named, ‘Abram,’ which means, ‘exalted father.’ But God promised him that he would be the father of a great nation and gave him a new name: ‘Abraham,’ which means, ‘father of a great number.’”

· “This promise had to be a little hard to believe, because Abraham and his wife Sarah had already learned that they were not able to have children.”

· “What made it tougher to believe was that Abraham was 75 years old, and Sarah was 65 years old when God made the promise!”

· “Let’s read about it.” (Ask a volunteer to read Genesis 12:1-8.)

· “So, there was more to it. God didn’t just promise to make Abraham the father of a great nation; He also promised to:

o Make Abraham’s name great.

o Make Abraham a blessing to other people.

o Bless those who bless Abraham.

o Curse those who curse Abraham.

o Bless all the peoples on the earth through Abraham.

o Give Abraham’s people the land where the Canaanites lived. (This was a later promise – v. 7.)”

· “That’s a pretty big promise! But it didn’t come completely free. God asked Abraham to do something first.”

· “God asked Abraham to, ‘Leave (his) country, (his) people and (his) father’s household and go to the land (God) would show (him).’”

· “God didn’t even tell Abraham where he was going. He basically said, ‘I’ll let you know when you get there.’”

· “That takes a lot of faith! To leave everything you know and go somewhere you don’t! Through wilderness with wild animals and possibly hostile people!”

· “But Abraham (‘Abram at the time’) did it. Right after he got the promise, the Bible says, ‘So Abram left, as the Lord had told him…’”

· “Let’s play a game to help us understand how much faith it took for Abraham to leave his country, his people and his father to go where God sent him.”

Don’t Fumble Your Faith: Game Set-up and Rules

· Pick one volunteer to be “Abraham.” Put this person on the “X” in the center of the square. Give this person the ball.

· Pick one volunteer to be “God.” Place him/her some distance away from the square – at least ten feet away.

· Line the other kids up on the tape or chalk line that you laid down. There should be at least a few on each side of the square, but they will probably want more kids on the side that is closest to “God.”

· Tell the rules of the game:

o Tell the kids that the ball represents Abraham’s faith in God.

o Abraham’s goal is to get to God without fumbling (letting go of) his faith.

o The square outline represents Abraham’s comfort zone. In it, he feels comfortable and safe. Outside it, things are scary and unknown.

o The kids standing on the square outline represent things that make Abraham’s comfort zone comfortable. They are things like:

§ Fear of the unknown (anything that is outside the comfort zone)

§ Family

§ Friends

§ Home / House

§ Familiar foods

§ Familiar customs

§ A comfortable routine

§ A good job

§ Physical safety

§ Favorite things to do

§ Favorite possessions, etc. (After you’ve listed a few of the things Abraham had, you might use things the kids would identify with, like video games, pizza, sports… It adds humor and helps the kids to connect the lesson to their own lives.)

o Tell the kids that these things make it difficult for Abraham to leave his home and go where God wants him to go.

o The goal of the kids standing on the square will be to keep Abraham in his comfort zone. They can do this by locking arms, forming a wall and not letting Abraham through.

o They can also try to make Abraham “fumble his faith” (drop the ball) by reaching in and trying to grab it or pull it out of his grip.

o They cannot, however, take their feet off the marked-off square. If Abraham gets past them, they cannot chase after him.

o If Abraham breaks free of “his comfort zone,” he has only one obstacle left to reaching God, and that’s you (the facilitator).

o Tell the kids that your role is to play Satan / the devil. If Abraham makes it out of his comfort zone, you will either try to catch him and take him back, or you will try to make him “fumble his faith.”

o The game ends when one of the following happens:

§ Abraham “fumbles his faith.”

§ Abraham is unsuccessful in his attempts to reach God after several minutes (you choose the time limit, but three to five minutes should be plenty).

§ Abraham reaches God with his “faith.”

o Whenever one of the Abrahams successfully reaches God, he/she gets to pick the next Abraham, and a new round ensues with the previous Abraham joining the “comfort zone.”

o Whenever an Abraham fails to reach God or fumbles his faith, the facilitator should select the next Abraham.

o Play as many rounds as you like. Most kids will enjoy a turn at being Abraham or God.

o Save some time at the end of game play to debrief using the following script:

§ “Help me remember what symbols we were working with in the game.”

§ “What did the ball represent?” (Listen for responses.)

§ “What did the square represent?” (Listen for responses.)

§ “What are some of the things that make our comfort zone comfortable?” (Listen for responses.)

§ “Who can share with us a step of faith that God has asked you to make in your life?” (Listen for responses, and encourage.)

§ “What do you think it means to ‘fumble your faith?’” (Listen for responses. The general idea you want to hear is that it means that you lose confidence that God will help you or protect you or that you lose confidence that He really asked you do something.)

§ “Has that ever happened to you or someone you know about?” (Listen for responses.)

§ “What can we do to make sure we hold onto our faith like Abraham did?” (Listen for responses.)

§ “Excellent, everyone! Remember this week to hold onto your faith!”

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Filed under Abraham, Abram, Belief, Challenges, Christianity, faith, Fear, Game, Games that Teach, God's Will, Hands-on, Hope, Obedience, Object Lesson, Sarah, struggles, test