Tag Archives: model

Symptoms, Sources, Solutions (GAME)


Audience

Teens, Adults

Time

20-30 minutes
Description

This game helps participants to understand a simple problem-solving model and to remember that we should always look for the Sources of the problem before we try to implement Solutions.

Scriptures

Isaiah 5:1-30

Materials

o  Symptoms-Sources-Solutions Cards (can be found at www.teachingthem.com on the Lesson and Material Downloads page in the file, “Symptoms-Sources-Solutions Cards.ppt” – you will need 6-10 sets (a set is made up of all three cards, Symptoms, Sources and Solutions) for every 3-5 participants.)

o  Card stock paper (preferred – you will need one sheet per set of cards that you print.  For example, if you have 20 participants and divide them into four groups of five, you will want to have at least 24 sets of the cards (this allows each group to have at least six sets of cards).  This would require 24 sheets of paper.)

o  Scissors or cutting tool

o  Flipchart and markers

o  Prizes for the winners (optional)

o  Bible (optional)

Preparation

o  Print out the Symptoms-Sources-Solutions cards.

o  Divide the number of sets (all three cards) you printed by the number of groups you will have in the class.

o  Cut out the cards.  (Each card should be cut out individually.  In other words, each Sources card, each Symptoms card and each, Solutions card should be separate from the others.  Make sure that you keep each group of cards separate from the others so that you don’t accidentally give one group an incomplete set.  Each group should have 6-10 complete sets (all three cards).)

o  Shuffle each group of cards so that they are in random order.  (Keep the groups separate from each other, and set them aside to be used during your workshop.)

o  Take the scrap pieces of paper or card stock, and divide them up evenly between the groups.  Groups will use these as “dividers” to separate each complete set of cards as they play the game.  Each team will need from 5-9 dividers, depending upon how many sets of cards you give them.

Procedure

Use the following script (or modify to suit your needs):

  • “I have a simple problem solving model that I would like to share with you.”
  • “It’s called ‘Symptoms-Sources-Solutions.’”  (Sketch the tree on a flip chart or whiteboard as you talk.)
  • “Symptoms are the part of the problem that is obvious.  They are above the ground like the branches of this unhealthy tree.”  (Label the top of the tree, “Symptoms,” and make the tree look unhealthy, like the example on the Symptoms card.)
  • “Symptoms are the first things you notice about the problem, like when you get sick – the first things you notice are the Symptoms – a rash or a scratchy throat or a fever.”
  • “These things are not the real problem; they are just the evidence of the problem.”
  • “To find the real problem, you need to look for the Sources – the root of the problem.”  (Label the roots of the tree, “Sources,” and make them look unhealthy with skulls and crossbones (like the example on the Sources card) or in some other way.)
  • “A good doctor won’t just solve your Symptoms by giving you a pain killer, some cream and a bandage.”
  • “If that’s all he does, you might feel better for a little while, but your problem isn’t going to go away.”
  • “As soon as the pain killer wears off, the pain will be back, because the pain is just the messenger that tells you that the problem exists.”
  • “Symptoms are a messenger, and you don’t want to just hide the Symptoms.”
  • “You want to listen to what they are trying to tell you – that something is wrong and needs your attention!”
  • “A good doctor will look for the Source of the problem that the Symptoms point to, because he recognizes that Symptoms are a very helpful way of learning about a deeper problem.”
  • “Once he understands where the Symptoms are coming from, the doctor can prescribe a Solution that will get rid of the Symptoms by removing the Sources.” (Write “Solutions” in big letters over the tree.  Make the tree healthy by crossing out your skulls or other negative illustrations and drawing some fruit on the tree.)
  • “I would like for you to remember this model (Symptoms-Sources-Solutions) and how important it is to do the steps in the right order, so we’re going to play a game that will accomplish that.” (Hand out the stacks of cards facedown to each group.  Also, give each group a stack of 5-9 “dividers.”)
  • “Please leave the cards facedown.”
  • “The strips of paper that I gave you are ‘dividers’.”
  • “Please give these to one person at the table.”
  • “For the cards, one person should deal them out facedown to all remaining group members (other than the one who has the dividers).”   (Allow a moment for them to deal out the cards.)
  • “It’s okay if some people get more cards than others.  You will be working together as a team in this game.”
  • “There are three different types of cards that you have in front of you.”
  • “Some are Symptoms cards; Some are Sources cards and some are Solutions cards.”
  • “The objective of the game is to be the fastest team to assemble all your cards in the right order.”
  • “For example, when I signal the start of the game, each person will pick up the top card on his/her deck and look at it.”
  • “If it says, ‘Symptoms,’ that person will slap his or her card face-up in the center of the table.”
  • “Then, someone with a card that says, ‘Sources,’ will slap his or her card face-up on top of the Symptoms card.”
  • “Finally, someone with a ‘Solutions’ card will slap his or her card face-up on top of the Sources card.”
  • “This completes a set, so the person with the dividers should now slap down a divider strip to separate the first set of cards from the next set.”
  • “Once the divider slip is on top of the Solutions card, anyone who has a ‘Symptoms’ card can now slap it down face-up on the same pile.”
  • “You continue like this until all of the cards in everyone’s stacks are played.”
  • “Whenever you slap down a card, you can draw a new one off the top of your deck and look at it.”
  • “If someone mistakenly slaps down a card in the wrong order (for example, slapping a Solutions card on top of a Symptoms card), then he or she has to pick it back up off the pile in the center and put it facedown underneath his or her stack of cards.”
  • “If no one has the correct card in his or her hands, and no one can play, everyone must ‘burn’ their card (which means that they have to put it facedown underneath their stack of cards in front of them) and draw a new card.”
  • “When everyone finishes, groups should inspect their cards to make sure they are all in the right order with dividers between each complete set of three cards (Symptoms-Sources-Solutions).”
  • “Each set that is correctly laid is worth one point.”
  • “If they slapped any cards in the wrong order and didn’t notice until the end of the game, they lose one point for each incorrect set.”
  • “The team that has the highest points wins.”
  • “If there is a tie for points, then the team that finished earliest with the highest points wins.”
  • “What questions do you have?”  (Answer any questions.  Then let them play a round.  Award a prize for the winning group if you like.  You might want to let them play several times.  Then have them answer the following debrief questions.  NOTE: If you want to use the Scriptures linked to this game as a teaching point, have participants read Isaiah 5:20-25 and create a flipchart with a drawing of a tree.  Then, have them label the parts of the tree with the Symptoms and Sources of the problem.  They can also list God’s Solutions to the problem and brainstorm alternative Solutions that Jerusalem and Judah could have enacted that would have resolved the Sources and eliminated the Symptoms in a more positive way.)

 

Debrief Questions

  1. What was difficult about the game?
  2. What comparisons can you make between the challenges in the game and the challenges related to problem solving in real life?
  3. What do you think are some of the consequences of going straight from Symptoms to Solutions in real-life problem solving?
  4. How can you prevent this from happening?
  5. What lessons can you take away from the Symptoms-Sources-Solutions model and game?

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Filed under Challenges, competition, Decision making, Game, Games that Teach, Needs Analysis, Overcoming obstacles, Performance, Problem solving, Solutions

Ups and Downs of Teambuilding (GAME)


Time
25-45 minutes

Description
This is game that helps participants understand the dynamics of teams.  It uses Bruce Tuckman’s “Forming – Storming – Norming – Performing” model and combines it with the children’s game of Chutes and Ladders ® (a.k.a. Snakes and Ladders).

If you want to add a spiritual element to this lesson, you can have participants review the Scriptures at the end of the lesson and try to determine what stage of team building they represent.  Add 30-45 minutes to the lesson if you do this.

Audience
Anyone who leads teams (but usually adults or youth)

Materials
•    If you want to use a regularly-sized gameboard, you can find one on the Lesson and Material Downloads page at http://www.teachthem.wordpress.com.  It’s called: “Ups and Downs of Teambuilding – Gameboard.ppt.”  (You will need something to act as game pieces for each player – maybe candy or coins or something else that is small.)
•    For a life-sized game, you will need masking tape, rope or some other material to mark off the gameboard.  How much you need depends upon the size of the gameboard.  I like to make it big when I do the game outdoors, so I typically use 22 ropes of about 20 ft each.  (If you have access to a tile floor, you can use that and not have to mark off the spaces.)  For the life-sized version, the participants become the game pieces.
•    Tent stakes (44 – if you are outdoors and using rope to mark off your gameboard)
•    Dice (two – the bigger, the better, if you are playing this as a life-sized game)
•    Sticky notes (100) to number the game spaces (if you are indoors and playing on a smooth surface)
•    Note cards (100) to number the game spaces (if you are outdoors)
•    Golf tees (100) to hold the note cards to the ground (if you are outdoors)
•    Colored marker
•    Printed copy of “Ups and Downs of Teambuilding – Game Spaces.doc”  (Available on the Lesson and Material Downloads page at http://www.teachthem.wordpress.com.)
•    (Optional) Printed copy of “Ups and Downs of Teambuilding – Game Cards.doc” (Available on the Lesson and Material Downloads page at http://www.teachthem.wordpress.com.)

Preparation
•    Print or mark off your gameboard.  You need a 10 space by 10 space grid.  If you do the life-sized version, you should make the squares large enough for several people to fit in them, because it is possible for more than one person to land on the same space during a turn.
•    Number your spaces 1-100 using the sticky notes or the notecards and golf tees.  The numbering should go back and forth.  For example, the first row is numbered left to right (1-10).  The second row is numbered right to left so that the 11 space is right above the 10 space, and the 20 space is right above the 1 space.  The third row is then numbered left to right again, and so on.  (If this is confusing, take a look at the “Ups and Downs of Teambuilding – Gameboard.ppt” on the Lesson and Material Downloads page at http://www.teachthem.wordpress.com.)
•    Use the colored marker to put a dot on all the sticky notes or notecards that have a corresponding note in the “Ups and Downs of Teambuilding – Game Spaces.doc” file.  For example, space #3 has a note in the document that indicates that something good has happened and that the player can move up.  Put a green (or whatever color you chose) dot next to the number on the sticky note or notecard for space #3.  (You don’t need to do this step if you tape the game cards in the spaces.)
•    Print off the documents (mentioned above) that you need.
•    If you print out the “Ups and Downs of Teambuilding – Game Cards,” you can tape these in the squares designated by the number on the cards.  This will prevent you from having to read them yourself.  You can tape them right-side-up or upside-down.  It’s up to you.
•    Practice the script.

Procedure
Use the following script (or modify to suit your needs):
•    “We’re going to play a game that will help you to understand how teams grow and develop.”
•    “Bruce Tuckman developed a model that involves four stages.  They are, “Forming, Storming, Norming and Performing.”
•    “Forming is the first stage, and it’s where everyone in a team comes together.  Everyone is on their best behavior and trying to make the new group work, but trust is low, because we don’t know each other yet.”
•    “Storming is the second stage, and it involves conflict and struggles.  Individuals may disagree over roles or methods or any number of things.  This can be a painful stage, but it’s necessary to help the team members get honest with each other and build trust.  If conflict is handled well, the team will be stronger when it comes through this stage.”
•    “Norming is the third stage.  The team is starting to understand and appreciate individuals more.  They are recognizing the strengths and weaknesses of each team member, and they are experiencing some success.”
•    “Performing is the forth stage.  The team now is at it’s highest level of productivity and synergy.  Team members are interdependent and work together to see tasks or projects completed well.  Leadership is often shared and assumed by the person who has the greatest strengths for each particular task.”
•    “If you look at any professional sport team that has won a championship, you can tell that maintaining the ‘Performing’ stage is very difficult.”
•    “Very few championship teams repeat the following year.  Fewer repeat the third year.  It’s just too difficult to stay in ‘Performing’ that long.”
•    “Factors outside the team may prevent the team from continuing.  Things like budget cuts, down economies, competitor tactics, new technology, time constraints, etc. can dethrone champion teams.”
•    “Likewise, factors inside the team also work against continued success.  Team members leave the team, experience personal crises, become dissatisfied, have conflicts and go through a long list of other problems and can’t continue to perform at the highest level.  There are also leadership changes, vision/mission changes, mistakes, failures, etc.”
•    “So, teams don’t stay at ‘Performing’ indefinitely once they get there.”
•    “More often what happens is that teams move up and down through the four stages – sometimes going from ‘Performing’ all the way back to ‘Forming’ (i.e., if an important team member leaves) or from ‘Storming’ to ‘Performing” (i.e., if a major breakthrough is experienced).”
•    “The game we are about to play will illustrate some of the factors (both inside and outside the team) that cause teams to move up and down through the levels.”
•    “It’s a game similar to the children’s game of Chutes and Ladders ® or Snakes and Ladders.”
•    “Have any of you played that before?”  (Listen to responses.)
•    “The gameboard has one hundred spaces.”
•    “The objective of the game is to be the first person to reach the 100th space.”
•    “Players will roll the dice (two) to see how many spaces they move.”
•    “On some spaces, there is a green dot (or whatever color you choose.  If you taped game cards in each space, you can skip this instruction and just have the participants read the card when they step on the space.)”
•    “This dot indicates that there is either an “UP” or a “DOWN” on the space.”
•    “I will read out a note related to that space, and the note will tell you about something that has happened to your team.  Sometimes it’s good; sometimes it’s bad.  If it’s good, you will get to move up to another space.  If it’s bad, you will have to move down.”
•    “Once you get close to the 100th space, you will need to get a perfect roll to win.  That means that if you are four spaces away, you have to roll a 4, a 3, a 2, or a 1 to move.  (You can choose to roll only one die at this time.)”
•    “If you roll higher than the number of spaces left, you lose your turn and must wait in your place.”
•    “Does anyone have any questions?”  (Answer questions.  Then start the game.  Everyone starts off the gameboard.  You can have them roll the dice to see who goes first.  Highest roll is first, second highest is second…  After someone wins, have the group answer the debrief questions (next page) together.)
•    NOTE: If you have a large group, you might want to divide them into pairs and have one person act as the game piece and another roll the dice.  If you have a really big group, divide them into teams, have one game piece, one dice roller and a large fan club.

Debrief Questions

1.    What can the game teach us about team building?

2.    Why is it so difficult to maintain the “Performing” stage?

3.    On your team, what internal influences (things inside your team) could send you back down? What can you do about it?

4.    On your team, what external influences (things outside your team) could send you back down?  What can you do about it?

5.    How can you move your team to the next level (or keep them at “Performing”)?

Biblical Reflection
Review these Scriptures, and try to determine which stage of teambuilding they represent.

o    Matthew 4:18-23
o    Matthew 8:23-27
o    Matthew 9:9
o    Matthew 10:5-10
o    Matthew 14:10
o    Matthew 14:15-21
o    Matthew 16:21-23
o    Matthew 17:1-8
o    Matthew 17:14-18
o    Matthew 18:1
o    Matthew 20:20-24
o    Matthew 26:6-9
o    Matthew 26:14-16
o    Matthew 26:31-34
o    Matthew 26:47
o    Matthew 26:56
o    Matthew 26:69-75
o    Matthew 27:35
o    Matthew 28:16-20
o    Mark 3:13-19
o    Mark 6:45-52
o    Mark 8:27-30
o    Mark 9:33-34
o    John 6:66-69
o    John 21:15-17
o    Acts 2:1-7
o    Acts 2:46-47
o    Acts 3:1-10

Biblical Reflection: ANSWERS
Review these Scriptures, and try to determine which stage of teambuilding they represent.

o    Matthew 4:18-23 (Forming)
o    Matthew 8:23-27 (Storming)
o    Matthew 9:9 (Forming)
o    Matthew 10:5-10 (Norming)
o    Matthew 14:10 (Storming)
o    Matthew 14:15-21 (Storming)
o    Matthew 16:21-23 (Performing then Storming)
o    Matthew 17:1-8 (Norming)
o    Matthew 17:14-18 (Storming)
o    Matthew 18:1 (Storming)
o    Matthew 20:20-24 (Storming)
o    Matthew 26:6-9 (Storming)
o    Matthew 26:14-16 (Storming)
o    Matthew 26:31-34 (Norming)

o    Matthew 26:47 (Storming)
o    Matthew 26:56 (Storming)
o    Matthew 26:69-75 (Storming)
o    Matthew 27:35 (Storming)
o    Matthew 28:16-20 (Norming)
o    Mark 3:13-19 (Forming)
o    Mark 6:45-52 (Storming)
o    Mark 8:27-30 (Norming or Performing)
o    Mark 9:33-34 (Storming)
o    John 6:66-69 (Forming)
o    John 21:15-17 (Norming)
o    Acts 2:1-7 (Performing and Forming)
o    Acts 2:46-47 (Performing)
o    Acts 3:1-10 (Performing)

Debrief

o    “What do you notice when you look at all the stages?”  (If they don’t mention it, point out that most of the examples are “Storming.”  This is from as fair a sampling of the Scriptures as I could do, so I think it is representative.)
o    “Why do you think that is?”  (Listen to responses. Then, add the next point if necessary.)
o    “Jesus often allowed his disciples to go through ‘Storming’ times.”
o    “Probably these experiences were designed as a tool and a test for them.”
o    “As a tool, the experiences shaped them to be more like Christ.  They cut away the pride and the selfishness.”
o    “As a test, they revealed the character of each disciple’s heart and indicated whether or not they were learning from their experiences.”
o    “The disciples didn’t experience extended periods of ‘Performing’ until after Pentecost, and even then, they still went back to the ‘Storming’ stage on occasion.”
o    “Failure is a much better teacher than success.”
o    “All these ‘Storming’ times prepared the disciples for the incredible ministries they would have one day.”
o    “So, when you are leading a team, don’t be afraid to allow them to make some mistakes or to experience failure.”
o    “It will most likely teach them more than any successes ever would.”

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