Tag Archives: creativity

Annimuzzles (ICEBREAKER)


Time

45-55 minutes
Description

This icebreaker takes longer than most to facilitate, but it can be a fun way to start an event where it is important for the group to think creatively.  Participants will work together in teams to create puzzles from their own illustration of different types of animals.  Another team will solve the puzzle.

 

Materials

·      Sheets of blank paper (1 per team)

·      Notecards (3×5 inch – 31 per team)

·      Markers (several colors per team)

·      Masking tape (1 roll per team)

·      Prize for the winning team (optional)

 

Preparation

·      Use one notecard from each team’s supply to write down the type of animal they have to draw.  Here are some suggestions for what you can write on the cards (but feel free to make up your own):

o   Tasty Animal

o   Smart Animal

o   Arctic Animal

o   Australian Animal

o   African Animal

o   Ugly Animal

o   Unfriendly Animal

o   Mythical Animal

o   Dangerous Animal

o   Farm Animal

Procedure

Use the following script (or modify to suit your needs):

  • “Let’s do an icebreaker!”
  • “I need everyone to line up in order from least to greatest by your answer to this question: ‘How many pets have you owned over your lifetime?’”
  • “Those with the most should be on this side of the room.”  (Pick a side and point to it.)
  • “Those with the least should be on this side of the room.” (Point to the other side.  Allow them to sort themselves out.  Then debrief by finding out how many pets various people had.  Finally, divide the participants into groups by having them number off and having like numbers get together.  Make sure that there are no more than six people per team.  When they are in their teams, hand each team some markers, a sheet of paper and their 31 notecards, including the one with the assignment written on it.)
  • “I’ve handed each group 31 notecards, some markers and a sheet of paper.”
  • “On the top notecard is your assignment.”
  • “You are to work together to draw that type of animal on the blank sheet of paper.”
  • “Once you are happy with it, you are going to make a larger version of the same drawing on your 30 remaining notecards.”
  • “It’s easiest if you lay the notecards out side-by-side like a big canvas and then draw the picture on them.”
  • “You will be making a puzzle that another team will have to solve.”
  • “There are some rules you have to follow as a team:
    • Each person on your team must draw on at least four cards.
    • There must be some drawing on every card.  (It’s okay if it is background or landscape – it doesn’t have to be the animal itself.)
    • You will have only 20 minutes to make your drawing.”
  • “When your drawing is complete, shuffle your notecards.”
  • “When I give the signal, you will give them to another team, and we will see who is able to solve the puzzle first.”
  • “The first team to solve their puzzle will be the winner!”
  • “What questions do you have?”  (Answer questions, then let them begin drawing.  When it comes time to pass the cards, you can have them pass them in any order you want as long as every group gets a set.  Make sure everyone starts solving at the same time.  When you have a winner, award the prize, if you chose to have one.  Then, have groups debrief using the following three questions.  After they are done, you can use the tape to tape the puzzles on the back so that they can be hung for everyone to see.)

Debrief Questions

  1. What was challenging about that activity?
  2. What would have made it easier?
  3. How is this like the work and challenges you experience in your teams?

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Filed under creativity, Energizer, Facilitation, Fun, Game, Icebreaker, Teaching, team, teambuilding, teamwork

Finding Measures (GAME)


Audience

Teens and Adults

Time

15-20 minutes
Description

This game challenges team members to find ways to measure their progress towards a goal when the way to measure their progress is unclear.

Scriptures

2 Corinthians 10:12

 

Materials

  • Graduated pitcher (or any container for liquid that shows measurements along the side)
  • Unmarked pitcher or water bottle that holds 30 or more oz (one per team)
  • Multiple containers for liquid of various sizes
  • Water source or pitchers filled with water (one per team)
  • Permanent marker
  • Prizes for the winning team (optional)

 

Preparation

  • Find out how much water each of your various containers of different sizes can hold, and write it down somewhere.
  • Place these containers around the room inconspicuously.
  • Put the unmarked pitcher or water bottle and the pitcher of water at each table.
  • Practice the script.

Procedure

Use the following script (or modify to suit your needs):

  • “We’re going to play a game that deals with measuring your progress.”
  • “At each of your tables, I have place a pitcher of water and an empty water bottle (or pitcher).”
  • “Your goal is to fill the empty container with exactly 29 oz of water.”
  • “I have a graduated pitcher here at the front that I will use to test whether or not you have been successful.”
  • “However, it’s not enough just to measure your final result.”
  • “You also have to measure your progress at the following increments:
    • 5, 8, 15, 21, 24, 29 oz”
  • “When you think you have measured out each of the increments, come to me, and I’ll test it with the graduated pitcher.”
  • “You have to successfully measure out each increment before you can move on to the next one.”
  • “The first team to successfully measure out all the increments and reach 29 oz wins.”
  • “What questions do you have?”  (Answer questions, but don’t answer any questions that deal with how much different containers in the room hold yet.  You can let them know that they can use any containers they can find but only if they ask.  Then, allow them to start the game.  Provide no direction unless directly asked, and only tell how much the different containers hold to individuals.  One of the lessons that you are trying to teach is the need for them to take initiative to determine their own way of measuring their success.  When a team has successfully finished the challenge, stop the game and have teams answer the following debrief questions.)

 

Debrief Questions & Discussion

  1. What was challenging about the game?
  2. How did you solve the problem of measuring your progress?
  3. Were you guessing, or did you know for sure what your progress was?
  4. What about this game was similar to trying to find ways to measure your progress with your work or ministry?
  5. What lessons can you apply to your work or your ministry?
  6. (If you want to work in the Scripture from above:  What happens when we try to measure our progress by comparing ourselves with others?)

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Filed under Evaluation, Feedback, Game, Games that Teach, Hands-on, impact, Management, Performance

Alphabet Review (REVIEW)


Time
20 minutes

Audience

Children, youth, adults

Description

This review activity tests the participants’ creativity while helping them remember 26 things about the learning.

Materials

  • Sheets of paper (one per participant or team)
  • Pens (one per participant or team)
  • Prize(s) for the “winner(s)” (optional)

Preparation

  • Practice the script.

Procedure

Use the following script and instructions (or modify to suit your needs):

  • “To review what we’ve talked about today, I would like for everyone to pull out a blank sheet of paper.”  (Or you could hand out the paper and pens.  You can also group participants into teams of 2-4 for this activity.  In that case, each team will need to select a scribe, who will keep track of the A-Z list.)
  • “In the left margin of your paper, write the letters of the alphabet going straight down the page.”  (It’s okay for them to make a second column of letters if they don’t have enough room.)
  • “I’m going to give you ten minutes to come up a list of things we’ve talked about.”
  • “The trick is, you have to find things that start with each letter of the alphabet.”
  • “For example, for ‘A,’ you might write down ‘Asking Jesus into your heart.’”  (Or make up your own example from the content of your lesson/training.)
  • “You might have to be very creative to find learnings that will fit with ‘Q,’ ‘X,’ and ‘Z,’ but I have confidence in you that you will come up with something.”
  • “Does anyone have any questions?”  (Answer questions; then tell them to start.  Allow 10 minutes for completion.  At the end of 10 minutes, have them trade their paper with another participant/team.  That person/team should review the list and circle any that are questionable.  The facilitator will be the final judge as to whether or not these are admissible.  After disputes have been settled, the person/team gets one point for every letter with an admissible example.  The person/team with the most points wins.  Award a prize if you like.)

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Filed under Game, Games that Teach, Review

Outer Zebox (ICEBREAKER)


Time
25-40 minutes (depending upon group size)

Description

This fun icebreaker can be an energizing way to get participants thinking out of the box.

Materials

o  Flipchart paper (several sheets for each group)

o  Markers (different colors to allow for creativity)

o  Masking tape to hang flipcharts

o  Prizes for the winners (optional)

Preparation

None

Procedure

Use the following script (or modify to suit your needs):

  • “We are going to do an activity to help us think out of the box.”
  • “It will get us ready for some possibility thinking.”
  • “Before we begin, I need to separate you into teams.”  (Separate participants into groups using whatever sorting technique you like.  Group size should be about 6-8 people.  Once they are sorted, read the following few paragraphs.  You might want to ask someone with artistic abilities to draw the planet and its characteristics as you tell the story.)
  • “Each group represents a team of scientists who has discovered intelligent life on two planets in a distant galaxy.  The planets are called Inner Zebox and Outer Zebox.”
  • “Your deep space probe has returned findings that have led you to believe that Inner Zebox is a dying planet.”  The atmosphere is stale and toxic and limits the thinking abilities of those who live there to safe, comfortable and uninspired ideas.
  • “Outer Zebox, however, is flourishing!  The atmosphere there is crisp and full of energy, and it gives those living there the ability to think new, innovative and exciting ideas.”
  • “You are a little surprised that life is flourishing on Outer Zebox, because conditions on the planet are quite unusual.”
  • “For example, it has three suns.”
  • “It spins five times faster than the rotation of the earth.”
  • “Strong winds on the planet blow straight up from the surface.”
  • “And the planet is located right in the middle of an asteroid belt, where it receives meteor showers three times a day.”
  • “Your government is very excited (and a little worried) at the idea that another planet has intelligent life, and they have asked you to draw a sketch of the type of being you are likely to meet when you make contact.”
  • “In your groups, discuss and then draw the intelligent life form that would flourish on this planet.”
  • “Your probe has not yet returned photographs, so you will have to make some educated guesses about what it looks like and what it is able to do.”
  • “Use the data you’ve collected about its environment to help you imagine this new life form.”
  • “You have fifteen (15) minutes to complete your drawings.”  (After groups have finished their drawings, have them hang them up on the wall.  Then have each group do a short presentation about their life form.  After all the presentations, invite the participants to vote on the creature that is the most “Outer Zebox” (innovative and most likely to flourish on the planet) by putting a single dot in the corner of the drawing they like best with a marker.  Award a prize if you wish.)

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Filed under creativity, innovation, thinking

God Loves Variety


Time

20-25 minutes

Description

This object lesson teaches about how God created us all differently. It uses a little bit of water science to illustrate the different music God put in each of us.

Materials

  • Ten identical glasses or jars
  • Red, blue, and yellow food coloring (optional)
  • Fork, spoon or something else you can tap the glasses with to get a musical note
  • Water for the jars
  • Scotch tape or masking tape
  • Sharp marker
  • Note card
  • Table for the display

Preparation

· Fill eight glasses/jars each with a different amount of water, and set them up on a table at the front of the teaching area. Space them evenly apart with enough room to tap their sides in-between them.

· Fill the last two glasses with the exact same amount of water, and set them aside for later use in the lesson. Do not color the water in these two.

· Test the sound of each jar by lightly tapping it on the side or rim with the fork, spoon or other implement. Each glass/jar should make a distinct sound like the different notes on a scale.

· Use the food coloring to make the water in each jar a different color. You can arrange them in the colors of the rainbow – red, orange, yellow, green, blue, indigo, violet – but you will need one extra shade of color for the eighth glass. (Optional)

· Number the glasses/jars by putting a piece a tape on each one and writing the number on the tape. The fullest glass/jar is #1, and the least full glass/jar is #8. The number goes on the teaching side of the glasses so that the child will be able to see it to play the music.

· On the note card, write the sequence of numbers for playing the songs (see final page of this document).

· Practice the script and using the glasses/jars to get just the right notes.

Procedure

Use the following script (or modify to suit your needs):

  • “For this activity, I’m going to need a volunteer.” (Take volunteer from the group.)
  • (To volunteer…) “Look at the table, and tell me what you see.” (Listen to response, and comment.)
  • “What do you notice is different about all these glasses/jars?” (Listen to response, and comment.)
  • “So, they have differently colored water in different amounts, right?”
  • “I think they may have another difference, too. Take this fork (or spoon, or whatever), and lightly tap the side of a few of the glasses/jars.” (Allow child to tap two or three glasses/jars.)
  • “Did you hear that? They made different sounds!”
  • “Does anyone know why that happens?” (Listen for responses, and comment. You may need to offer a fuller explanation…)
  • “Tapping the glasses/jars makes them vibrate, and the vibration produces a sound. The water slows down the vibrations, so the more water, the slower the vibrations will be. A slow vibration gives us a low note, and a fast vibration gives us a high note.” (If you are using jars with a small opening, you can also demonstrate that if you blow across the top of them, they will produce sounds, as well. However, the effect will reverse. The jars with the least amount of water will give you the lowest notes, and the jars with the most water will give you the highest notes. That’s because you are vibrating the air this time and not water or the jars.)
  • “Let’s see if we can play a song with them.” (Lay out the notecard for the song(s) you selected in front of the child, and help him or her to play the song(s).)
  • “That’s fantastic! Can we get a round of applause for our virtuoso musician?” (Lead applause.)
  • “Now, what do you think would happen if al the glasses/jars had the same amount of water in them?” (Take responses from group. Then bring out the two extra glasses/jars that have the same amount of water in them.)
  • “I think you’re right – they would all make just one note. Let’s test it.” (Have volunteer test the theory by tapping on the two new glasses/jars.)
  • “How fun is that? Could you play any songs if all the glasses/jars played the same notes?” (Take responses.)
  • “Nope, you couldn’t play any songs. Wouldn’t it be boring if all your music only had one note?” (Imitate what this would sound like by pretending to sing a song with only one note in it.)
  • “Isn’t it much better to have multiple notes to play?”
  • “Well, I think that is how God feels, too, and that’s why he made all of us so different from each other.”
  • “All of us are like different musical notes: we sound differently, we act differently, we look differently from one another, we like different things, we worship God differently, we pray differently, we have different talents and abilities…the list goes on forever!”
  • “And you know what? It’s OKAY! In fact, it’s glorious! It’s God’s plan!”
  • “One of the things I know about God is that He loves variety. I know that because of how different all of us are and how different all the plants and tress are and how different all the animals are…”
  • “God loves variety. He made you different from everyone else, and He enjoys you that way.”
  • “One of the traps we get into is wishing we were like someone else. ‘I wish I were handsome like him or pretty like her or rich like them or popular like those people…’”
  • “And then we look at ourselves and think, ‘I’m not as good as those other people.’”
  • “But let me tell you, that’s nonsense. The things that are different about you give God glory, because they show how creative He is.”
  • “So, even the stuff you may not like about yourself could be part of God’s purpose and plan in your life. It could just be His creativity at work.”
  • “Instead of not liking that part of you, you should ask God to help you see it the way He sees it. Then one day you will recognize how cool a thing it is!”
  • “You uniqueness is like your own special musical note that no one else can play.”
  • “So, anyone want to hear another song?” (Allow volunteer to play one to two more songs and then return to his/her seat.)


Notes for Songs

Mary Had a Little Lamb

321 2333 222 355

321 2333 322 321

Jingle Bells


333 333 35123

444 4433 332232 5

333 333 35123

444 4433 355 321

Twinkle, Twinkle Little Star

11 55 66 5 44 33 22 1

55 44 33 2 55 44 33 2

11 55 66 5 44 33 22 1

This Old Man

535 535 6543234

345 111 12345

522 4321

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Filed under Christianity, diversity, Hands-on, individuality, Object Lesson, self-image