Tag Archives: blame

Under the Radar (GAME)


Audience

Teens, Adults

Time

30-35 minutes
Description

This game helps participants to understand how challenging it is to get feedback “in under the radar” without raising the intended recipient’s defensiveness.  Participants will enjoy trying to get beanbags into a target.  The beanbags represent their feedback, and the target represents the recipient’s heart.

Scriptures

o  Proverbs 15:1, 18; 21:23

Materials

o  Beanbags (three per team – if you can’t find beanbags to buy, you can make simple ones with small ziplock bags or drawstring bags filled with beans or rice)

o  Posterboard (1 sheet per team)

o  Markers (2-3 – Red, Green and Black if you want it)

o  Masking tape

o  Note cards (3 per team)

o  A bag or pouch with material that you cannot see through (1 per team)

o  Scissors

o  Bible

Preparation

o  Create a target on the posterboard.  Start with a 6” x 6” circle in the middle.  Then draw concentric circles around it, making each new one about 6” bigger all around.

o  Write point values in each of the circles.  The center circle is worth 50 points.  The next, bigger circle is worth 25.  The next, bigger circle is worth 15.  The next one is worth 10, and if you have any edge left on the poserboard, you can mark that worth 5 points.

o  Buy or make your bean bags.

o  Place the posterboard targets on the ground, and mark a boundary for the throwers with a piece of tape on the floor.  It should be about 8-10 feet away from the target.

o  Mark three more lines of tape on the floor at 25%, 50% and 75% of the way between the throwing line and the target.

o  Cut the notecards in half, and put a large, colored dot on each one (Make 3 with RED dots and 3 with GREEN dots for each group.)

o  Mix up the 6 half-cards, and put them into a bag/pouch.

o  Practice the script.

Procedure

Use the following script (or modify to suit your needs):

  • “Giving feedback isn’t easy.”
  • “We want our feedback to be taken to heart by the person we are giving it to.”
  • “Their heart is our target.”
  • “If the feedback doesn’t make it to their heart, they won’t do anything about it.”
  • “And even when we give feedback with a pure heart and a desire to help the other person, there is no guarantee that our feedback will hit its target.”
  • “There are many things that can rise up and block our feedback from reaching its target, and one of the most common obstacles is defensiveness.”  (Ask a volunteer to come to the front and represent the person to whom you want to give feedback.)
  • “When we are trying to send our feedback to its target…”  (Demonstrate “feedback” flying through the air in the direction of the volunteer with your hand.) “…if we don’t skillfully send it into the target area, the person’s defensiveness radar will see it coming….”  (Have the volunteer make a beeping sound to represent a radar system, and ask them to speed up their beeping as you get closer.) “…and the defensive walls will go up!”  (Have the volunteer put up their hands and block your feedback from reaching its target.  Then, thank and dismiss the volunteer.)
  • “So, let’s play a game that demonstrates this difficulty.”
  • “It’s called ‘Under the Radar,’ and your goal is to throw a beanbag onto a target to earn points.”
  • “You will have to stand here at this line to make your throw and try to hit that target.”  (Demonstrate so that participants get the idea.)
  • “That would be challenging by itself, but it’s more difficult than that.”
  • “I’m going to divide you into a team of three and then make you compete against another team of three.”
  • “Three people will get a chance to throw their ‘feedback’ onto the target, and the team that they are competing against will get a chance to block them.”
  • “Here’s how it will work.”
  • “Each person throwing will get three chances to hit the target, but before they throw, they have to draw three cards out of this bag.”
  • “Inside the bag are eight (6) notecards – three with RED dots and three with GREEN dots.”
  • “If they draw a card with a RED dot, the other team gets to put a person on one of the strips of tape between the throwing line and the target.“
  • “This person represents defensiveness on the part of the person receiving the feedback.”
  • “They have to stand on the tape, but they can do whatever they can from that point to try to block your ‘feedback’ from reaching its target.”
  • “If the person throwing draws two RED dots, two of the opposing team get to stand on the tape marks (different ones).”
  • “If he/she draw three RED dots, three of the opposing team get to stand on the tape marks.”
  • “If less than three RED dots are drawn in the three draws, not all opposing team members will get to stand on the tape marks.”
  • “Those not on tape marks are not allowed to interfere with the throws.”
  • “GREEN cards are good for the throwing team and keep the opposing team off the tape marks.”
  • “After drawing three cards from the bag, the thrower should make three throws and see how close to the center of the target that he/she can get while trying to avoid the defenses of the opposing team members on the tape marks.”
  • “After that team member has made their three shots, add up the total points.”
  • “Then, move the opposing team members off the tape marks, and let the other two team members take turns drawing three cards and take three throws while avoiding the defenses of any opposing players who get onto tape marks because of RED dot cards.”
  • “When all three team members have thrown, the opposing team gets their turn to throw and see how many points they can accumulate.”
  • “The team that has the most total points (from all nine throws) wins.”
  • “Any questions?” (After addressing questions, divide the group into groups of three and pair up the teams of three against each other.  Then, have them choose who will throw first and let them play.  When they are done, recognize or reward the winning teams, and have them return to their seats to work through the following debrief questions.)

Debrief Questions

1. What was challenging about the game?

2. If you compare the game to giving someone feedback, what comparisons can you make?

3. What types of things make people’s defensiveness go up?

4. How can you give feedback in a way that won’t make people defensive?

5. Read Proverbs 15:1, 18 and 21:23.  Do these Scriptures give you any additional ideas?

Summary

  • “Sometimes, you only get once chance to send that feedback in there, so you want to make sure that it has the best chance possible of hitting it’s target.”

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Filed under acceptance, conflict management, Conflict Resolution, discipleship, Evaluation, Game, Games that Teach, Hands-on, heart, Humility, leadership, Relationships, self-image, Spiritual Growth, team, Transformation

Be Careful What You Say (GAME)


 

Time

30-35 minutes

 

Description

This game teaches that it is important to think before we speak.

 

Materials

·      Game Cards – available at the end of this lesson (there are enough cards for a group of six to play three, full rounds (with a few extras), so you may need to divide groups larger than six into smaller groups and give each the identical game cards)

·      Watch or clock with a second hand or a sixty-second timer for each group

·      Paper and something to write with in order to keep score for each team

·      Prizes for winners (optional)

 

Preparation

·      Print out and cut out the game cards

·      Make any additional game cards that you might want to include

·      Organize the cards into identical stacks (one for each group)

·      Pass out paper and writing instrument to each table or group

·      Practice the script.

 

Procedure

Use the following script (or modify to suit your needs):

·      “We’re going to play a game today to help us to remember that we need to be careful what we say.”

·      “The Bible has many verses that tell us to be careful about our words and what comes out of our mouth.  Let’s read a few.”  (Ask volunteers to read the following verses, or select some of your own:

o        Proverbs 10:14 (Speaking too much can get you into trouble.)

o        Proverbs 10:19 (Speaking too many words lead to sin.)

o        Proverbs 10:31 (A perverse tongue is cut out.)

o        Proverbs 11:9 (The godless do harm to others with their mouth.)

o        Proverbs 12:18 (Words can hurt those around us.)

o        Proverbs 18:6 (Foolish people invite trouble when they speak.)

o        Proverbs 18:7 (A fool sets a trap for himself by what he says.)

o        Proverbs 26:7 (A fool’s mouth is useless to him.)

·      “And that’s just a few of the verses about watching what we say!  Our mouths can get us into a lot of trouble!”

·      “So, here’s how the game is played.” (Separate participants into groups if you have more than six participants.)

·      “First, we need a volunteer in each group to keep score.  Can I get some volunteers?”  (Make sure every group has someone to keep score and have them create a score sheet with the names of all the group members across the top of the page and columns for recording points.  Also appoint a timekeeper for each group.  Each round should last no more than sixty seconds.)

·      “Okay, each group (if you have groups) will get a stack of cards.  Be sure to keep them face down so that you can’t see them.”  (Hand out cards.)

·      “Each group member will take a turn drawing a card from the deck and reading it.”

·      “The cards have a word or phrase at the top of the card and some words commonly related to that word or phrase under it.”

·      “Then, he or she must give clues to the group to try to get them to guess the word or phrase at the top of the card.”

·      “The trick is that he or she cannot use any of the words on the card – not the word or phrase at the top of the card and not the commonly related words under it.”

·      “Also, he or she cannot use any form of the words or any gestures or body language of any kind.”

·      “To hold that person accountable, they have to show their card to the person on their right, but they shouldn’t show it to anyone else.”

·      “If the person on their right hears them use any of the words on the card or sees them do a gesture or body movement that might give away the word or phrase, he or she should stop the round and indicate which word was used.”

·      “The person on the right then gets a point, and the scorekeeper for the group should mark one point under that person’s name.”

·      “If, however, the person whose turn it is successfully gets someone to guess the word or phrase, then both the person whose turn it is and the person who guessed the word or phrase get a point.”

·      “The person with the most points after everyone takes three turns will be the winner.”

·      “Does anyone have any questions?”  (Answer any questions, and run a practice round if you think it will be helpful.  After that, begin the game, and allow each person in each group to have three turns.  Have someone at the table watch the time so that they can signal when time is up.  Then have the scorekeepers calculate the totals, and announce the winners.  Award prizes if you want, then have each group work through the debrief questions listed below.)

 

Debrief Questions

·       “How difficult was it for you to avoid using the words on the cards?”

·       “Do you struggle with any of the following temptations related to what we say?

o   Gossiping / Telling rumors

o   Lying

o   Making promises you can’t keep

o   Swearing

o   Taking the Lord’s name in vain

o   Nagging

o   Being critical of others

o   Discouraging others

o   Dominating conversations

o   Exaggerating

o   Blaming

o   Saying “yes” when you should really say “no”

o   Bragging

o   Being unkind

·       “What other temptations of the mouth can you think of?”

·       “What can you do to prevent giving in to these temptations in the future?”


 

Toothbrush

 

Teeth                  Paste               Mouth

 

Cavity                  Rot               Enamel

 

Tongue                Lips                  Chew

Hammer

 

Nail                       Hit                 Pound

 

Wood                   Tool                  Claw

 

Sledge                 Build              Thumb

Moses

 

Burning               Bush                Israel

 

Shepherd           Plague               Egypt

 

Prince               Pharaoh             Aaron

School

 

Learn                Teacher          Building

 

Education          Library               Book

 

Study              Homework              Test

Fishers of Men

 

Peter                 Andrew             James

 

Catch                  Jesus                  John

 

Net                 Evangelism        Heaven

Bible

 

Book                   Holy           Scripture

 

Quiet                Devotion             Word

 

Read                 Leather            Church

Parents

 

Adult                  People                 Kids

 

Father             Grown-up       Guardian

 

Mom                    Dad              Mother

Video Games

 

Nintendo            X-Box                  Play

 

TV                   Controller                Wii

 

Friends                Role                 Shoot

Pets

 

Dog                      Cat             Hamster

 

Cage                   Leash                  Fish

 

Animal                Bark                Meow

Cross

 

Jesus                    Die                      Sin

 

Golgotha           Roman            Crucify

 

Pay                     Christ               Carry

Toast

 

Bread                  Jelly                   Jam

 

Food                  Toaster             Butter

 

Honey                Spread                   Eat

Old Testament

 

New                     Bible                 Book

 

Word                Promise        Scripture

 

God                     Holy             Prophet

Sunday School

 

Teaching           Church                 Kids

 

Today                 Word           Children

 

Learn                  Bible           Scripture

Friends

 

Kids                  Children            Buddy

 

Play                    Close                    Pal

 

Together            School               Know

Sports

 

Soccer              Football         Baseball

 

Volleyball         Hockey      Basketball

 

Play                   Athlete         Compete

Helicopter

 

Fly                    Propeller             Rotor

 

Passenger             Air                 Wings

 

Bird                     Chop                     Up

Israel

 

Place               Jerusalem            Jacob

 

Middle               Name          Abraham

 

Jew                   Hebrew               Isaac

Fiery Furnace

 

Shadrack         Meshack      Abednego

 

Daniel                  Bow                Statue

 

Fire                     Jesus                Angel

David and Goliath

 

Stones                 Giant                 Fight

 

Child                    Boy           Shepherd

 

Kid                      Sling               Rocks

Map

 

Countries         Pictures               Draw

 

Legend            Compass     Directions

 

Cities                 Places              Ocean

 

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Filed under Christianity, Discipline, Game, Games that Teach, Guard your gates, Hands-on, mouth gate, Speaking, temptation, Tongue

Potiphar Says


Time

10 minutes

Description

This object lesson teaches that we don’t always get to choose our circumstances, but we always get to choose our attitude about those circumstances. It highlights Joseph’s way of handling his enslavement to Potiphar in Genesis 39:1-20.

Materials

  • (Optional) Costume to wear as you play the role of Potiphar.

Preparation

· (Optional) Dress up as Potiphar.

· Practice the script.

Procedure

Use the following script (or modify to suit your needs):

· “Today, we are going to talk about Joseph from the Bible.”

· “He was his father’s favorite son but his brothers’ least favorite sibling.”

· “In fact, they hated him so much that they sold him into slavery!”

· “A passing band of Ishmaelites bought Joseph and took him to Egypt, where they sold him to a man named Potiphar, one of Pharoah’s officials. (Have volunteer read Genesis 39:1-20.)

· “How many of you think Joseph got a really unfair deal?” (Take responses.)

· “Me, too. I wouldn’t want to be a slave, and I sure wouldn’t want to be thrown into prison for something I didn’t do.”

· “Let’s play a game like ‘Simon Says.’ It’s called ‘Potiphar Says.’”

· “Everyone stand up.”

· “I’m going to ask you to do several things. If I say ‘Potiphar says’ before the thing I ask you to do, then you should do it.”

· “However, if I don’t say ‘Potiphar says’ before the thing I ask you to do, you shouldn’t do it.”

· “If you do something when I don’t say ‘Potiphar says,’ you have to sit down.”

· “Is everyone clear on the rules?” (Check to make sure everyone is clear.)

· “Okay, let’s play:” (Play a round of ‘Potiphar Says,’ asking the kids to touch their noses, raise their hands above their heads, hop on one foot, etc… Mix up the times you say, ‘Potiphar says,’ to try to catch them off guard. You can run several rounds if they go quickly.)

· “That was fun! Probably a lot more fun than Joseph had following Potiphar’s orders, don’t you think?”

· “But you know what really impresses me about Joseph?”

· “Even though the whole thing was unfair…even though he had lost his family and his home and his country and his freedom, Joseph still had a great attitude about the whole thing.”

· “He could have kicked the dirt and complained about how unfair it all was, but he didn’t.”

· “He did his job the best he could. In fact, he did it so well that Potiphar put him in charge of everything!” (Have volunteer reread Genesis 39:4-6.)

· “Joseph kept trusting in God and doing the best he could. He made the best of a bad situation, and God blessed him.”

· “And because Joseph was blessed, Potiphar’s entire household was blessed.”

· “And you know what? The same thing can happen with you!”

· “In your life, you will be in bad situations sometimes. You will be in unfair situations sometimes.”

· “You may not be able to do much about the bad situation, but you can choose your attitude.”

· “If you choose to keep trusting in God when things are bad, He will bless you and everything and everyone around you!”

· “When someone has a great attitude in a bad situation, it really gets peoples’ attention.”

· “They wonder why you have such a great attitude, and they will probably even ask you about it.”

· “When they do, that is your opportunity to tell them about how wonderful God is and how you can trust in him to use ALL things in your life for your benefit.” (Have volunteer read Romans 8:28.)

· “So, everyone try to be like Joseph in Potiphar’s house – keep doing your best and trusting in God, and then watch and see how He will bless you and those around you!”

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Filed under Christianity, faith, Game, Joseph, Obedience, Object Lesson, struggles, Trust