Tag Archives: advice

Under the Radar (GAME)


Audience

Teens, Adults

Time

30-35 minutes
Description

This game helps participants to understand how challenging it is to get feedback “in under the radar” without raising the intended recipient’s defensiveness.  Participants will enjoy trying to get beanbags into a target.  The beanbags represent their feedback, and the target represents the recipient’s heart.

Scriptures

o  Proverbs 15:1, 18; 21:23

Materials

o  Beanbags (three per team – if you can’t find beanbags to buy, you can make simple ones with small ziplock bags or drawstring bags filled with beans or rice)

o  Posterboard (1 sheet per team)

o  Markers (2-3 – Red, Green and Black if you want it)

o  Masking tape

o  Note cards (3 per team)

o  A bag or pouch with material that you cannot see through (1 per team)

o  Scissors

o  Bible

Preparation

o  Create a target on the posterboard.  Start with a 6” x 6” circle in the middle.  Then draw concentric circles around it, making each new one about 6” bigger all around.

o  Write point values in each of the circles.  The center circle is worth 50 points.  The next, bigger circle is worth 25.  The next, bigger circle is worth 15.  The next one is worth 10, and if you have any edge left on the poserboard, you can mark that worth 5 points.

o  Buy or make your bean bags.

o  Place the posterboard targets on the ground, and mark a boundary for the throwers with a piece of tape on the floor.  It should be about 8-10 feet away from the target.

o  Mark three more lines of tape on the floor at 25%, 50% and 75% of the way between the throwing line and the target.

o  Cut the notecards in half, and put a large, colored dot on each one (Make 3 with RED dots and 3 with GREEN dots for each group.)

o  Mix up the 6 half-cards, and put them into a bag/pouch.

o  Practice the script.

Procedure

Use the following script (or modify to suit your needs):

  • “Giving feedback isn’t easy.”
  • “We want our feedback to be taken to heart by the person we are giving it to.”
  • “Their heart is our target.”
  • “If the feedback doesn’t make it to their heart, they won’t do anything about it.”
  • “And even when we give feedback with a pure heart and a desire to help the other person, there is no guarantee that our feedback will hit its target.”
  • “There are many things that can rise up and block our feedback from reaching its target, and one of the most common obstacles is defensiveness.”  (Ask a volunteer to come to the front and represent the person to whom you want to give feedback.)
  • “When we are trying to send our feedback to its target…”  (Demonstrate “feedback” flying through the air in the direction of the volunteer with your hand.) “…if we don’t skillfully send it into the target area, the person’s defensiveness radar will see it coming….”  (Have the volunteer make a beeping sound to represent a radar system, and ask them to speed up their beeping as you get closer.) “…and the defensive walls will go up!”  (Have the volunteer put up their hands and block your feedback from reaching its target.  Then, thank and dismiss the volunteer.)
  • “So, let’s play a game that demonstrates this difficulty.”
  • “It’s called ‘Under the Radar,’ and your goal is to throw a beanbag onto a target to earn points.”
  • “You will have to stand here at this line to make your throw and try to hit that target.”  (Demonstrate so that participants get the idea.)
  • “That would be challenging by itself, but it’s more difficult than that.”
  • “I’m going to divide you into a team of three and then make you compete against another team of three.”
  • “Three people will get a chance to throw their ‘feedback’ onto the target, and the team that they are competing against will get a chance to block them.”
  • “Here’s how it will work.”
  • “Each person throwing will get three chances to hit the target, but before they throw, they have to draw three cards out of this bag.”
  • “Inside the bag are eight (6) notecards – three with RED dots and three with GREEN dots.”
  • “If they draw a card with a RED dot, the other team gets to put a person on one of the strips of tape between the throwing line and the target.“
  • “This person represents defensiveness on the part of the person receiving the feedback.”
  • “They have to stand on the tape, but they can do whatever they can from that point to try to block your ‘feedback’ from reaching its target.”
  • “If the person throwing draws two RED dots, two of the opposing team get to stand on the tape marks (different ones).”
  • “If he/she draw three RED dots, three of the opposing team get to stand on the tape marks.”
  • “If less than three RED dots are drawn in the three draws, not all opposing team members will get to stand on the tape marks.”
  • “Those not on tape marks are not allowed to interfere with the throws.”
  • “GREEN cards are good for the throwing team and keep the opposing team off the tape marks.”
  • “After drawing three cards from the bag, the thrower should make three throws and see how close to the center of the target that he/she can get while trying to avoid the defenses of the opposing team members on the tape marks.”
  • “After that team member has made their three shots, add up the total points.”
  • “Then, move the opposing team members off the tape marks, and let the other two team members take turns drawing three cards and take three throws while avoiding the defenses of any opposing players who get onto tape marks because of RED dot cards.”
  • “When all three team members have thrown, the opposing team gets their turn to throw and see how many points they can accumulate.”
  • “The team that has the most total points (from all nine throws) wins.”
  • “Any questions?” (After addressing questions, divide the group into groups of three and pair up the teams of three against each other.  Then, have them choose who will throw first and let them play.  When they are done, recognize or reward the winning teams, and have them return to their seats to work through the following debrief questions.)

Debrief Questions

1. What was challenging about the game?

2. If you compare the game to giving someone feedback, what comparisons can you make?

3. What types of things make people’s defensiveness go up?

4. How can you give feedback in a way that won’t make people defensive?

5. Read Proverbs 15:1, 18 and 21:23.  Do these Scriptures give you any additional ideas?

Summary

  • “Sometimes, you only get once chance to send that feedback in there, so you want to make sure that it has the best chance possible of hitting it’s target.”

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Filed under acceptance, conflict management, Conflict Resolution, discipleship, Evaluation, Game, Games that Teach, Hands-on, heart, Humility, leadership, Relationships, self-image, Spiritual Growth, team, Transformation

God’s Dream


Time

45-60 minutes

Description

This is game that helps participants understand that God’s dream for their lives has to be discovered and that it usually requires the help of others to complete.  It was developed for adults but can be modified for use with children (see ideas at the end of the lesson).

 

Materials

  • Large puzzles with at least 50 pieces each (The puzzles can be different, but they should be similar in size and shape.)
  • Masking tape
  • Ziplock bags (optional)
  • Signs that say, “MENTOR.” (One per table group.)
  • Prizes for the winning team (optional)
  • Flipchart, whiteboard (and markers) or LCD projector and screen

 

Preparation

·      Teams should be arranged at tables with 6-8 participants each.

·      Open each puzzle and remove 10-12 pieces.

·      Mix these up.

·      Carefully tape four pieces (each) to the bottom of different chairs around the room.  (You might want to put them in a Ziplock bag to protect the pieces.)  Make sure that they cannot be seen.  Each of these chairs should have pieces from several different puzzles taped underneath.

·      Label the back of these chairs, “MENTOR” (just one per table – if you have more pieces than will fit under the “MENTOR” chairs, tape them under other chairs, but don’t label those chairs, “MENTOR.”)

·      Take any remaining pieces (that you pulled from the puzzles) and mix them in with other puzzles around the room.

·      Put the rest of the puzzle pieces in a bag or box (but not a box with the picture on it) in the center of each table.

·      Keep the pictures of the completed puzzle in the teaching area at the front of the room.

·      Flipchart the Debrief Questions at the end of this lesson (but keep them hidden until the activity is done).

·      Practice the script.

 

Procedure

Use the following script (or modify to suit your needs):

·      “We’re going to put some puzzles together.”

·      “These puzzles represent God’s dream for your life.”

·      “At your tables, one of the chairs says, “MENTOR,” on the back.  Those of you sitting in those seats are now the “Mentors” for your teams.”

·      “Can I see the “Mentors” outside the room for a minute?”  (Go outside room with “Mentors” and tell them about the hidden pieces under their chairs.  Ask them not to reveal this secret unless someone (from any table) specifically asks them about the missing pieces.  If they are asked any other question, they can answer it as long as it doesn’t reveal that there are hidden pieces under their chairs.  They are not to participate in the puzzle building unless asked to do so.  Also, let the “Mentors” know that you have the pictures of the completed puzzles at the teaching area in the front.  If anyone asks about them, the “Mentors” can come get the pictures and take them back to their tables.  Allow the “Mentors” to return to their groups.)

·      “Okay, you can start putting your puzzles together.  The first team to finish wins!”  (Allow at least 30 minutes for puzzle building.  If a team finishes, observe whether or not they try to help other teams.  If no one asks the “Mentors” about the missing pieces after 20 minutes, you can drop some hints until they catch on.  When everyone is done, award prizes (optional) and ask the teams to work through the debrief questions on the flipchart.  Allow 15 minutes.  Then do a large group debrief on what lessons they will take away from the activity.)

 

Debrief Questions

o   “What helped or hindered your team’s success?”

o   “What might you do differently if you had it to do over again?”

o   “Were the mentors important in completing the puzzle?  Why or why not?”

o   “If the puzzles represent God’s dream for your life, what do the pieces under the chairs represent?”

§  “How could this be a metaphor for the way God reveals His will?”

§  “What do the pieces at other tables represent?”

§  “What do the pieces that didn’t fit into your puzzle represent?”

o   “Did anyone try to determine if someone at the table was actually skilled at putting puzzles together?” 

§  “Why or why not?”

§  “Does this say anything about the way we approach the subject of mentors?  Explain.”

o   “How important are other people in solving our problems?”

o   “What lessons can you take away from this activity?”

 

Possible Modifications for Children

·      When working with children, consider the following changes to make it more relevant for them:

o   Instead of having “MENTORS,” you might label the chairs “PARENTS,” “TEACHERS,” or “CHRISTIAN FRIENDS.”

o   Rather than do a debrief at table groups, you might prefer to lead the questions from the front of the room in order to keep the children focused.

o   Some other debriefing questions you might ask could be:

§  “How does God show us His plan for our lives?”

§  “Why doesn’t God just tell us His whole plan when we are young?”

§  “Why does God give some of the pieces of our puzzle to other people?”

§  “Have you ever helped someone discover a piece of their own puzzle?” 

·      “How did that feel?”

·      “How did you find out that you had a piece of their puzzle?”

o   You might have the children finish by drawing pictures of God’s dream for their lives.

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Filed under Christianity, Game, Games that Teach, God's dream, God's Plan, God's Will, Hands-on

Finding God’s Path


Time

30 minutes

Description

This object lesson teaches about the challenges involved in seeking God’s will as we do our daily walk.

Materials

  • Masking tape
  • 150 note cards
  • A marker or something to write with
  • Answer Keys for Facilitator and Volunteers (attached)
  • (Optional) A prize for the winner

Preparation

· Using the masking tape, mark off a grid with five columns and 20 rows (see Answer Keys at the end of this lesson for an illustration).

o If you have access to a tiled floor, you can just use the tiles as your grid.

· Number twenty of your note cards 1-20. (Do this twice.)

· Letter five of your note cards A to E. (Do this twice.)

· Tape these next to the outside borders of your grid. The numbers are for the rows, and the letters are for the columns. (See the Answer Keys for an illustration.)

· Place a large “X” on 25 of the remaining note cards. (Make sure that the ink doesn’t show through the paper.)

· Write the word “SIN” on 20 of the note cards. (Make sure that the ink doesn’t show through.)

· Using the “Answer Key – Facilitator’s Copy” page as a model, tape the 25 “X” note cards and the 20 “SIN” note cards face down in the appropriate spaces of the grid. (Only tape one edge, so that it is easy for kids to lift the note card and look for the “X.”)

· Tape the rest of the blank note cards face down in the empty grid spaces. Make sure that they look like the marked note cards so that kids will not be able to tell from looking at them which have an “X” and which do not.

Procedure

Use the following script (or modify to suit your needs):

· “As we do our best to follow the Lord on the path that He has planned for us, it is often difficult to know what His will is and what next step He would have us take.”

· “One of the things that can help us is getting advice from godly people, like your parents or leaders in the church.”

· “We are going to do an activity that will help us understand this way of seeking God’s will in our lives.”

· “This grid represents the path that God has set before you.” (Point out the grid.)

· “Each square/rectangle in the grid represents a step that you could take.”

· “There are three types of steps indicated by the note cards that are taped face down in each space:

o Some of the note cards have an “X” on them. This is God’s best path for you, where you will receive His full blessing.

o Some of the note cards are blank. This is an okay step to take, but it’s not God’s best for you. You can still experience His blessing, but it won’t be as strong.

o Some of the note cards have the word, “SIN,” written on them. This is a step that leads you to do something you shouldn’t.”

· “To help you make the right decision which step to take, you will be able to get advice each turn from one godly person.”

· “I need four volunteers to help me by being our godly people.” (Select volunteers, and share the following instructions. If you don’t have enough kids to use four volunteers, you can give a volunteer more than one Answer Key and have him/her use their best judgment when giving advice.)

· “Each of these four volunteers is a godly person in your life – someone you can go to for advice about what the next step in your walk should be.”

· “Before you take a step, you can pick one (only one) and ask for his/her advice.”

· “Each of them will have an Answer Key for the grid.” (Hand out a different Answer Key to each volunteer, and ask them not to let anyone see it – not even the other volunteers.)

· “Their Answer Keys are all different. No one has all the correct answers, so who you choose to get godly advice from will be important.”

· “When you ask one of the volunteers for their advice, they will tell you what space they think you should step to using the column letter plus the row number. For example, ‘Space A-3.’”

· “If they don’t have any information for you on their sheet, they will simply say, ‘I don’t know,’ and you will have to guess which space to step onto.”

· “Once you touch a space in the grid, your choice is final.”

· “You should bend down and flip up the note card so that you can see what is on the other side.”

o “If you step on a space with an “X” note card, you get to go again.”

o “If you step on a space with a blank note card, you get to hold your place, but you cannot go again until everyone else has had a try.”

o “If you step on a space with a “SIN” note card, you lose your turn and have to start over after everyone else has had a try.”

· “Leave the note card flipped over so that others will benefit from your experience.”

· “The first person to step on the “X” space on Row 20 wins! (Blank spaces will not count as a win.)”

· “What questions do you have?” (Answer any questions. Then start the activity.)


Debrief Questions

Once the activity is complete, award a prize for the winner if you would like. Then, gather the kids and debrief with the following questions before ending the lesson.

o “How was this activity like trying to figure out God’s will for your life?”

o “How did you feel when you asked a godly person (volunteer) for advice, and he/she couldn’t give you any?”

§ “How is this like real life?”

o “How did you feel when you asked a godly person (volunteer) for advice, and he/she gave you the wrong answer?”

§ “How is this like real life?”

o “How did wrong answers make you feel about asking that person for advice the next time around?”

o “How do you know when to trust people’s advice and when not to?”

o “Why do some people have good advice to share about some things but not about others?”

o “What difference would it have made if you had been able to ask more than one godly person for advice before you took a step?”

o “What lessons can you take away from this activity?”


Answer Key – Facilitator’s Copy

A

B

C

D

E

1

Sin

X

Sin

1

2

X

Sin

2

3

Sin

X

Sin

3

4

X

Sin

4

5

X

X

X

5

6

X

6

7

Sin

Sin

X

7

8

X

X

Sin

8

9

X

9

10

X

Sin

Sin

10

11

X

X

X

Sin

11

12

X

12

13

Sin

X

Sin

13

14

X

14

15

Sin

X

15

16

X

16

17

X

Sin

17

18

X

Sin

18

19

X

19

20

Sin

Sin

X

Sin

20

A

B

C

D

E


Answer Key – Volunteer #1

A

B

C

D

E

1

X

1

2

X

2

3

X

3

4

X

4

5

5

6

6

7

7

8

8

9

9

10

10

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X

X

11

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12

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X

13

14

X

14

15

X

15

16

16

17

17

18

18

19

19

20

20

A

B

C

D

E


Answer Key – Volunteer #2

A

B

C

D

E

1

X

1

2

X

2

3

X

3

4

X

4

5

X

X

X

5

6

X

6

7

X

7

8

8

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10

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12

X

12

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X

13

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X

15

16

16

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17

18

18

19

19

20

20

A

B

C

D

E


Answer Key – Volunteer #3

A

B

C

D

E

1

X

1

2

X

2

3

X

3

4

X

4

5

X

5

6

X

6

7

X

7

8

X

8

9

X

9

10

X

10

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X

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X

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X

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X

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X

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X

18

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X

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20

X

20

A

B

C

D

E


Answer Key – Volunteer #4

A

B

C

D

E

1

X

1

2

X

2

3

X

3

4

4

5

5

6

6

7

7

8

8

9

9

10

10

11

X

11

12

X

12

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15

16

X

16

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X

18

19

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20

20

A

B

C

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E


Answer Key – Statistics

This page is just for the facilitator’s information and may be useful during the debrief. It shows how many of the “godly advisors” had correct and incorrect answers for each space.

A

B

C

D

E

1

4

1

2

4

2

3

4

3

4

2

1

4

5

1

2

1

5

6

1

1

6

7

2

7

8

0

1

8

9

0

1

9

10

0

1

10

11

1

1

2

11

12

2

12

13

3

13

14

1

1

14

15

2

15

16

2

16

17

1

17

18

2

18

19

1

19

20

1

20

A

B

C

D

E

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Filed under Christianity, Daily walk, God's Will, Hands-on, Obedience, Object Lesson, Trust