Tag Archives: activity

Joseph’s Journey


For summer camp this year, I’ve written ten Challenges (Bible activities for small groups and a leader to do together – sometimes in competition with other groups) and some large group lessons on the story of Joseph. They are all located on the Lesson and Material Downloads page (see the link at the top of the screen), and you can find them alphabetically in the list. They all start with the letters “JJ” for “Joseph’s Journey.”

Hope you can find some lessons that will be useful for you!

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Filed under Abraham, Abundance, acceptance, activity, Agape Love, Annointing, Belief, Bible study, blessing, Challenges, Change, Character, Christianity, Comfort Zone, Coping skills, courage, Discipline, distractions, drama, exercise, faith, Fear, forgiveness, Future, Game, Games that Teach, God's dream, God's favor, God's Plan, God's Will, Hands-on, Healing, heart, Hope, Humility, Jesus, Joseph, Kindness, leadership, Lesson, Listening to God, Love, Obedience, Object Lesson, Overcoming obstacles, Pride, purity, Relationships, Repentance, Salt of the earth, sanctification, spiritual disciplines, Spiritual Growth, Spiritual Health, Spiritual Warfare, Strengths, struggles, team, temptation, territory, test, tool, Transformation, Trust, unconditional love, Waiting on the Lord

Priorities – Mary vs. Martha (DEVOTION)


Read the following Scriptures, and discuss the questions below as a table group.

  • Luke 10:38-42
  • John 11:1-3, 17-44
  • John 12:1-8
  1. Compare and contrast the two sisters.
  2. What is Mary doing that is similar in each of these Scriptures?
  3. What is Martha doing that is similar in each of these Scriptures?
  4. Why do you think Jesus said that Mary’s choice was better in the passage from Luke?
  5. How are you sometimes like Martha?
  6. What is the danger of living our lives like Martha all the time?
  7. What is the best combination of Mary-type priorities and Martha-type priorities for your life?

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Filed under activity, Character, Devotion, Martha, Mary, Priorities, spiritual disciplines, Spiritual Growth, Spiritual Health

Zing, Zang, Zowie! (ICEBREAKER)


Time

10 minutes
Description

This fun icebreaker energizes and adds some silliness to a workshop.  It requires focus and concentration.

Materials

·      None

Preparation

·      None

Procedure

Use the following script (or modify to suit your needs):

  • “Let’s do an icebreaker!”
  • “I need everyone to come stand in a circle.”
  • “Now, place your hands together like this (demonstrate) as if you were about to say a prayer.”
  • “This is your ‘Zinger!’”
  • “You use it to point to someone and say a word.”
  • “There are three words that you must say in the right order; they are ‘Zing,’ ‘Zang,’ and ‘Zowie!’”
  • “Everyone say them with me….’Zing!’….’Zang!’…..’Zowie!’”
  • “Excellent!”
  • “Here’s how this icebreaker is done…I’ll start and point to someone with my Zinger.”
  • “I’ll say, ‘Zing!’”
  • “Then that person has to quickly point to someone and say, ‘Zang!’”
  • “Then that third person has to quickly point to someone and say, ‘Zowie!’”
  • “The fourth person now starts over, quickly points to someone and says, ‘Zing!’”
  • “It’s okay to point right back at the person who pointed to you if you want to try to catch them by surprise.”
  • “This keeps going until one of two things happens:
    • Someone gets confused and says the wrong word (or a correct word in the wrong order).
    • Someone takes too long to respond.”
  • “If either of these two things happens, that person is out, and whoever used their Zinger on them starts off the new round.”
  • “What questions do you have?”  (Answer questions.  Then, begin a round, or have someone else begin it.  Play continues until you are down to two or three people.  Announce them as the winners!)

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Filed under Comfort Zone, competition, Energizer, Facilitation, Fun, Game, Icebreaker, Teaching, Training

Negotiation Game (GAME)


Audience

Children, Teens, Adults

Time

30-40 minutes (longer if you use the Bible study at the end)
Description

This game teaches about negotiation skills and going for win-win.  It has elements of a “Gotcha” activity (an activity where participants are set-up to fail in order to create an awareness of a learning need).  Teams compete with each other and often end up doing worse overall than they could have done if they had cooperated and gone for win-win.

Scriptures

o  Genesis 18:1-33

Materials

o  Flipchart and marker

o  Notecards that say “Win-Win” on one side and “Win-Lose” on the other (one per team)

o  (Optional) Projector, Computer and Screen to display PowerPoint slides with the rules and the debriefing questions.  You can access these by downloading the file “Negotiation Game – Slides” on the Lesson and Material Downloads page at http://www.teachingthem.com.)

o  (Optional) Prizes for the highest-scoring team.

o  Bible

Preparation

o  Write “Win-Win” on one side of each of the notecards.

o  Write “Win-Lose” on the other side of the same notecards.

o  Draw a score chart on the flipchart.  It should look like this (add more columns if you have more teams):

Team #1 Team #2 Team #3 Team #4
WW / WL Points WW / WL Points WW / WL Points WW / WL Points
Round 1
Round 2
Total After 2 Rounds
Round 3
Total After 3 Rounds
Round 4
Total After 4 Rounds
Round 5
Final Score

Procedure

Use the following script (or modify to suit your needs):

  • “Let’s play a game about negotiation.”
  • “In this game, your team will have two choices: go for Win-Win or go for Win-Lose.”
  • “Win-Win means that you want to win but only if the other teams can win, too.”
  • “Win-Lose means that you want to win even if it means that another team might have to lose.”
  • “In a perfect world, we would always go for Win-Win, but this isn’t a perfect world.”
  • “I’m going to give you incentives for going for Win-Lose that will make you have to think hard about what you want to do.”  (Share slides on the PowerPoint if you want to.)
  • “Each round, your team will decide if it wants to go for Win-Win or Win-Lose.”
  • “You will make your decision known by holding up this card.” (Show one of the notecards, and show both sides so that they can see their choices.  Pass out one card to each team.)
  • “If ALL the teams go for Win-Win, the facilitator gives each team 100 points.”
  • “If more than half the teams go for Win-Lose, the facilitator takes away 100 points from every team.”
  • “But if less than half the teams go for Win-Lose, the facilitator gives the Win-Lose teams 200 points and takes away100 points from the Win-Win teams.”
  • “We will play five rounds.”
  • “Each team should now select a Negotiator.”
  • “This person will meet with the Negotiators from the other teams before each round and have three minutes to come to an agreement about what strategy to take.”  (Allow teams to select a Negotiator.  This person will have to be the Negotiator for the entire game.)
  • “What questions do you have before we start to play?”  (Answer questions.  Then, give the Negotiators time to meet outside the room for three minutes.  Afterward, have them come back to their teams.  On the count of three, have the Negotiator on each team raise their card with the side that has their choice (Win-Win or Win-Lose) facing you.  Record these choices on the flipchart, and assign scores to each team.  Then, allow 5 minutes for the team to discuss changes to their strategy before starting the process over again and sending the Negotiators outside the room.  Run all five founds.  If everyone is choosing Win-Win, you can add pressure by doubling the point amounts for a particular round.  When you’ve finished the game, award a prize for the highest scoring team if you want and have the teams discuss the Debriefing Questions below (and also on the 2nd PowerPoint slide.)

Debriefing Questions

• What makes the win-win strategy difficult?

• What are the problems with the win-lose strategy?

• How should we handle it when we are going for win-win, and someone takes advantage of us?

• Why should we strive for the win-win strategy?

Idea for Bible Lesson

If you want to do this game is connection with a Bible lesson, try having participants read Genesis 18 and answer the following questions:

1.    What did Abraham do before the negotiation that helped make it successful?

2.    What did Abraham do during the negotiation that helped make it successful?

3.    Was Abraham going for Win-Win or something else?  Why do you think so?

4.    Why do you think Abraham stopped at ten?

5.    Could he have gotten the Lord to agree to a lower number?  Why do you think so?

6.    What practices of good negotiation can you use in your negotiations?

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Filed under Abraham, Abram, competition, Game, Games that Teach, Intercession, Negotiation

Name That Christmas Carol (ACTIVITY)


Time

15-20 minutes

Description

This is a fun activity to play during Christmastime.  Participants try to guess familiar Christmas carols from the complicated synonyms on the worksheet.

Scriptures

  • None

Materials

  • Worksheet (attached)
  • Something for each participant to write with

Preparation

  • Print copies of the worksheet (one per participant or one per team)
  • Practice the script.

Procedure

Use the following script and instructions (or modify to suit your needs):

o  “Let’s do a Christmas activity!”

o  “Get out your Thesaurus, or this could get ugly.”  (Hand out worksheets and writing utensils to each participant or team.)

o  “Try to determine what Christmas Carol is represented by the strange synonyms.”

o  “I have the answers in case you get stumped.”  (All participants or teams to work on the puzzles for 10-15 minutes.   Then share the answers with them.  You can make this a competition if you like.)

Answers:

1.  White Christmas; 2.  Chestnuts Roasting on an Open Fire; 3.  All I Want for Christmas is My Two Front Teeth; 4.  O Holy Night; 5.  It Came Upon a Midnight Clear; 6.  O Come, All Ye Faithful; 7.  Away in a Manger; 8.  Deck the Hall; 9.  Little Drummer Boy; 10. We Three Kings; 11. Silent Night; 12. God Rest Ye, Merry Gentlemen; 13. Santa Claus is Coming to Town; 14. Let it Snow; 15. Go, Tell It on the Mountain; 16. Rudolph, the Red-nosed Reindeer; 17. What Child is This?; 18. Joy to the World; 19. Hark! The Herald Angels Sing; 20. The Twelve Days of Christmas

Name That Christmas Carol

1.     Bleached Yule

2.     Castaneous-colored Seed Vesicated in a Conflagration

3.     Singular Yearning for the Twin Anterior Incisors

4.     Righteous Darkness

5.     Arrival Time 2400 hrs – Weather Cloudless

6.     Loyal Followers Advance

7.     Far Off in a Feeder

8.     Array the Corridor

9.     Bantam Male Percussionist

10.  Monarchial Triad

11.  Nocturnal Noiselessness

12.  Jehovah Deactivate Blithe Chevaliers

13.  Red Man En Route to Borough

14.  Frozen Precipitation Commence

15.  Proceed and Enlighten on the Pinnacle

16.  The Quadruped with the Vermillion Proboscis

17.  Query Regarding Identity of Descendant

18.  Delight for this Planet

19.  Give Attention to the Melodious Celestial Beings

20.  The Dozen Festive 24 Hour Intervals

(S – “Kitty’s Daily Mews” kittysdailymews-subscribe@topica.com)

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Filed under Christianity, Christmas, Game, Icebreaker

Full Body Rock, Paper, Scissors (ICEBREAKER)


Time
10 minutes

Description

This fun icebreaker can be an energizing way to get participants going, or you can use it to select people for certain activities.  It’s the familiar game of Rock, Paper, Scissors with a twist.  This game is not played with just the hands – it’s a full-body activity.

Materials

None

Preparation

None

Procedure

Use the following script (or modify to suit your needs):

  • “Who knows how to play ‘Rock, Paper, Scissors?’”  (Even if some people know, you will need to give the full instructions if anyone is unfamiliar with the rules.)
  • “’Rock, Paper, Scissors’ is a fun game of competition.”
  • “Here’s how it works: two people compete to see who can beat the other.”
  • “After counting to three, each person chooses either ‘rock,’ ‘paper’ or ‘scissors.’”
  • “If both players choose the same thing, it’s a tie.”
  • “If players choose differently, then ‘rock’ beats ‘scissors,’ because a rock could break a pair of scissors.”
  • “’Scissors’ beats ‘paper,’ because a pair of scissors could cut the paper.”
  • “’Paper’ beats ‘rock,’ because a piece of paper could cover a rock.”
  • “Does that make sense to everyone?”
  • “’Rock’ beats ‘scissors;’ ‘scissors’ beats ‘paper;’ ‘paper’ beats ‘rock.’”  (If you need to, show them how to play the game with their hands.  Each player counts to three, and on “three” makes the sign for either ‘rock’ (balled fist), ‘scissors’ (separated index and middle fingers – like making “bunny ears”), or ‘paper’ (open hand).  Play a few rounds.)
  • “Now, I want to show you a new way to play.”
  • “Instead of using just your hands, we are going to use your entire bodies.”
  • “It works like this: you make ‘rock’ by growling and making a ‘muscle-man’ pose like this.”  (Demonstrate the pose by balling your fists, leaning forward, making a partial circle with your arms (hands near waist) and flexing your muscles.)
  • “You make ‘scissors’ by saying ‘SWISH, SWISH, SWISH’ and moving your arms up and down in front of your body like this.”  (Demonstrate.  Your arms should ‘scissor’ each other – one up while the other is down, then passing in the middle and repeating several times.)
  • “You make ‘paper’ by yelling ‘AHHHHHHH!’ and shaking your hands in the air like this.”  (Demonstrate by holding your hands up near your ears on either side of your head and shaking them.)
  • “Want to try?”
  • “Okay, everyone find a partner, and stand back-to-back.”
  • “I’m going to count to three.”
  • “When I get to three, both of you should jump around to face the other person and make both the sound and noise for either ‘rock,’ ‘paper,’ or ‘scissors.’”
  • “ONE – TWO – THREE!”  (Do one or two rounds to make sure they get it.  Then, start eliminating players that lose.  If two players tie (choose the same strategy), both are out.  This will make sure that you always have an even number of people.  If you start with an uneven number of people, you can join the game until you are eliminated.)

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Filed under Game

Outer Zebox (ICEBREAKER)


Time
25-40 minutes (depending upon group size)

Description

This fun icebreaker can be an energizing way to get participants thinking out of the box.

Materials

o  Flipchart paper (several sheets for each group)

o  Markers (different colors to allow for creativity)

o  Masking tape to hang flipcharts

o  Prizes for the winners (optional)

Preparation

None

Procedure

Use the following script (or modify to suit your needs):

  • “We are going to do an activity to help us think out of the box.”
  • “It will get us ready for some possibility thinking.”
  • “Before we begin, I need to separate you into teams.”  (Separate participants into groups using whatever sorting technique you like.  Group size should be about 6-8 people.  Once they are sorted, read the following few paragraphs.  You might want to ask someone with artistic abilities to draw the planet and its characteristics as you tell the story.)
  • “Each group represents a team of scientists who has discovered intelligent life on two planets in a distant galaxy.  The planets are called Inner Zebox and Outer Zebox.”
  • “Your deep space probe has returned findings that have led you to believe that Inner Zebox is a dying planet.”  The atmosphere is stale and toxic and limits the thinking abilities of those who live there to safe, comfortable and uninspired ideas.
  • “Outer Zebox, however, is flourishing!  The atmosphere there is crisp and full of energy, and it gives those living there the ability to think new, innovative and exciting ideas.”
  • “You are a little surprised that life is flourishing on Outer Zebox, because conditions on the planet are quite unusual.”
  • “For example, it has three suns.”
  • “It spins five times faster than the rotation of the earth.”
  • “Strong winds on the planet blow straight up from the surface.”
  • “And the planet is located right in the middle of an asteroid belt, where it receives meteor showers three times a day.”
  • “Your government is very excited (and a little worried) at the idea that another planet has intelligent life, and they have asked you to draw a sketch of the type of being you are likely to meet when you make contact.”
  • “In your groups, discuss and then draw the intelligent life form that would flourish on this planet.”
  • “Your probe has not yet returned photographs, so you will have to make some educated guesses about what it looks like and what it is able to do.”
  • “Use the data you’ve collected about its environment to help you imagine this new life form.”
  • “You have fifteen (15) minutes to complete your drawings.”  (After groups have finished their drawings, have them hang them up on the wall.  Then have each group do a short presentation about their life form.  After all the presentations, invite the participants to vote on the creature that is the most “Outer Zebox” (innovative and most likely to flourish on the planet) by putting a single dot in the corner of the drawing they like best with a marker.  Award a prize if you wish.)

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Filed under creativity, innovation, thinking

Kingdom Tag (GAME)


Time
15 minutes (or more, depending upon how many rounds of tag you play)
Description

This game illustrates evangelism in a high-energy, fun way through a game of tag.  It’s a very quick game, so you will probably want to play it several times.  The game works best with larger groups of kids, but it can still be played with small groups.

Optionally, you can play the game outdoors with water (for “baptizing”), but if you do, it needs to be okay for the  kids to get really wet!

Scriptures

  • Matthew 28:18-20

Materials

  • OPTIONAL: Paper or plastic cups for each child
  • OPTIONAL: A tub or bucket of water
  • Bible

Preparation

  • OPTIONAL: Fill the tub with water (You only need the tub of water and the cups if you plan to do the “baptizing” option.)
  • Practice the script.

Procedure

Use the following script and instructions (or modify to suit your needs):

  • “Today, we are going to talk about the last words that Jesus said before he rose back into heaven to sit at the right hand of the Father.”
  • “Last words are important.”
  • “If a leader is leaving his followers, and he has one more opportunity to talk to them, he’s going to say something important, don’t you think?”
  • “Sure he is…and Jesus was no different.  He had something very important He wanted to say to His disciples.”
  • “So, He had over 500 of His followers meet Him at the Mount of Olives, and He said this to them.”  (Ask volunteer to read Matthew 28:18-20.)
  • “What did Jesus tell them to do?”  (Answer: go and make disciples, baptize them and teach them)
  • “So, one of the most important things Jesus ever said to His followers was, ‘Go, Make Disciples, Baptize Them and Teach Them.’”
  • “Do you think this is still important for us to do as followers of Jesus today?”  (Listen for responses.)
  • “Sure it is!”
  • “It’s just as important today as it was when Jesus originally said it.”
  • “We need to tell as many people as we can about Jesus, so that they can go to heaven, too.”
  • “And the neat thing is, every time a new person becomes a follower of Jesus, they can then tell all their friends and family about Jesus, too!”
  • “Now, there are millions and millions of Christians in the world.”
  • “If all the Christians were telling as many people as they could find about Jesus, how long do you think it would be before the whole world knew about Him?”  (Listen for responses.)
  • “Not too long, huh?”
  • “Well, let’s try this out.”
  • “We are going to play a game, called Kingdom Tag.”
  • “It’s played like regular tag, but there are a few differences.”
  • “First, you start with one person who is ‘IT,’ and that person represents a Christian.”
  • “Everyone else represents someone who doesn’t know Jesus, and each person can live in different parts of the world.”
  • “If you get tagged by the Christian (the person who is ‘IT’), you become a Christian, and then you are also ‘IT!’”
  • “Then, instead of running away, your new job will be to try to tag other people.”
  • “They will then become Christians, too, and their new jobs will be to tag other people.”
  • “We will keep playing until everyone has been tagged and becomes a Christian.”  (If you want to do the “baptizing” option, then anyone who is “IT” should run and get a cup filled with water.  They tag people by “baptizing” them with the water.)
  • “Every few minutes, I’ll ask you to raise your hand if you still haven’t been tagged yet, so be honest and raise your hand if you still haven’t been tagged.”
  • “Does anyone have any questions about how to play the game?”  (Answer questions.)
  • “Okay, I’m going to need one volunteer to be it.”  (Select volunteer.  Then define what is out-of-bounds and where they are welcome to run and hide.)
  • “I’m going to give you a five second head-start before I let the Christian go.”
  • “Ready?  Go!”  (Count to five slowly before letting your “IT” person go.  Every few minutes, ask everyone to raise their hands who has not been tagged.  The game is over when everyone has been tagged.  If it goes quickly, play several rounds, if you like.  Then, call the kids back to talk about the Debrief Questions listed below.)

Debrief Questions

  1. What did you think about the game?
  2. How long did it take to tag everyone?  Does that surprise you?
  3. Why do you think it happened so quickly?
  4. Could we do the same thing by sharing about Jesus with other people we meet?
  5. How did you know if someone had already been tagged or not?
  6. Is that anything like how hard it is to know if someone is a Christian in real life?
  7. So what do you think we should do if we can’t tell if someone is a Christian or not?
  8. What will you commit to doing this week about sharing Jesus with other people?

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Filed under Baptism, Christianity, discipleship, Evangelism, Game, Games that Teach, Great Commission, salvation, Witness

God’s Dream


Time

45-60 minutes

Description

This is game that helps participants understand that God’s dream for their lives has to be discovered and that it usually requires the help of others to complete.  It was developed for adults but can be modified for use with children (see ideas at the end of the lesson).

 

Materials

  • Large puzzles with at least 50 pieces each (The puzzles can be different, but they should be similar in size and shape.)
  • Masking tape
  • Ziplock bags (optional)
  • Signs that say, “MENTOR.” (One per table group.)
  • Prizes for the winning team (optional)
  • Flipchart, whiteboard (and markers) or LCD projector and screen

 

Preparation

·      Teams should be arranged at tables with 6-8 participants each.

·      Open each puzzle and remove 10-12 pieces.

·      Mix these up.

·      Carefully tape four pieces (each) to the bottom of different chairs around the room.  (You might want to put them in a Ziplock bag to protect the pieces.)  Make sure that they cannot be seen.  Each of these chairs should have pieces from several different puzzles taped underneath.

·      Label the back of these chairs, “MENTOR” (just one per table – if you have more pieces than will fit under the “MENTOR” chairs, tape them under other chairs, but don’t label those chairs, “MENTOR.”)

·      Take any remaining pieces (that you pulled from the puzzles) and mix them in with other puzzles around the room.

·      Put the rest of the puzzle pieces in a bag or box (but not a box with the picture on it) in the center of each table.

·      Keep the pictures of the completed puzzle in the teaching area at the front of the room.

·      Flipchart the Debrief Questions at the end of this lesson (but keep them hidden until the activity is done).

·      Practice the script.

 

Procedure

Use the following script (or modify to suit your needs):

·      “We’re going to put some puzzles together.”

·      “These puzzles represent God’s dream for your life.”

·      “At your tables, one of the chairs says, “MENTOR,” on the back.  Those of you sitting in those seats are now the “Mentors” for your teams.”

·      “Can I see the “Mentors” outside the room for a minute?”  (Go outside room with “Mentors” and tell them about the hidden pieces under their chairs.  Ask them not to reveal this secret unless someone (from any table) specifically asks them about the missing pieces.  If they are asked any other question, they can answer it as long as it doesn’t reveal that there are hidden pieces under their chairs.  They are not to participate in the puzzle building unless asked to do so.  Also, let the “Mentors” know that you have the pictures of the completed puzzles at the teaching area in the front.  If anyone asks about them, the “Mentors” can come get the pictures and take them back to their tables.  Allow the “Mentors” to return to their groups.)

·      “Okay, you can start putting your puzzles together.  The first team to finish wins!”  (Allow at least 30 minutes for puzzle building.  If a team finishes, observe whether or not they try to help other teams.  If no one asks the “Mentors” about the missing pieces after 20 minutes, you can drop some hints until they catch on.  When everyone is done, award prizes (optional) and ask the teams to work through the debrief questions on the flipchart.  Allow 15 minutes.  Then do a large group debrief on what lessons they will take away from the activity.)

 

Debrief Questions

o   “What helped or hindered your team’s success?”

o   “What might you do differently if you had it to do over again?”

o   “Were the mentors important in completing the puzzle?  Why or why not?”

o   “If the puzzles represent God’s dream for your life, what do the pieces under the chairs represent?”

§  “How could this be a metaphor for the way God reveals His will?”

§  “What do the pieces at other tables represent?”

§  “What do the pieces that didn’t fit into your puzzle represent?”

o   “Did anyone try to determine if someone at the table was actually skilled at putting puzzles together?” 

§  “Why or why not?”

§  “Does this say anything about the way we approach the subject of mentors?  Explain.”

o   “How important are other people in solving our problems?”

o   “What lessons can you take away from this activity?”

 

Possible Modifications for Children

·      When working with children, consider the following changes to make it more relevant for them:

o   Instead of having “MENTORS,” you might label the chairs “PARENTS,” “TEACHERS,” or “CHRISTIAN FRIENDS.”

o   Rather than do a debrief at table groups, you might prefer to lead the questions from the front of the room in order to keep the children focused.

o   Some other debriefing questions you might ask could be:

§  “How does God show us His plan for our lives?”

§  “Why doesn’t God just tell us His whole plan when we are young?”

§  “Why does God give some of the pieces of our puzzle to other people?”

§  “Have you ever helped someone discover a piece of their own puzzle?” 

·      “How did that feel?”

·      “How did you find out that you had a piece of their puzzle?”

o   You might have the children finish by drawing pictures of God’s dream for their lives.

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Filed under Christianity, Game, Games that Teach, God's dream, God's Plan, God's Will, Hands-on

Finding God’s Path


Time

30 minutes

Description

This object lesson teaches about the challenges involved in seeking God’s will as we do our daily walk.

Materials

  • Masking tape
  • 150 note cards
  • A marker or something to write with
  • Answer Keys for Facilitator and Volunteers (attached)
  • (Optional) A prize for the winner

Preparation

· Using the masking tape, mark off a grid with five columns and 20 rows (see Answer Keys at the end of this lesson for an illustration).

o If you have access to a tiled floor, you can just use the tiles as your grid.

· Number twenty of your note cards 1-20. (Do this twice.)

· Letter five of your note cards A to E. (Do this twice.)

· Tape these next to the outside borders of your grid. The numbers are for the rows, and the letters are for the columns. (See the Answer Keys for an illustration.)

· Place a large “X” on 25 of the remaining note cards. (Make sure that the ink doesn’t show through the paper.)

· Write the word “SIN” on 20 of the note cards. (Make sure that the ink doesn’t show through.)

· Using the “Answer Key – Facilitator’s Copy” page as a model, tape the 25 “X” note cards and the 20 “SIN” note cards face down in the appropriate spaces of the grid. (Only tape one edge, so that it is easy for kids to lift the note card and look for the “X.”)

· Tape the rest of the blank note cards face down in the empty grid spaces. Make sure that they look like the marked note cards so that kids will not be able to tell from looking at them which have an “X” and which do not.

Procedure

Use the following script (or modify to suit your needs):

· “As we do our best to follow the Lord on the path that He has planned for us, it is often difficult to know what His will is and what next step He would have us take.”

· “One of the things that can help us is getting advice from godly people, like your parents or leaders in the church.”

· “We are going to do an activity that will help us understand this way of seeking God’s will in our lives.”

· “This grid represents the path that God has set before you.” (Point out the grid.)

· “Each square/rectangle in the grid represents a step that you could take.”

· “There are three types of steps indicated by the note cards that are taped face down in each space:

o Some of the note cards have an “X” on them. This is God’s best path for you, where you will receive His full blessing.

o Some of the note cards are blank. This is an okay step to take, but it’s not God’s best for you. You can still experience His blessing, but it won’t be as strong.

o Some of the note cards have the word, “SIN,” written on them. This is a step that leads you to do something you shouldn’t.”

· “To help you make the right decision which step to take, you will be able to get advice each turn from one godly person.”

· “I need four volunteers to help me by being our godly people.” (Select volunteers, and share the following instructions. If you don’t have enough kids to use four volunteers, you can give a volunteer more than one Answer Key and have him/her use their best judgment when giving advice.)

· “Each of these four volunteers is a godly person in your life – someone you can go to for advice about what the next step in your walk should be.”

· “Before you take a step, you can pick one (only one) and ask for his/her advice.”

· “Each of them will have an Answer Key for the grid.” (Hand out a different Answer Key to each volunteer, and ask them not to let anyone see it – not even the other volunteers.)

· “Their Answer Keys are all different. No one has all the correct answers, so who you choose to get godly advice from will be important.”

· “When you ask one of the volunteers for their advice, they will tell you what space they think you should step to using the column letter plus the row number. For example, ‘Space A-3.’”

· “If they don’t have any information for you on their sheet, they will simply say, ‘I don’t know,’ and you will have to guess which space to step onto.”

· “Once you touch a space in the grid, your choice is final.”

· “You should bend down and flip up the note card so that you can see what is on the other side.”

o “If you step on a space with an “X” note card, you get to go again.”

o “If you step on a space with a blank note card, you get to hold your place, but you cannot go again until everyone else has had a try.”

o “If you step on a space with a “SIN” note card, you lose your turn and have to start over after everyone else has had a try.”

· “Leave the note card flipped over so that others will benefit from your experience.”

· “The first person to step on the “X” space on Row 20 wins! (Blank spaces will not count as a win.)”

· “What questions do you have?” (Answer any questions. Then start the activity.)


Debrief Questions

Once the activity is complete, award a prize for the winner if you would like. Then, gather the kids and debrief with the following questions before ending the lesson.

o “How was this activity like trying to figure out God’s will for your life?”

o “How did you feel when you asked a godly person (volunteer) for advice, and he/she couldn’t give you any?”

§ “How is this like real life?”

o “How did you feel when you asked a godly person (volunteer) for advice, and he/she gave you the wrong answer?”

§ “How is this like real life?”

o “How did wrong answers make you feel about asking that person for advice the next time around?”

o “How do you know when to trust people’s advice and when not to?”

o “Why do some people have good advice to share about some things but not about others?”

o “What difference would it have made if you had been able to ask more than one godly person for advice before you took a step?”

o “What lessons can you take away from this activity?”


Answer Key – Facilitator’s Copy

A

B

C

D

E

1

Sin

X

Sin

1

2

X

Sin

2

3

Sin

X

Sin

3

4

X

Sin

4

5

X

X

X

5

6

X

6

7

Sin

Sin

X

7

8

X

X

Sin

8

9

X

9

10

X

Sin

Sin

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11

X

X

X

Sin

11

12

X

12

13

Sin

X

Sin

13

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X

14

15

Sin

X

15

16

X

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X

Sin

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X

Sin

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X

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20

Sin

Sin

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Sin

20

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D

E


Answer Key – Volunteer #1

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X

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20

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Answer Key – Volunteer #2

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X

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X

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X

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X

X

X

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X

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20

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Answer Key – Volunteer #3

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B

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E

1

X

1

2

X

2

3

X

3

4

X

4

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X

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6

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X

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20

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20

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Answer Key – Volunteer #4

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D

E

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X

1

2

X

2

3

X

3

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Answer Key – Statistics

This page is just for the facilitator’s information and may be useful during the debrief. It shows how many of the “godly advisors” had correct and incorrect answers for each space.

A

B

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D

E

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4

1

2

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2

3

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3

4

2

1

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5

1

2

1

5

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1

1

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2

7

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0

1

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0

1

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0

1

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1

1

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2

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1

1

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1

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1

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1

20

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E

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Filed under Christianity, Daily walk, God's Will, Hands-on, Obedience, Object Lesson, Trust